Will this work for WaW?
The engine did not change much from cod4 to cod5, so i guess it will work the same.
by that _col in the material name it looks like the program is trying to make a colision mesh or something.
No, the _col suffix stands for color map (primary texture), not collision. If the compiler throws such errors, you got to create and compile the texture materials in Asset Manager first.
Can't find material [bus_windows_col] --> your model has a (sub)material called "bus_window_col", hence you need to have this one ready for CoD before converting the model.
with 1 degenerate tris discarded
pretty usual, sometimes there are duplicate vertices, degenerated edges or whatever. the compiler drops all bad data, nothing to worry about unless it drops roughly 10% or more of the tris
104 bytes this time
which file are you looking at? xmodel dir? the model geometry is stored in xmodelsurf and there's also a xmodelpart file. There isn't just one large model file!
multiple materials should be fine, not sure about sub-material. But if you export to OBJ it should work since OBJ is standardized.
TGA with alpha channel. Do I have to do anything special in AssMan for this material ?
Actually no. Blend func should be blend, and compression DXT5.
One thing I've noticed with TOXEC is that it says There are: 1 materials and then it opens the .mtl
well, i had some trouble using TOXEC. It crashed in the moment when it reached the materials in OBJ. Can't remember if i got a working model... At least i decided to switch back to Maya, 'cause the export works properly.
(Blender gave me texture problems