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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Shadows and Lights.
GomerPyle
General Member
Since: Oct 1, 2006
Posts: 357
Last: Jul 14, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Dec. 10, 2009 02:47 pm
Also just a FYI, when mapping and compiling you should work from a clean main and UO folder. All those custom maps should be moved to a separate folder. This will cause you problems as well.[wave]

edited on Dec. 10, 2009 09:48 am by GomerPyle
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FmF-Odin
General Member
Since: Jan 13, 2010
Posts: 31
Last: Sep 16, 2010
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Friday, Jan. 22, 2010 04:45 pm
I have the same problem as HovrathPL.
Everything is lit up and the lights I placed are invisible.
Working the hole day to find a solution but the only thing I found was while comliling it says "couldnĀ“t find texture shader for shader/skies/mpberlin"

but ingame the sky is just like in mp berlin.....

here is my bat file, i dont think there is something wrong....

"S:\Spiele\Call of Duty\uoTools\bin\q3map" -game uo "S:\Spiele\Call of Duty\uo\maps\mp_testmap"


pause


"S:\Spiele\Call of Duty\uoTools\bin\q3map" -vis -full -game uo "S:\Spiele\Call of Duty\uo\maps\mp_testmap"


pause

"S:\Spiele\Call of Duty\UOTools\bin\flare" -extra -sundiffusesamples 10 -dumpoptions -game uo "S:\Spiele\Call of Duty\uo\maps\mp_testmap"

pause
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ivan_cro
General Member
Since: Jul 21, 2008
Posts: 463
Last: Oct 27, 2010
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Friday, Jan. 22, 2010 09:29 pm
HELP & PROBLEM SOLVE:

had same problem like month ago.
my map was TOO bright and it pissed me off.

i wrote forum post and guys helped me out. At least, they teached me that coduomaker can compile lights, which i didnt know before...

do what I say! (i prefer option 1)

OPTION 1

download cod uo maker, launch it, click on OPTIONS button, and then you will see check box like " use flare work around" click on "create" and press start... it will make "game" folder in your hard drive..dont stop until the button done is lightet and ready to click on.


OPTION 2
you can actually make it yourself..

1.)make game folder on your C:\ or D:\ depends what on are you having the uo tool installed

2.)copy your uo and main folder into that folder

3.) delete ALL except your .pk3 files, but WITHOUT MODS!

4.)check box "flare" on your coduomaker

5.)compile

6.)ADDITIONAL: press FLARE on your main window of coduomaker and check modelshadow and check sundiffusesamples and select how much you want..if you've done this your compiling might take a bit longer but your lights, shadows will be more quality.

thats it!

ivanfilip

P.S. My surname is Horvat [pimp] and I come from Croatia :D (same as topicstarters(lol))

edited on Jan. 22, 2010 04:35 pm by IvanFilip
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FmF-Odin
General Member
Since: Jan 13, 2010
Posts: 31
Last: Sep 16, 2010
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Friday, Jan. 22, 2010 10:50 pm
thanks a lot, I ll try it out tomorrow. I surched for coduomaker but couldnt find it, maybe i find it tomorrow...
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FmF-Odin
General Member
Since: Jan 13, 2010
Posts: 31
Last: Sep 16, 2010
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Saturday, Jan. 23, 2010 08:25 am
Did exactly what you said, but it doesnt cange anything...[cry]

I used some self made textures and some original. the self made textures are .tga files.
Maybe the self made textures are the reason?
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ivan_cro
General Member
Since: Jul 21, 2008
Posts: 463
Last: Oct 27, 2010
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Saturday, Jan. 23, 2010 11:29 am
well...show your compile log + how long did compiling take?

textures arent problem, but if you got any custom mods, maps in your uo folder, copy them somewhere other or delete!

ivanfilip
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FmF-Odin
General Member
Since: Jan 13, 2010
Posts: 31
Last: Sep 16, 2010
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Saturday, Jan. 23, 2010 01:12 pm
just messing around all the time with this problem...

that is my compile log:

cluster 443 : 258 visible
cluster 444 : 344 visible
cluster 445 : 286 visible
cluster 446 : 100 visible
cluster 447 : 99 visible
cluster 448 : 96 visible
cluster 449 : 277 visible
cluster 450 : 330 visible
cluster 451 : 101 visible
cluster 452 : 138 visible
cluster 453 : 265 visible
cluster 454 : 171 visible
cluster 455 : 226 visible
cluster 456 : 174 visible
cluster 457 : 274 visible
cluster 458 : 351 visible
cluster 459 : 215 visible
cluster 460 : 231 visible
cluster 461 : 324 visible
cluster 462 : 219 visible
cluster 463 : 189 visible
cluster 464 : 363 visible
cluster 465 : 211 visible
cluster 466 : 116 visible
cluster 467 : 224 visible
cluster 468 : 209 visible
cluster 469 : 347 visible
cluster 470 : 204 visible
cluster 471 : 94 visible
cluster 472 : 106 visible
cluster 473 : 31 visible
cluster 474 : 94 visible
cluster 475 : 29 visible
cluster 476 : 215 visible
cluster 477 : 39 visible
cluster 478 : 99 visible
cluster 479 : 45 visible
cluster 480 : 43 visible
cluster 481 : 348 visible
cluster 482 : 42 visible
cluster 483 : 48 visible
cluster 484 : 43 visible
cluster 485 : 209 visible
cluster 486 : 45 visible
cluster 487 : 320 visible
cluster 488 : 282 visible
cluster 489 : 52 visible
cluster 490 : 562 visible
cluster 491 : 367 visible
cluster 492 : 257 visible
cluster 493 : 342 visible
cluster 494 : 284 visible
cluster 495 : 81 visible
cluster 496 : 81 visible
cluster 497 : 389 visible
cluster 498 : 282 visible
cluster 499 : 409 visible
cluster 500 : 239 visible
cluster 501 : 215 visible
cluster 502 : 201 visible
cluster 503 : 208 visible
cluster 504 : 196 visible
cluster 505 : 188 visible
cluster 506 : 181 visible
cluster 507 : 195 visible
cluster 508 : 127 visible
cluster 509 : 110 visible
cluster 510 : 106 visible
cluster 511 : 110 visible
cluster 512 : 112 visible
cluster 513 : 198 visible
cluster 514 : 81 visible
cluster 515 : 196 visible
cluster 516 : 256 visible
cluster 517 : 80 visible
cluster 518 : 268 visible
cluster 519 : 141 visible
cluster 520 : 118 visible
cluster 521 : 129 visible
cluster 522 : 117 visible
cluster 523 : 199 visible
cluster 524 : 221 visible
cluster 525 : 203 visible
cluster 526 : 316 visible
cluster 527 : 245 visible
cluster 528 : 209 visible
cluster 529 : 320 visible
cluster 530 : 86 visible
cluster 531 : 135 visible
cluster 532 : 91 visible
cluster 533 : 101 visible
cluster 534 : 100 visible
cluster 535 : 217 visible
cluster 536 : 269 visible
cluster 537 : 88 visible
cluster 538 : 235 visible
cluster 539 : 193 visible
cluster 540 : 162 visible
cluster 541 : 205 visible
cluster 542 : 73 visible
cluster 543 : 114 visible
cluster 544 : 185 visible
cluster 545 : 185 visible
cluster 546 : 73 visible
cluster 547 : 83 visible
cluster 548 : 226 visible
cluster 549 : 111 visible
cluster 550 : 182 visible
cluster 551 : 167 visible
cluster 552 : 182 visible
cluster 553 : 121 visible
cluster 554 : 107 visible
cluster 555 : 28 visible
cluster 556 : 202 visible
cluster 557 : 318 visible
cluster 558 : 96 visible
cluster 559 : 150 visible
cluster 560 : 79 visible
cluster 561 : 194 visible
cluster 562 : 78 visible
cluster 563 : 127 visible
cluster 564 : 222 visible
cluster 565 : 315 visible
cluster 566 : 229 visible
cluster 567 : 178 visible
cluster 568 : 77 visible
cluster 569 : 210 visible
cluster 570 : 199 visible
cluster 571 : 180 visible
cluster 572 : 88 visible
cluster 573 : 227 visible
cluster 574 : 169 visible
cluster 575 : 179 visible
cluster 576 : 105 visible
cluster 577 : 315 visible
cluster 578 : 237 visible
cluster 579 : 238 visible
cluster 580 : 150 visible
cluster 581 : 136 visible
cluster 582 : 253 visible
cluster 583 : 241 visible
cluster 584 : 220 visible
cluster 585 : 320 visible
cluster 586 : 270 visible
cluster 587 : 147 visible
cluster 588 : 258 visible
cluster 589 : 172 visible
cluster 590 : 149 visible
cluster 591 : 141 visible
cluster 592 : 168 visible
cluster 593 : 283 visible
cluster 594 : 207 visible
cluster 595 : 215 visible
cluster 596 : 148 visible
cluster 597 : 295 visible
cluster 598 : 201 visible
cluster 599 : 54 visible
cluster 600 : 49 visible
cluster 601 : 51 visible
cluster 602 : 42 visible
cluster 603 : 198 visible
cluster 604 : 45 visible
cluster 605 : 58 visible
cluster 606 : 59 visible
cluster 607 : 56 visible
cluster 608 : 56 visible
cluster 609 : 60 visible
cluster 610 : 56 visible
cluster 611 : 56 visible
cluster 612 : 141 visible
cluster 613 : 274 visible
cluster 614 : 251 visible
cluster 615 : 67 visible
cluster 616 : 285 visible
cluster 617 : 448 visible
cluster 618 : 488 visible
cluster 619 : 391 visible
cluster 620 : 225 visible
cluster 621 : 95 visible
cluster 622 : 204 visible
cluster 623 : 153 visible
cluster 624 : 354 visible
cluster 625 : 319 visible
cluster 626 : 392 visible
cluster 627 : 314 visible
cluster 628 : 284 visible
cluster 629 : 400 visible
cluster 630 : 400 visible
cluster 631 : 123 visible
cluster 632 : 175 visible
cluster 633 : 137 visible
cluster 634 : 33 visible
cluster 635 : 41 visible
cluster 636 : 203 visible
cluster 637 : 279 visible
cluster 638 : 157 visible
cluster 639 : 277 visible
cluster 640 : 41 visible
cluster 641 : 279 visible
cluster 642 : 296 visible
cluster 643 : 294 visible
cluster 644 : 323 visible
cluster 645 : 48 visible
cluster 646 : 293 visible
cluster 647 : 52 visible
cluster 648 : 153 visible
cluster 649 : 117 visible
cluster 650 : 342 visible
cluster 651 : 368 visible
cluster 652 : 63 visible
cluster 653 : 412 visible
cluster 654 : 463 visible
cluster 655 : 249 visible
cluster 656 : 501 visible
cluster 657 : 360 visible
cluster 658 : 179 visible
cluster 659 : 582 visible
Average clusters visible: 194
writing S:\Spiele\Call of Duty\uo\maps\mp\mp_testmap.bsp
14.00 seconds elapsed

S:\Spiele\Call of Duty>move /Y "S:\Spiele\Call of Duty\uo\maps\mp\mp_testmap.bsp
" "S:\Spiele\game\uo\maps\mp\mp_testmap.bsp"

S:\Spiele\Call of Duty>move /Y "S:\Spiele\Call of Duty\uo\maps\mp\mp_testmap.prt
" "S:\Spiele\game\uo\maps\mp\mp_testmap.prt"

S:\Spiele\Call of Duty>"S:\Spiele\Call of Duty\UOTools\bin\flare.exe" -modelshad
ow -extra -modelalphashadow -SunDiffuseSamples 10 -dumpoptions -game uo "S:\Spi
ele\game\uo\maps\mp\mp_testmap"
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
----- FS_Startup -----
Current search path:
S:/Spiele/game/\uo\uomappack00.pk3 (143 files)
S:/Spiele/game/\uo\pakuo07.pk3 (157 files)
S:/Spiele/game/\uo\pakuo06.pk3 (12 files)
S:/Spiele/game/\uo\pakuo05.pk3 (3 files)
S:/Spiele/game/\uo\pakuo04.pk3 (7646 files)
S:/Spiele/game/\uo\pakuo03.pk3 (2275 files)
S:/Spiele/game/\uo\pakuo02.pk3 (790 files)
S:/Spiele/game/\uo\pakuo01.pk3 (1657 files)
S:/Spiele/game/\uo\pakuo00.pk3 (6233 files)
S:/Spiele/game//uo
S:/Spiele/game/\main\paka.pk3 (41 files)
S:/Spiele/game/\main\pak9.pk3 (149 files)
S:/Spiele/game/\main\pak8.pk3 (235 files)
S:/Spiele/game/\main\pak6.pk3 (3 files)
S:/Spiele/game/\main\pak5.pk3 (4858 files)
S:/Spiele/game/\main\pak4.pk3 (1668 files)
S:/Spiele/game/\main\pak3.pk3 (1992 files)
S:/Spiele/game/\main\pak2.pk3 (694 files)
S:/Spiele/game/\main\pak1.pk3 (2642 files)
S:/Spiele/game/\main\pak0.pk3 (12816 files)
S:/Spiele/game//main

File Handles:
----------------------
44014 files in pk3 files
Couldn't load default.cfg. Make sure Call of Duty is run from the correct folde
r.
S:\Spiele\Call of Duty>move /Y "S:\Spiele\game\uo\maps\mp\mp_testmap.bsp" "S:\Sp
iele\Call of Duty\uo\maps\mp\mp_testmap.bsp"

S:\Spiele\Call of Duty>move /Y "S:\Spiele\game\uo\maps\mp\mp_testmap.prt" "S:\Sp
iele\Call of Duty\uo\maps\mp\mp_testmap.prt"



hope that will help solving the problem.
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ivan_cro
General Member
Since: Jul 21, 2008
Posts: 463
Last: Oct 27, 2010
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Saturday, Jan. 23, 2010 06:32 pm
do what i say:

you could download cod uo maker from this site actually
[http://modsonline.com/Downloads-full-2543.html]

now...if it works at everyone else it should work at you too..

you see this row:

S:\Spiele\Call of Duty>move /Y "S:\Spiele\game\uo\maps\mp\mp_testmap.bsp" "S:\Sp
iele\Call of Duty\uo\maps\mp\mp_testmap.bsp"

S:\Spiele\Call of Duty>move /Y "S:\Spiele\game\uo\maps\mp\mp_testmap.prt" "S:\Sp
iele\Call of Duty\uo\maps\mp\mp_testmap.prt"


==========================================

this is what your compiler is trying to do, its trying to find that "game" folder which obviusly you havent make/you made it wrong.

There is new way of light compiling in CoDUO. It uses UO flare work around, and it uses that "game" folder.

I dont know the right reason.

They just made it that way...

Now..once again!! Do it carefully!


STEP 1.)
Installing CoDUO Maker

Install your CoDUO Maker

STEP 2.)
Opening your program

Open that program.
Now, take a look at three buttons that appear:
"Help","Options" and "Exit".

Click on "Options". This will open new window in which you can see much rows with lots of paths.

Now..in the middle of that window you can see check button thats called "Use UO Flare work around".

Check it! Now click to the button next to it which is called "Create".


STEP 3.)
Flare work around

It will open new window called "Flare work around".
Now you see progress bar and some empty space below..click on the "Start" button.

Now progress of copying files will begin.
Wait until the "Done" button appears, untill all files are copyed.


STEP 4.)
Checking files

Now check following. Open S:\Spiele\game\. Open that "game" folder.

there should be two folders in it: "main" and "uo".
First open main folder. There should be all .pk3's same as in your main folder in original Call of Duty location.

Now open uo folder. There should be all .pk3's same as in your uo folder in original Call of Duty location.

If its ok..proceed to next step


STEP 5.)
Compile settings + Worlspawn settings & Compiling

Open the main of your CoDUO maker.
First! Make sure that you've set up your worldspawn settings correctly!

On the right side of your CoDUO Maker main window there should be three buttons; "BSP","VIS","FLARE" and "VCLog".

Click on the "Flare".

If you wanna normal compiling:

Only select model shadow

If you wanna more quality compiling:

check modelshadow and check sundiffusesamples and select how much you want..if you've done this your compiling might take a bit longer but your lights, shadows will be more quality.

Select your map and compile it.

============================================

It works at everyone that way, and it should work at you too!
If its not, its problem at you! =)


I hope this helped.

IvanFilip

EDIT: Have you set up your CoDUO Radiant correctly? Have you done "Setting up the Editor" tutorial? If you havent, do it ASAP! =)

[devilishgrin][pimp]

edited on Jan. 23, 2010 01:33 pm by IvanFilip
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FmF-Odin
General Member
Since: Jan 13, 2010
Posts: 31
Last: Sep 16, 2010
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Sunday, Jan. 24, 2010 10:01 am
WOW! Many many thanks for your effort!
I did the setting up the editor by first installing it. then after your post i installed and set the coduomaker just the way you discibed, after your detailed decscription it wasnt hard to do.
after your last post i cecked everything once, folder paths and options... But it dosen t work....[cry]
I uploaded a map in .pk3 just as I would make it with a finished map. its a house i made for a member of our clan, it stands on a simple ground, has skybox with nighttime settings in worldspawn and spawnpoints.
In the .pk3 file you also find the .map file.
I like to ask you if you could have a look at the file to see if I made something wrong (although i made everything by watching many toturials...)
Its a simple map and i bet it would take you less than five minutes to do...

I uploaded the file here: my testmap

Many thanks in advance, I really wish to get things working....[tongue]
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ivan_cro
General Member
Since: Jul 21, 2008
Posts: 463
Last: Oct 27, 2010
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Sunday, Jan. 24, 2010 01:24 pm
well, can i have your .map file pls? your .pk3 is full of textures...
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