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Forum: All Forums : DOOM III
Category: DOOM III General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: IMPORTED MESH PROBLEMS
harsh
General Member
Since: Apr 1, 2005
Posts: 2
Last: Apr 5, 2005
[view latest posts]
Level 0
Category: DOOM III General
Posted: Tuesday, Apr. 5, 2005 01:24 am
hi there...i'm new to doom3 mod. I dont even know where to post this message.
all i'm doing is i created a level in 3dsmax and imported some objects in doom3. the models are textured and it fits properly in the doom3 level. BUT...i'm facing some weired problems. I'll be highly thankful to you all if you can solve these problems of mine.
1. All the imported models from max are super bright...almost like ambient is 100% even when i changed the Ambient to 00000 in the model.ASE file.

2. I can see through the imported objects even when the object is 1 combined mesh??













Please help in this so that i can work further.
Thanks in advance guys.
www.harshdesign.tk

edited on Apr. 4, 2005 08:25 pm by harsh
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birritan
General Member
Since: Oct 26, 2004
Posts: 270
Last: May 14, 2006
[view latest posts]
Level 5
Category: DOOM III General
Posted: Thursday, Apr. 7, 2005 07:53 pm
Hey

It's your .mtr file. What you've done is named it the same as an actual doom3 mtr file without realizing. Rename this to something really unique and try again.

Hope this helps.

Marcus
www.blacktreeuk.net
www.blacktreeuk.net/dawn_of_the_dead_home
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