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Forum: All Forums : Call of Duty: World at War
Category: CoDWW General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Model scaling in 3ds Max
jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW General
Posted: Monday, Dec. 21, 2009 05:46 am
Does anyone have a comparison model I can use in 3ds Max? I don't know what settings to use to get proper sized models. Some car models are way too small and other models are way too big.
Using modelscale in Radiant isn't good because it decreases texture quality.
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cskiller86
General Member
Since: Nov 23, 2009
Posts: 528
Last: Oct 25, 2011
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Level 6
Category: CoDWW General
Posted: Monday, Dec. 21, 2009 10:46 am
I did some tests and it seems that 1 unit in Radiant = 1 unit in Max, so a character would have 72 units in Max also.
So just make a box of 50/50/72 that will serve you as a character reference.

On another note, have you managed to import a model from Max to CoD4 ?
I've had some success with TOXEC, using a model that has just one texture, but the UV got a little screwed up in the process.
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW General
Posted: Saturday, Jan. 2, 2010 12:16 am
cskiller86 writes...
Quote:
I did some tests and it seems that 1 unit in Radiant = 1 unit in Max, so a character would have 72 units in Max also.
So just make a box of 50/50/72 that will serve you as a character reference.

On another note, have you managed to import a model from Max to CoD4 ?
I've had some success with TOXEC, using a model that has just one texture, but the UV got a little screwed up in the process.


Friend of mine uses Maya export tools, imported some car models to CoD:WaW.

edit:

I think your UV problem is because you haven't vertically flipped the texture like shown in the readme.txt from TOXEC:

Quote:

- When you make the UV map for the model, you will have to vertically flip the texture to make it wrap properly ingame.


edited on Jan. 1, 2010 10:12 pm by jeannotvb
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