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Topic: (release) Powcamp Night |
MikeNomad |
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General Member Since: Oct 30, 2004 Posts: 91 Last: Mar 22, 2011 [view latest posts] |
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zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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Category: CoDWW Map + Mod Releases Posted: Monday, Jan. 11, 2010 02:39 pm |
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Nice work Faffer!!
There seem to be a little problem with the coldbreath, not sure if due to the code or to the Fx you use?
Here is the one i used in Argentan Xmas version, i based it off CODWAW SP code leftover:
Code:
main()
{
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_argentan_xmas");
level._effect["cold_breath"] = loadfx("system_elements/fx_smoke_short_burst");
game["allies"] = "marines";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "german";
if ( getdvar( "scr_cold_breath" ) == "" )
setdvar( "scr_cold_breath", "1" );
level thread cold_breath();
// enable new spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}
cold_breath()
{
level endon( "game_ended" );
if ( getdvar( "scr_cold_breath" ) == "0" )
return;
level waittill("prematch_over");
for (;;)
{
wait (0.05);
for ( index = 0; index < level.players.size; index++ )
{
player = level.players[index];
team = player.team;
if ( !isAlive( player ) )
continue;
if ( !isDefined( player.pers["team"] ) || player.pers["team"] != team )
continue;
player do_coldbreath();
}
}
}
do_coldbreath()
{
self endon( "game_ended" );
self endon("joined_spectators");
self endon("disconnect");
tag = "TAG_EYE";
for (;;)
{
wait (0.05);
self._stance = self getStance();
if (self._stance !="prone")
{
playfxOnTag ( level._effect["cold_breath"], self, tag );
wait (5 + randomfloat(3));
}
else
wait 1;
}
}
The FX i used is Stock:
/raw/system_elements/fx_smoke_short_burst.efx
Note that i slow down the FX when prone to avoid the sniper view being too annoying, |
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FAFFER |
General Member Since: May 1, 2005 Posts: 647 Last: Sep 17, 2011 [view latest posts] |
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Category: CoDWW Map + Mod Releases Posted: Monday, Jan. 11, 2010 06:42 pm |
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what is the problem? its the cod 4 fx...
is it worth another release? one guy did moan he couldn't switch it off.
thanks for the comments/script.
keep your eyes peeled for a zombie version.... |
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eganwotv |
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Deactivated Account Since: May 28, 2007 Posts: 961 Last: Oct 31, 2010 [view latest posts] |
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Category: CoDWW Map + Mod Releases Posted: Tuesday, Jan. 12, 2010 12:00 am |
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FAFFER writes...Quote: what is the problem? its the cod 4 fx...
is it worth another release? one guy did moan he couldn't switch it off.
thanks for the comments/script.
keep your eyes peeled for a zombie version....
Ohh a zombie version! I can see the gore already! |
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DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoDWW Map + Mod Releases Posted: Tuesday, Jan. 12, 2010 12:31 am |
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FAFFER writes...Quote: what is the problem? its the cod 4 fx...
is it worth another release? one guy did moan he couldn't switch it off.
thanks for the comments/script.
keep your eyes peeled for a zombie version....
There is a problem with the FX:
Personally, I think its bad enough for another release to fix it. But ultimately it is up to you. |
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FAFFER |
General Member Since: May 1, 2005 Posts: 647 Last: Sep 17, 2011 [view latest posts] |
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Category: CoDWW Map + Mod Releases Posted: Tuesday, Jan. 12, 2010 01:09 am |
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i wonder why it showed up fine here...
as per the last page in 3rd person it was spot on.
of course i'm happy to fix it, lemme see if i can think of other stuff to add aswell, to warrant a re-release...
any suggestions?
thanks demon/everyone...
i think i've decided what maps next... |
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eganwotv |
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Deactivated Account Since: May 28, 2007 Posts: 961 Last: Oct 31, 2010 [view latest posts] |
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Category: CoDWW Map + Mod Releases Posted: Tuesday, Jan. 12, 2010 01:41 am |
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FAFFER writes...Quote: i wonder why it showed up fine here...
as per the last page in 3rd person it was spot on.
of course i'm happy to fix it, lemme see if i can think of other stuff to add aswell, to warrant a re-release...
any suggestions?
thanks demon/everyone...
i think i've decided what maps next...
Pavlov or Bocage would really look nice in WaW. |
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FAFFER |
General Member Since: May 1, 2005 Posts: 647 Last: Sep 17, 2011 [view latest posts] |
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MikeNomad |
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General Member Since: Oct 30, 2004 Posts: 91 Last: Mar 22, 2011 [view latest posts] |
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Category: CoDWW Map + Mod Releases Posted: Tuesday, Jan. 12, 2010 12:04 pm |
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FAFFER writes...Quote: i wonder why it showed up fine here...
as per the last page in 3rd person it was spot on.
of course i'm happy to fix it, lemme see if i can think of other stuff to add aswell, to warrant a re-release...
any suggestions?
thanks demon/everyone...
i think i've decided what maps next...
Suggestions?? Open the map up ala UO. Being able to turn the breath on/off is cool too.
The map as is fun tho. Thanks for all you do.
edited on Jan. 13, 2010 07:44 am by MikeNomad |
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FAFFER |
General Member Since: May 1, 2005 Posts: 647 Last: Sep 17, 2011 [view latest posts] |
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Category: CoDWW Map + Mod Releases Posted: Tuesday, Jan. 12, 2010 06:49 pm |
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all this time i didn't realise there was another version with a slightly different layout!
i prefer the original layout, BUT i do like the open tower, extra lookout tower and open dorm (even tho u can't actually get in it!)....
so, how does this sound?
fix cold breath,
open up tower with the big searchlight on (allies side),
open up two dorms next to opel blitz,
open up main dorm axis side (the big one next to the axis barn)
add extra lookout tower axis side and open up far left corner.
a mixture of the two.....too much? not faithful to the original?
i don't wanna whack another 50 meg update out for such a small thing as cold breath....all this makes it worthwhile i think.
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