Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 9 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: IMPORTED MESH PROBLEMS
harsh
General Member
Since: Apr 1, 2005
Posts: 2
Last: Apr 5, 2005
[view latest posts]
Level 0
Category: DOOM III Mapping
Posted: Tuesday, Apr. 5, 2005 01:21 am
hi there...i'm new to doom3 mod. I dont even know where to post this message.
all i'm doing is i created a level in 3dsmax and imported some objects in doom3. the models are textured and it fits properly in the doom3 level. BUT...i'm facing some weired problems. I'll be highly thankful to you all if you can solve these problems of mine.
1. All the imported models from max are super bright...almost like ambient is 100% even when i changed the Ambient to 00000 in the model.ASE file.

2. I can see through the imported objects even when the object is 1 combined mesh??













Please help in this so that i can work further.
Thanks in advance guys.
www.harshdesign.tk

edited on Apr. 4, 2005 08:25 pm by harsh
Share |
minusmojo
General Member
Since: Feb 9, 2004
Posts: 311
Last: Jun 14, 2005
[view latest posts]
Level 5
Category: DOOM III Mapping
Posted: Wednesday, Apr. 6, 2005 05:49 am
I am not really knowlegable about importing meshes, but it sounds like an issue in your .mtr files.

good luck.
Share |
birritan
General Member
Since: Oct 26, 2004
Posts: 270
Last: May 14, 2006
[view latest posts]
Level 5
Category: DOOM III Mapping
Posted: Thursday, Apr. 7, 2005 08:01 pm
Hello. I already gave you the answere in the doom general forum. Check it out.

Marcus
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : DOOM III : DOOM III Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»