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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Shadows and Lights.
HorvathPL
General Member
Since: Dec 8, 2009
Posts: 4
Last: Dec 10, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Wednesday, Dec. 9, 2009 05:08 pm
I don't have any shadows, lights, everything is bright. I have skybox and worldspawn. I also compile mp_foy and on mp_foy i also haven't any lights/shadow. I have Windows 7 x64 OS. Sorry for my bad language.
Here is how it look like:
http://img80.imageshack.us/gal.php?g=shot0000oq.jpg

My bat file:

Code:
cd ..\..\..\uotools\bin

q3map -game uo -samplesize 32 ../../uo/maps/mp/mp_vac
q3map -vis -fast -game uo ../../uo/maps/mp/mp_vac
flare -extra -game uo -sundiffusesamples 3  ../../uo/maps/mp/mp_vac

pause


My log:
Code:

D:\Gry\Call of Duty\uo\maps\mp>cd ..\..\..\uotools\bin

D:\Gry\Call of Duty\UOTools\bin>q3map -game uo -samplesize 32 ../../uo/maps/mp/m
p_vac
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
lightmap sample size is 32x32 units
----- FS_Startup -----
Current search path:
D:/Gry/Call of Duty/\uo\Zzz_portfolio.pk3 (58 files)
D:/Gry/Call of Duty/\uo\zzz_mp_foya.pk3 (8 files)
D:/Gry/Call of Duty/\uo\zzz_mp_amfreville.pk3 (39 files)
D:/Gry/Call of Duty/\uo\zom_itza.pk3 (13 files)
D:/Gry/Call of Duty/\uo\zom_glassbunker_v3.pk3 (47 files)
D:/Gry/Call of Duty/\uo\zom_glassbunker_v2.pk3 (44 files)
D:/Gry/Call of Duty/\uo\zombieTAGv2.pk3 (9 files)
D:/Gry/Call of Duty/\uo\W_E_Vierville2.pk3 (11 files)
D:/Gry/Call of Duty/\uo\wco03.pk3 (269 files)
D:/Gry/Call of Duty/\uo\wawa_3dAim.pk3 (13 files)
D:/Gry/Call of Duty/\uo\UserTextures.pk3 (13 files)
D:/Gry/Call of Duty/\uo\user-ZekesMegaPiano_xXezekielXx.pk3 (55 files)
D:/Gry/Call of Duty/\uo\UO_Offensive.pk3 (11 files)
D:/Gry/Call of Duty/\uo\two_houses.pk3 (29 files)
D:/Gry/Call of Duty/\uo\traveler.pk3 (36 files)
D:/Gry/Call of Duty/\uo\stargate_v12.pk3 (106 files)
D:/Gry/Call of Duty/\uo\Stachanov.pk3 (11 files)
D:/Gry/Call of Duty/\uo\spinning.pk3 (19 files)
D:/Gry/Call of Duty/\uo\smallcity.pk3 (7 files)
D:/Gry/Call of Duty/\uo\Ring_of_Fire.pk3 (14 files)
D:/Gry/Call of Duty/\uo\pakuo07.pk3 (157 files)
D:/Gry/Call of Duty/\uo\pakuo06.pk3 (12 files)
D:/Gry/Call of Duty/\uo\pakuo05.pk3 (3 files)
D:/Gry/Call of Duty/\uo\pakuo04.pk3 (7646 files)
D:/Gry/Call of Duty/\uo\pakuo03.pk3 (2275 files)
D:/Gry/Call of Duty/\uo\pakuo02.pk3 (790 files)
D:/Gry/Call of Duty/\uo\pakuo01.pk3 (1657 files)
D:/Gry/Call of Duty/\uo\pakuo00.pk3 (6233 files)
D:/Gry/Call of Duty/\uo\pack_fantasy.pk3 (7 files)
D:/Gry/Call of Duty/\uo\o'pie.pk3 (17 files)
D:/Gry/Call of Duty/\uo\mp_snowbalfight.pk3 (20 files)
D:/Gry/Call of Duty/\uo\mp_scoutzknivez.pk3 (6 files)
D:/Gry/Call of Duty/\uo\mp_merderet.pk3 (96 files)
D:/Gry/Call of Duty/\uo\mp_mcdonalds_v2.pk3 (100 files)
D:/Gry/Call of Duty/\uo\mp_funjeepmap_beta.pk3 (11 files)
D:/Gry/Call of Duty/\uo\mp_dickroomv2.pk3 (8 files)
D:/Gry/Call of Duty/\uo\mp_defens.pk3 (8 files)
D:/Gry/Call of Duty/\uo\mp_crypt.pk3 (15 files)
D:/Gry/Call of Duty/\uo\mp_Bunkier_ss.pk3 (8 files)
D:/Gry/Call of Duty/\uo\mp_Bridge.pk3 (8 files)
D:/Gry/Call of Duty/\uo\jk_fightarena_v2.pk3 (34 files)
D:/Gry/Call of Duty/\uo\HockeyRink_v2.pk3 (15 files)
D:/Gry/Call of Duty/\uo\haunted_house_v2.pk3 (27 files)
D:/Gry/Call of Duty/\uo\fun_simpsons.pk3 (9 files)
D:/Gry/Call of Duty/\uo\fg_smallville.pk3 (7 files)
D:/Gry/Call of Duty/\uo\dot.pk3 (4 files)
D:/Gry/Call of Duty/\uo\dasboot.pk3 (34 files)
D:/Gry/Call of Duty/\uo\cmok_train.pk3 (8 files)
D:/Gry/Call of Duty/\uo\cmok_island.pk3 (9 files)
D:/Gry/Call of Duty/\uo\AmusementPark.pk3 (10 files)
D:/Gry/Call of Duty/\uo\16fighter.pk3 (8 files)
D:/Gry/Call of Duty//uo
D:/Gry/Call of Duty//Call of Duty
D:/Gry/Call of Duty/\main\paka.pk3 (41 files)
D:/Gry/Call of Duty/\main\pak9.pk3 (149 files)
D:/Gry/Call of Duty/\main\pak8.pk3 (235 files)
D:/Gry/Call of Duty/\main\pak6.pk3 (3 files)
D:/Gry/Call of Duty/\main\pak5.pk3 (4858 files)
D:/Gry/Call of Duty/\main\pak4.pk3 (1668 files)
D:/Gry/Call of Duty/\main\pak3.pk3 (1992 files)
D:/Gry/Call of Duty/\main\pak2.pk3 (694 files)
D:/Gry/Call of Duty/\main\pak1.pk3 (2642 files)
D:/Gry/Call of Duty/\main\pak0.pk3 (12816 files)
D:/Gry/Call of Duty//main

File Handles:
----------------------
45152 files in pk3 files
Couldn't load default.cfg.  Make sure Call of Duty is run from the correct folde
r.Loading map file D:/Gry/Call of Duty/UOTools/bin/../../uo/maps/mp/mp_vac.map
WARNING: Couldn't find image for shader textures/notexture
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\o_rs_prp_bench" file: "col
lmaps/o_rs_prp_bench.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
WARNING: No collision map file for misc_model "xmodel\trenches_grasstuft" file:
"collmaps/trenches_grasstuft.map"
writing D:/Gry/Call of Duty/UOTools/bin/../../uo/maps/mp/mp_vac.prt
   12 unique shaders
   11 actual shaders
finding triangle windings...
merging into concave windings...
added 177 points for thin polygons (2.3% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
2 degenerate tris removed
simplifying triangles...
199 tris simplified away (3.3%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
Writing D:/Gry/Call of Duty/UOTools/bin/../../uo/maps/mp/mp_vac.bsp
    2 seconds elapsed

D:\Gry\Call of Duty\UOTools\bin>q3map -vis -fast -game uo ../../uo/maps/mp/mp_va
c
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
D:/Gry/Call of Duty/\uo\Zzz_portfolio.pk3 (58 files)
D:/Gry/Call of Duty/\uo\zzz_mp_foya.pk3 (8 files)
D:/Gry/Call of Duty/\uo\zzz_mp_amfreville.pk3 (39 files)
D:/Gry/Call of Duty/\uo\zom_itza.pk3 (13 files)
D:/Gry/Call of Duty/\uo\zom_glassbunker_v3.pk3 (47 files)
D:/Gry/Call of Duty/\uo\zom_glassbunker_v2.pk3 (44 files)
D:/Gry/Call of Duty/\uo\zombieTAGv2.pk3 (9 files)
D:/Gry/Call of Duty/\uo\W_E_Vierville2.pk3 (11 files)
D:/Gry/Call of Duty/\uo\wco03.pk3 (269 files)
D:/Gry/Call of Duty/\uo\wawa_3dAim.pk3 (13 files)
D:/Gry/Call of Duty/\uo\UserTextures.pk3 (13 files)
D:/Gry/Call of Duty/\uo\user-ZekesMegaPiano_xXezekielXx.pk3 (55 files)
D:/Gry/Call of Duty/\uo\UO_Offensive.pk3 (11 files)
D:/Gry/Call of Duty/\uo\two_houses.pk3 (29 files)
D:/Gry/Call of Duty/\uo\traveler.pk3 (36 files)
D:/Gry/Call of Duty/\uo\stargate_v12.pk3 (106 files)
D:/Gry/Call of Duty/\uo\Stachanov.pk3 (11 files)
D:/Gry/Call of Duty/\uo\spinning.pk3 (19 files)
D:/Gry/Call of Duty/\uo\smallcity.pk3 (7 files)
D:/Gry/Call of Duty/\uo\Ring_of_Fire.pk3 (14 files)
D:/Gry/Call of Duty/\uo\pakuo07.pk3 (157 files)
D:/Gry/Call of Duty/\uo\pakuo06.pk3 (12 files)
D:/Gry/Call of Duty/\uo\pakuo05.pk3 (3 files)
D:/Gry/Call of Duty/\uo\pakuo04.pk3 (7646 files)
D:/Gry/Call of Duty/\uo\pakuo03.pk3 (2275 files)
D:/Gry/Call of Duty/\uo\pakuo02.pk3 (790 files)
D:/Gry/Call of Duty/\uo\pakuo01.pk3 (1657 files)
D:/Gry/Call of Duty/\uo\pakuo00.pk3 (6233 files)
D:/Gry/Call of Duty/\uo\pack_fantasy.pk3 (7 files)
D:/Gry/Call of Duty/\uo\o'pie.pk3 (17 files)
D:/Gry/Call of Duty/\uo\mp_snowbalfight.pk3 (20 files)
D:/Gry/Call of Duty/\uo\mp_scoutzknivez.pk3 (6 files)
D:/Gry/Call of Duty/\uo\mp_merderet.pk3 (96 files)
D:/Gry/Call of Duty/\uo\mp_mcdonalds_v2.pk3 (100 files)
D:/Gry/Call of Duty/\uo\mp_funjeepmap_beta.pk3 (11 files)
D:/Gry/Call of Duty/\uo\mp_dickroomv2.pk3 (8 files)
D:/Gry/Call of Duty/\uo\mp_defens.pk3 (8 files)
D:/Gry/Call of Duty/\uo\mp_crypt.pk3 (15 files)
D:/Gry/Call of Duty/\uo\mp_Bunkier_ss.pk3 (8 files)
D:/Gry/Call of Duty/\uo\mp_Bridge.pk3 (8 files)
D:/Gry/Call of Duty/\uo\jk_fightarena_v2.pk3 (34 files)
D:/Gry/Call of Duty/\uo\HockeyRink_v2.pk3 (15 files)
D:/Gry/Call of Duty/\uo\haunted_house_v2.pk3 (27 files)
D:/Gry/Call of Duty/\uo\fun_simpsons.pk3 (9 files)
D:/Gry/Call of Duty/\uo\fg_smallville.pk3 (7 files)
D:/Gry/Call of Duty/\uo\dot.pk3 (4 files)
D:/Gry/Call of Duty/\uo\dasboot.pk3 (34 files)
D:/Gry/Call of Duty/\uo\cmok_train.pk3 (8 files)
D:/Gry/Call of Duty/\uo\cmok_island.pk3 (9 files)
D:/Gry/Call of Duty/\uo\AmusementPark.pk3 (10 files)
D:/Gry/Call of Duty/\uo\16fighter.pk3 (8 files)
D:/Gry/Call of Duty//uo
D:/Gry/Call of Duty//Call of Duty
D:/Gry/Call of Duty/\main\paka.pk3 (41 files)
D:/Gry/Call of Duty/\main\pak9.pk3 (149 files)
D:/Gry/Call of Duty/\main\pak8.pk3 (235 files)
D:/Gry/Call of Duty/\main\pak6.pk3 (3 files)
D:/Gry/Call of Duty/\main\pak5.pk3 (4858 files)
D:/Gry/Call of Duty/\main\pak4.pk3 (1668 files)
D:/Gry/Call of Duty/\main\pak3.pk3 (1992 files)
D:/Gry/Call of Duty/\main\pak2.pk3 (694 files)
D:/Gry/Call of Duty/\main\pak1.pk3 (2642 files)
D:/Gry/Call of Duty/\main\pak0.pk3 (12816 files)
D:/Gry/Call of Duty//main

File Handles:
----------------------
45152 files in pk3 files
Couldn't load default.cfg.  Make sure Call of Duty is run from the correct folde
r.reading D:/Gry/Call of Duty/UOTools/bin/../../uo/maps/mp/mp_vac.bsp
reading D:/Gry/Call of Duty/UOTools/bin/../../uo/maps/mp/mp_vac.prt
   456 portalclusters
  1333 numportals
  1990 numfaces
  2666 active portals
     0 hint portals
visdatasize:29192
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
Average clusters visible: 387
writing D:/Gry/Call of Duty/UOTools/bin/../../uo/maps/mp/mp_vac.bsp
 1.00 seconds elapsed

D:\Gry\Call of Duty\UOTools\bin>flare -extra -game uo -sundiffusesamples 3  ../.
./uo/maps/mp/mp_vac
----- FS_Startup -----
Current search path:

File Handles:
----------------------
0 files in pk3 files
§Filesystem call made without initialization

D:\Gry\Call of Duty\UOTools\bin>pause
Share |
eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Dec. 9, 2009 05:38 pm
Make sure you added all the nessecary worldspawn settings. Such as "sundirection" "ambient" "sunlight" etc.
Share |
HorvathPL
General Member
Since: Dec 8, 2009
Posts: 4
Last: Dec 10, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Wednesday, Dec. 9, 2009 06:27 pm
My worldspawn settings:

Code:
"diffusefraction" ".5"
"sundiffusecolor" "200 200 210"
"sundirection" "-45 135 0"
"suncolor" "100 100 210"
"sunlight" "1"
"_color" "0.25 0.25 .5"
"ambient" "0,7"
"classname" "worldspawn"
Share |
eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Dec. 9, 2009 07:19 pm
HorvathPL writes...
Quote:
My worldspawn settings:

Code:
"diffusefraction" ".5"
"sundiffusecolor" "200 200 210"
"sundirection" "-45 135 0"
"suncolor" "100 100 210"
"sunlight" "1"
"_color" "0.25 0.25 .5"
"ambient" "0,7"
"classname" "worldspawn"


Do you have a comma (,) in ur ambient value or typo as that would very much affect the lighting.
Share |
HorvathPL
General Member
Since: Dec 8, 2009
Posts: 4
Last: Dec 10, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Wednesday, Dec. 9, 2009 07:34 pm
I change it. But with no effect.
My new Worldspawn settings (from mp_harbor), and i haven't shadows, everything is bright [banghead]
Code:
"_color" "0.95 0.95 1.000000"
"sundirection" "-35 195 0"
"suncolor" "0.99 0.98 0.86"
"sunlight" "1.6"
"ambient" ".20"
"sundiffusecolor" "0.94 0.94 1.000000"
"diffusefraction" ".55"
"northyaw" "90"
"classname" "worldspawn"
Share |
codmp
General Member
Since: Feb 7, 2006
Posts: 905
Last: Aug 1, 2011
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Wednesday, Dec. 9, 2009 08:56 pm
You might have a leak; does it say LEAK when you compile?
Share |
eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Dec. 9, 2009 09:28 pm
I just checked your log agian and it doesn't show any light compiling, like CoDMP said make sure you have a skybox and if you do make sure theres not a leak.
Share |
TexasRebel
General Member
Since: May 1, 2006
Posts: 373
Last: Aug 20, 2013
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Thursday, Dec. 10, 2009 05:30 am
q3map -vis -fast -game uo ../../uo/maps/mp/mp_vac


isnt that the problem right there (-fast)

thought that told it to do a fast compile of the lighting, meaning shadows not present and light just being bright.

Please correct me if I am wrong*
Share |
GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Dec. 10, 2009 01:08 pm
The problem is with W7 64. I had the same issue and fixed it by running the program using XP, control panel/programs "run programs with previous versions of windows".

Hope that helps, [thumbs_up]
Share |
HorvathPL
General Member
Since: Dec 8, 2009
Posts: 4
Last: Dec 10, 2009
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Dec. 10, 2009 02:05 pm
I installed call of duty 1 map and mod tools and in my bat file i used flare file from cod 1 map and mod tools not from cod uo. Now everything working. Thx for help [jumping]
Share |
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