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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: (release) Powcamp Night
MikeNomad
General Member
Since: Oct 30, 2004
Posts: 91
Last: Mar 22, 2011
[view latest posts]
Level 3
Category: CoDWW Map + Mod Releases
Posted: Monday, Jan. 11, 2010 01:20 pm
Faffer, this map has been nothing but a buncha fun!!

Great work!
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW Map + Mod Releases
Posted: Monday, Jan. 11, 2010 02:39 pm
Nice work Faffer!!

There seem to be a little problem with the coldbreath, not sure if due to the code or to the Fx you use?

Here is the one i used in Argentan Xmas version, i based it off CODWAW SP code leftover:

Code:

main()
{
	maps\mp\_load::main();
	maps\mp\_compass::setupMiniMap("compass_map_mp_argentan_xmas");

	level._effect["cold_breath"] = loadfx("system_elements/fx_smoke_short_burst");

	game["allies"] = "marines";
	game["axis"] = "german";
	game["attackers"] = "allies";
	game["defenders"] = "axis";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "german";

	if ( getdvar( "scr_cold_breath" ) == "" )
		setdvar( "scr_cold_breath", "1" );

	level thread cold_breath();

	// enable new spawning system
	maps\mp\gametypes\_spawning::level_use_unified_spawning(true);

}

cold_breath()
{
	level endon( "game_ended" );

	if ( getdvar( "scr_cold_breath" ) == "0" )
		return;

	level waittill("prematch_over");

	for (;;)
	{
		wait (0.05);

		for ( index = 0; index < level.players.size; index++ )
		{
			player = level.players[index];

			team = player.team;

			if ( !isAlive( player ) )
				continue;

			if ( !isDefined( player.pers["team"] ) || player.pers["team"] != team )
				continue;

			player do_coldbreath();
		}
	}
}

do_coldbreath()
{
	self endon( "game_ended" );
	self endon("joined_spectators");
	self endon("disconnect");

	tag = "TAG_EYE";

	for (;;)
	{
		wait (0.05);

		self._stance = self getStance();

		if (self._stance !="prone")
		{
			playfxOnTag ( level._effect["cold_breath"], self, tag );
			wait (5 + randomfloat(3));
		}
		else
			wait 1;
	}
}


The FX i used is Stock:

/raw/system_elements/fx_smoke_short_burst.efx

Note that i slow down the FX when prone to avoid the sniper view being too annoying,
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Map + Mod Releases
Posted: Monday, Jan. 11, 2010 06:42 pm
what is the problem? its the cod 4 fx...

is it worth another release? one guy did moan he couldn't switch it off.

thanks for the comments/script. [wink]


keep your eyes peeled for a zombie version....
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jan. 12, 2010 12:00 am
FAFFER writes...
Quote:
what is the problem? its the cod 4 fx...

is it worth another release? one guy did moan he couldn't switch it off.

thanks for the comments/script. [wink]


keep your eyes peeled for a zombie version....


Ohh a zombie version! I can see the gore already![thumbs_up]
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jan. 12, 2010 12:31 am
FAFFER writes...
Quote:
what is the problem? its the cod 4 fx...

is it worth another release? one guy did moan he couldn't switch it off.

thanks for the comments/script. [wink]


keep your eyes peeled for a zombie version....


There is a problem with the FX:



Personally, I think its bad enough for another release to fix it. But ultimately it is up to you.
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jan. 12, 2010 01:09 am
i wonder why it showed up fine here...

as per the last page in 3rd person it was spot on. [confused]

of course i'm happy to fix it, lemme see if i can think of other stuff to add aswell, to warrant a re-release...[lol]

any suggestions?

thanks demon/everyone... [thumbs_up]



i think i've decided what maps next...[cool]
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jan. 12, 2010 01:41 am
FAFFER writes...
Quote:
i wonder why it showed up fine here...

as per the last page in 3rd person it was spot on. [confused]

of course i'm happy to fix it, lemme see if i can think of other stuff to add aswell, to warrant a re-release...[lol]

any suggestions?

thanks demon/everyone... [thumbs_up]



i think i've decided what maps next...[cool]


Pavlov or Bocage would really look nice in WaW. [tongue]
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jan. 12, 2010 02:07 am
Dickymints done bocage.....twice. hes just updated his 1st version in the last week or two. [wink]

i like pavlov myself....but this others caught my attention. [wink]


you never know tho..
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MikeNomad
General Member
Since: Oct 30, 2004
Posts: 91
Last: Mar 22, 2011
[view latest posts]
Level 3
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jan. 12, 2010 12:04 pm
FAFFER writes...
Quote:
i wonder why it showed up fine here...

as per the last page in 3rd person it was spot on. [confused]

of course i'm happy to fix it, lemme see if i can think of other stuff to add aswell, to warrant a re-release...[lol]

any suggestions?

thanks demon/everyone... [thumbs_up]



i think i've decided what maps next...[cool]



Suggestions?? Open the map up ala UO. Being able to turn the breath on/off is cool too.

The map as is fun tho. Thanks for all you do.

edited on Jan. 13, 2010 07:44 am by MikeNomad
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Jan. 12, 2010 06:49 pm
all this time i didn't realise there was another version with a slightly different layout!

i prefer the original layout, BUT i do like the open tower, extra lookout tower and open dorm (even tho u can't actually get in it!)....

so, how does this sound?

fix cold breath,
open up tower with the big searchlight on (allies side),
open up two dorms next to opel blitz,
open up main dorm axis side (the big one next to the axis barn)
add extra lookout tower axis side and open up far left corner.

a mixture of the two.....too much? not faithful to the original?

i don't wanna whack another 50 meg update out for such a small thing as cold breath....all this makes it worthwhile i think. [cool]

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