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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: shutter script adjustment
FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Scripting
Posted: Wednesday, Dec. 9, 2009 05:24 pm
i have working shutters using the stock cod 5 script, the only problem is that they rotate into my buildings a little...

would appreciate some help from you scripting genii to reduce there rotate angle as my guesswork has got me nowhere! [lol]


Code:
#include common_scripts\utility; #include maps\mp\_utility; main() { //	thread windController(); 	level.inc = 0; 	 	array_levelthread (getentarray("wire","targetname"), ::wireWander);  	leftShutters = getentarray ("shutter_left","targetname"); 	addShutters = getentarray ("shutter_right_open","targetname"); 	for (i=0;i<addShutters.size;i++) 		leftShutters[leftShutters.size] = addShutters[i]; 	addShutters = getentarray ("shutter_left_closed","targetname"); 	for (i=0;i<addShutters.size;i++) 		leftShutters[leftShutters.size] = addShutters[i]; 		 	for (i=0;i<leftShutters.size;i++) 	{ 		shutter = leftShutters[i]; 		shutter rotateto((shutter.angles[0], shutter.angles[1] + 180, shutter.angles[2]), 0.1); 	} 	wait (0.2);  	for (i=0;i<leftShutters.size;i++) 		leftShutters[i].startYaw = leftShutters[i].angles[1];  	rightShutters = getentarray ("shutter_right","targetname"); 	addShutters = getentarray ("shutter_left_open","targetname"); 	for (i=0;i<addShutters.size;i++) 		rightShutters[rightShutters.size] = addShutters[i]; 	addShutters = getentarray ("shutter_right_closed","targetname"); 	for (i=0;i<addShutters.size;i++) 		rightShutters[rightShutters.size] = addShutters[i]; 	 	for (i=0;i<rightShutters.size;i++) 		rightShutters[i].startYaw = rightShutters[i].angles[1];  	addShutters = undefined;	  	windDirection = "left"; 	for (;;) 	{ 		array_levelthread (leftShutters, ::shutterWanderLeft, windDirection); 		array_levelthread (rightShutters, ::shutterWanderRight, windDirection); 		level waittill ("wind blows", windDirection); 	} }  windController() { 	for (;;) 	{ 		windDirection = "left"; 		if (randomint(100) > 50) 			windDirection = "right"; 		level notify ("wind blows", windDirection); 		wait (2 + randomfloat(10)); 	} }  shutterWanderLeft(shutter, windDirection) { //	println ("shutter angles ", shutter.angles[1]); //	assert (shutter.angles[1] >= shutter.startYaw); //	assert (shutter.angles[1] < shutter.startYaw + 180); 	 //	println ("Wind + ", level.inc); 	level.inc++; 	level endon ("wind blows");  	newYaw = shutter.startYaw; 	if (windDirection == "left") 		newYaw += 179.9; 			 	newTime = 0.2; 	shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime); 	wait (newTime + 0.1); 	 	for (;;) 	{ 		rot = randomint(80); 		if (randomint(100) > 50) 			rot *= -1; 			 		newYaw = shutter.angles[1] + rot; 		altYaw = shutter.angles[1] + (rot*-1); 		if ((newYaw < shutter.startYaw) || (newYaw > shutter.startYaw + 179)) 		{ 			newYaw = altYaw; 		} 			 		dif = abs(shutter.angles[1] - newYaw); 		 		newTime = dif*0.02 + randomfloat(2); 		if (newTime < 0.3) 			newTime = 0.3; //		println ("startyaw " + shutter.startyaw + " newyaw " + newYaw); 		 //		assert (newYaw >= shutter.startYaw); //		assert (newYaw < shutter.startYaw + 179); 		 		shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime, newTime * 0.5, newTime * 0.5); 		wait (newTime); 	} }  shutterWanderRight(shutter, windDirection) { //	println ("shutter angles ", shutter.angles[1]); //	assert (shutter.angles[1] >= shutter.startYaw); //	assert (shutter.angles[1] < shutter.startYaw + 180); 	 //	println ("Wind + ", level.inc); 	level.inc++; 	level endon ("wind blows");  	newYaw = shutter.startYaw; 	if (windDirection == "left") 		newYaw += 179.9; 			 	newTime = 0.2; 	shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime); 	wait (newTime + 0.1); 	 	for (;;) 	{ 		rot = randomint(80); 		if (randomint(100) > 50) 			rot *= -1; 			 		newYaw = shutter.angles[1] + rot; 		altYaw = shutter.angles[1] + (rot*-1); 		if ((newYaw < shutter.startYaw) || (newYaw > shutter.startYaw + 179)) 		{ 			newYaw = altYaw; 		} 			 		dif = abs(shutter.angles[1] - newYaw); 		 		newTime = dif*0.02 + randomfloat(2); 		if (newTime < 0.3) 			newTime = 0.3; //		println ("startyaw " + shutter.startyaw + " newyaw " + newYaw); 		 //		assert (newYaw >= shutter.startYaw); //		assert (newYaw < shutter.startYaw + 179); 		 		shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime, newTime * 0.5, newTime * 0.5); 		wait (newTime); 	} }  wireWander (wire) { 	origins = getentarray (wire.target,"targetname"); 	org1 = origins[0].origin; 	org2 = origins[1].origin; 	 	angles = vectortoangles (org1 - org2); 	ent = spawn ("script_model",(0,0,0)); 	ent.origin = vectorScale(org1, 0.5) + vectorScale(org2, 0.5); //	ent setmodel ("temp"); 	ent.angles = angles; 	wire linkto (ent); 	rottimer = 2; 	rotrange = 0.9; 	dist = 4 + randomfloat(2); 	ent rotateroll(dist*0.5,0.2); 	wait (0.2); 	for (;;) 	{ 		rottime = rottimer + randomfloat (rotRange) - (rotRange * 0.5); 		ent rotateroll(dist,rottime, rottime*0.5, rottime*0.5); 		wait (rottime); 		ent rotateroll(dist * -1,rottime, rottime*0.5, rottime*0.5); 		wait (rottime); 	} }



thanks guys! [cool]
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Wednesday, Dec. 9, 2009 07:18 pm
Why is the code all on one line? Its unreadable.
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Wednesday, Dec. 9, 2009 07:27 pm
It seems that the code lost its format when you put it up. Try re-coping it and re-posting it.
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Scripting
Posted: Wednesday, Dec. 9, 2009 07:36 pm
sorry. i did try various tabs and they all jumbled it all up... [crazy]


#include common_scripts\utility;
#include maps\mp\_utility;
main()
{
// thread windController();
level.inc = 0;

array_levelthread (getentarray("wire","targetname"), ::wireWander);

leftShutters = getentarray ("shutter_left","targetname");
addShutters = getentarray ("shutter_right_open","targetname");
for (i=0;i leftShutters[leftShutters.size] = addShutters;
addShutters = getentarray ("shutter_left_closed","targetname");
for (i=0;i leftShutters[leftShutters.size] = addShutters;

for (i=0;i {
shutter = leftShutters;
shutter rotateto((shutter.angles[0], shutter.angles[1] + 180, shutter.angles[2]), 0.1);
}
wait (0.2);

for (i=0;i leftShutters.startYaw = leftShutters.angles[1];

rightShutters = getentarray ("shutter_right","targetname");
addShutters = getentarray ("shutter_left_open","targetname");
for (i=0;i rightShutters[rightShutters.size] = addShutters;
addShutters = getentarray ("shutter_right_closed","targetname");
for (i=0;i rightShutters[rightShutters.size] = addShutters;

for (i=0;i rightShutters.startYaw = rightShutters.angles[1];

addShutters = undefined;

windDirection = "left";
for (;;)
{
array_levelthread (leftShutters, ::shutterWanderLeft, windDirection);
array_levelthread (rightShutters, ::shutterWanderRight, windDirection);
level waittill ("wind blows", windDirection);
}
}

windController()
{
for (;;)
{
windDirection = "left";
if (randomint(100) > 50)
windDirection = "right";
level notify ("wind blows", windDirection);
wait (2 + randomfloat(10));
}
}

shutterWanderLeft(shutter, windDirection)
{
// println ("shutter angles ", shutter.angles[1]);
// assert (shutter.angles[1] >= shutter.startYaw);
// assert (shutter.angles[1] < shutter.startYaw + 180);

// println ("Wind + ", level.inc);
level.inc++;
level endon ("wind blows");

newYaw = shutter.startYaw;
if (windDirection == "left")
newYaw += 179.9;

newTime = 0.2;
shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime);
wait (newTime + 0.1);

for (;;)
{
rot = randomint(80);
if (randomint(100) > 50)
rot *= -1;

newYaw = shutter.angles[1] + rot;
altYaw = shutter.angles[1] + (rot*-1);
if ((newYaw < shutter.startYaw) || (newYaw > shutter.startYaw + 179))
{
newYaw = altYaw;
}

dif = abs(shutter.angles[1] - newYaw);

newTime = dif*0.02 + randomfloat(2);
if (newTime < 0.3)
newTime = 0.3;
// println ("startyaw " + shutter.startyaw + " newyaw " + newYaw);

// assert (newYaw >= shutter.startYaw);
// assert (newYaw < shutter.startYaw + 179);

shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime, newTime * 0.5, newTime * 0.5);
wait (newTime);
}
}

shutterWanderRight(shutter, windDirection)
{
// println ("shutter angles ", shutter.angles[1]);
// assert (shutter.angles[1] >= shutter.startYaw);
// assert (shutter.angles[1] < shutter.startYaw + 180);

// println ("Wind + ", level.inc);
level.inc++;
level endon ("wind blows");

newYaw = shutter.startYaw;
if (windDirection == "left")
newYaw += 179.9;

newTime = 0.2;
shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime);
wait (newTime + 0.1);

for (;;)
{
rot = randomint(80);
if (randomint(100) > 50)
rot *= -1;

newYaw = shutter.angles[1] + rot;
altYaw = shutter.angles[1] + (rot*-1);
if ((newYaw < shutter.startYaw) || (newYaw > shutter.startYaw + 179))
{
newYaw = altYaw;
}

dif = abs(shutter.angles[1] - newYaw);

newTime = dif*0.02 + randomfloat(2);
if (newTime < 0.3)
newTime = 0.3;
// println ("startyaw " + shutter.startyaw + " newyaw " + newYaw);

// assert (newYaw >= shutter.startYaw);
// assert (newYaw < shutter.startYaw + 179);

shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime, newTime * 0.5, newTime * 0.5);
wait (newTime);
}
}

wireWander (wire)
{
origins = getentarray (wire.target,"targetname");
org1 = origins[0].origin;
org2 = origins[1].origin;

angles = vectortoangles (org1 - org2);
ent = spawn ("script_model",(0,0,0));
ent.origin = vectorScale(org1, 0.5) + vectorScale(org2, 0.5);
// ent setmodel ("temp");
ent.angles = angles;
wire linkto (ent);
rottimer = 2;
rotrange = 0.9;
dist = 4 + randomfloat(2);
ent rotateroll(dist*0.5,0.2);
wait (0.2);
for (;;)
{
rottime = rottimer + randomfloat (rotRange) - (rotRange * 0.5);
ent rotateroll(dist,rottime, rottime*0.5, rottime*0.5);
wait (rottime);
ent rotateroll(dist * -1,rottime, rottime*0.5, rottime*0.5);
wait (rottime);
}
}


the files located in raw/maps/mp in waw named "_shutter.gsc" otherwise if u know a host i can upload it to?

[wink]
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foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95762
Last: Apr 13, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoDWW Scripting
Posted: Wednesday, Dec. 9, 2009 08:19 pm
Zip it up and upload it to this thread. You can add zip files to any thread here.

Not sure if this helps:
Code:
#include common_scripts\utility; #include maps\mp\_utility; main() { //	thread windController();
	level.inc = 0;
	
	array_levelthread (getentarray("wire","targetname"), ::wireWander); 
	leftShutters = getentarray ("shutter_left","targetname");
	addShutters = getentarray ("shutter_right_open","targetname");
	for (i=0;i<addShutters.size;i++)
		leftShutters[leftShutters.size] = addShutters[i];
	addShutters = getentarray ("shutter_left_closed","targetname");
	for (i=0;i<addShutters.size;i++)
		leftShutters[leftShutters.size] = addShutters[i];
		
	for (i=0;i<leftShutters.size;i++)
	{
		shutter = leftShutters[i];
		shutter rotateto((shutter.angles[0], shutter.angles[1] + 180, shutter.angles[2]), 0.1);
	}
	wait (0.2); 
	for (i=0;i<leftShutters.size;i++)
		leftShutters[i].startYaw = leftShutters[i].angles[1]; 
	rightShutters = getentarray ("shutter_right","targetname");
	addShutters = getentarray ("shutter_left_open","targetname");
	for (i=0;i<addShutters.size;i++)
		rightShutters[rightShutters.size] = addShutters[i];
	addShutters = getentarray ("shutter_right_closed","targetname");
	for (i=0;i<addShutters.size;i++)
		rightShutters[rightShutters.size] = addShutters[i];
	
	for (i=0;i<rightShutters.size;i++)
		rightShutters[i].startYaw = rightShutters[i].angles[1]; 
	addShutters = undefined;	 
	windDirection = "left";
	for (;;)
	{
		array_levelthread (leftShutters, ::shutterWanderLeft, windDirection);
		array_levelthread (rightShutters, ::shutterWanderRight, windDirection);
		level waittill ("wind blows", windDirection);
	} }
	windController() {
	for (;;)
	{
		windDirection = "left";
		if (randomint(100) > 50)
			windDirection = "right";
		level notify ("wind blows", windDirection);
		wait (2 + randomfloat(10));
	} }
	shutterWanderLeft(shutter, windDirection) { //	println ("shutter angles ", shutter.angles[1]); //	assert (shutter.angles[1] >= shutter.startYaw); //	assert (shutter.angles[1] < shutter.startYaw + 180);
	 //	println ("Wind + ", level.inc);
	level.inc++;
	level endon ("wind blows"); 
	newYaw = shutter.startYaw;
	if (windDirection == "left")
		newYaw += 179.9;
			
	newTime = 0.2;
	shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime);
	wait (newTime + 0.1);
	
	for (;;)
	{
		rot = randomint(80);
		if (randomint(100) > 50)
			rot *= -1;
			
		newYaw = shutter.angles[1] + rot;
		altYaw = shutter.angles[1] + (rot*-1);
		if ((newYaw < shutter.startYaw) || (newYaw > shutter.startYaw + 179))
		{
			newYaw = altYaw;
		}
			
		dif = abs(shutter.angles[1] - newYaw);
		
		newTime = dif*0.02 + randomfloat(2);
		if (newTime < 0.3)
			newTime = 0.3; //		println ("startyaw " + shutter.startyaw + " newyaw " + newYaw);
		 //		assert (newYaw >= shutter.startYaw); //		assert (newYaw < shutter.startYaw + 179);
		
		shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime, newTime * 0.5, newTime * 0.5);
		wait (newTime);
	} }
	shutterWanderRight(shutter, windDirection) { //	println ("shutter angles ", shutter.angles[1]); //	assert (shutter.angles[1] >= shutter.startYaw); //	assert (shutter.angles[1] < shutter.startYaw + 180);
	 //	println ("Wind + ", level.inc);
	level.inc++;
	level endon ("wind blows"); 
	newYaw = shutter.startYaw;
	if (windDirection == "left")
		newYaw += 179.9;
			
	newTime = 0.2;
	shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime);
	wait (newTime + 0.1);
	
	for (;;)
	{
		rot = randomint(80);
		if (randomint(100) > 50)
			rot *= -1;
			
		newYaw = shutter.angles[1] + rot;
		altYaw = shutter.angles[1] + (rot*-1);
		if ((newYaw < shutter.startYaw) || (newYaw > shutter.startYaw + 179))
		{
			newYaw = altYaw;
		}
			
		dif = abs(shutter.angles[1] - newYaw);
		
		newTime = dif*0.02 + randomfloat(2);
		if (newTime < 0.3)
			newTime = 0.3; //		println ("startyaw " + shutter.startyaw + " newyaw " + newYaw);
		 //		assert (newYaw >= shutter.startYaw); //		assert (newYaw < shutter.startYaw + 179);
		
		shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime, newTime * 0.5, newTime * 0.5);
		wait (newTime);
	} }
	wireWander (wire) {
	origins = getentarray (wire.target,"targetname");
	org1 = origins[0].origin;
	org2 = origins[1].origin;
	
	angles = vectortoangles (org1 - org2);
	ent = spawn ("script_model",(0,0,0));
	ent.origin = vectorScale(org1, 0.5) + vectorScale(org2, 0.5); //	ent setmodel ("temp");
	ent.angles = angles;
	wire linkto (ent);
	rottimer = 2;
	rotrange = 0.9;
	dist = 4 + randomfloat(2);
	ent rotateroll(dist*0.5,0.2);
	wait (0.2);
	for (;;)
	{
		rottime = rottimer + randomfloat (rotRange) - (rotRange * 0.5);
		ent rotateroll(dist,rottime, rottime*0.5, rottime*0.5);
		wait (rottime);
		ent rotateroll(dist * -1,rottime, rottime*0.5, rottime*0.5);
		wait (rottime);
	} }
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoDWW Scripting
Posted: Wednesday, Dec. 9, 2009 08:30 pm
Think this is what you are looking for?

Code:
#include common_scripts\utility;

#include maps\mp\_utility;

main()
{
//	thread windController();
	level.inc = 0;
	
	array_levelthread (getentarray("wire","targetname"), ::wireWander);

	leftShutters = getentarray ("shutter_left","targetname");
	addShutters = getentarray ("shutter_right_open","targetname");
	for (i=0;i<addShutters.size;i++)
		leftShutters[leftShutters.size] = addShutters[i];
	addShutters = getentarray ("shutter_left_closed","targetname");
	for (i=0;i<addShutters.size;i++)
		leftShutters[leftShutters.size] = addShutters[i];
		
	for (i=0;i<leftShutters.size;i++)
	{
		shutter = leftShutters[i];
		shutter rotateto((shutter.angles[0], shutter.angles[1] + 180, shutter.angles[2]), 0.1);
	}
	wait (0.2);

	for (i=0;i<leftShutters.size;i++)
		leftShutters[i].startYaw = leftShutters[i].angles[1];

	rightShutters = getentarray ("shutter_right","targetname");
	addShutters = getentarray ("shutter_left_open","targetname");
	for (i=0;i<addShutters.size;i++)
		rightShutters[rightShutters.size] = addShutters[i];
	addShutters = getentarray ("shutter_right_closed","targetname");
	for (i=0;i<addShutters.size;i++)
		rightShutters[rightShutters.size] = addShutters[i];
	
	for (i=0;i<rightShutters.size;i++)
		rightShutters[i].startYaw = rightShutters[i].angles[1];

	addShutters = undefined;	

	windDirection = "left";
	for (;;)
	{
		array_levelthread (leftShutters, ::shutterWanderLeft, windDirection);
		array_levelthread (rightShutters, ::shutterWanderRight, windDirection);
		level waittill ("wind blows", windDirection);
	}
}

windController()
{
	for (;;)
	{
		windDirection = "left";
		if (randomint(100) > 50)
			windDirection = "right";
		level notify ("wind blows", windDirection);
		wait (2 + randomfloat(10));
	}
}

shutterWanderLeft(shutter, windDirection)
{
//	println ("shutter angles ", shutter.angles[1]);
//	assert (shutter.angles[1] >= shutter.startYaw);
//	assert (shutter.angles[1] < shutter.startYaw + 180);
	
//	println ("Wind + ", level.inc);
	level.inc++;
	level endon ("wind blows");

	newYaw = shutter.startYaw;
	if (windDirection == "left")
		newYaw += 179.9;
			
	newTime = 0.2;
	shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime);
	wait (newTime + 0.1);
	
	for (;;)
	{
		rot = randomint(80);
		if (randomint(100) > 50)
			rot *= -1;
			
		newYaw = shutter.angles[1] + rot;
		altYaw = shutter.angles[1] + (rot*-1);
		if ((newYaw < shutter.startYaw) || (newYaw > shutter.startYaw + 179))
		{
			newYaw = altYaw;
		}
			
		dif = abs(shutter.angles[1] - newYaw);
		
		newTime = dif*0.02 + randomfloat(2);
		if (newTime < 0.3)
			newTime = 0.3;
//		println ("startyaw " + shutter.startyaw + " newyaw " + newYaw);
		
//		assert (newYaw >= shutter.startYaw);
//		assert (newYaw < shutter.startYaw + 179);
		
		shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime, newTime * 0.5, newTime * 0.5);
		wait (newTime);
	}
}

shutterWanderRight(shutter, windDirection)
{
//	println ("shutter angles ", shutter.angles[1]);
//	assert (shutter.angles[1] >= shutter.startYaw);
//	assert (shutter.angles[1] < shutter.startYaw + 180);
	
//	println ("Wind + ", level.inc);
	level.inc++;
	level endon ("wind blows");

	newYaw = shutter.startYaw;
	if (windDirection == "left")
		newYaw += 179.9;
			
	newTime = 0.2;
	shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime);
	wait (newTime + 0.1);
	
	for (;;)
	{
		rot = randomint(80);
		if (randomint(100) > 50)
			rot *= -1;
			
		newYaw = shutter.angles[1] + rot;
		altYaw = shutter.angles[1] + (rot*-1);
		if ((newYaw < shutter.startYaw) || (newYaw > shutter.startYaw + 179))
		{
			newYaw = altYaw;
		}
			
		dif = abs(shutter.angles[1] - newYaw);
		
		newTime = dif*0.02 + randomfloat(2);
		if (newTime < 0.3)
			newTime = 0.3;
//		println ("startyaw " + shutter.startyaw + " newyaw " + newYaw);
		
//		assert (newYaw >= shutter.startYaw);
//		assert (newYaw < shutter.startYaw + 179);
		
		shutter rotateto((shutter.angles[0], newYaw, shutter.angles[2]), newTime, newTime * 0.5, newTime * 0.5);
		wait (newTime);
	}
}

wireWander (wire)
{
	origins = getentarray (wire.target,"targetname");
	org1 = origins[0].origin;
	org2 = origins[1].origin;
	
	angles = vectortoangles (org1 - org2);
	ent = spawn ("script_model",(0,0,0));
	ent.origin = vectorScale(org1, 0.5) + vectorScale(org2, 0.5);
//	ent setmodel ("temp");
	ent.angles = angles;
	wire linkto (ent);
	rottimer = 2;
	rotrange = 0.9;
	dist = 4 + randomfloat(2);
	ent rotateroll(dist*0.5,0.2);
	wait (0.2);
	for (;;)
	{
		rottime = rottimer + randomfloat (rotRange) - (rotRange * 0.5);
		ent rotateroll(dist,rottime, rottime*0.5, rottime*0.5);
		wait (rottime);
		ent rotateroll(dist * -1,rottime, rottime*0.5, rottime*0.5);
		wait (rottime);
	}
}

Share |
FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Scripting
Posted: Wednesday, Dec. 9, 2009 09:21 pm
attachment: application(1.1Kb)
never noticed the attachments bit! [lol]

i think they rotate around 180 degrees....

if that could be reduced to about 160, i think that would do it....

also does it start from where the brush is, or on the x & y?

as maybe that will affect shutters facing different directions? [confused]

thanks again.
Share |
FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Scripting
Posted: Thursday, Dec. 10, 2009 07:35 pm
any pointers?

i did alter the numbers "180" etc but it didnt seem to make any difference [sad]
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