Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 11 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Next Page
subscribe
Author Topic: texture/shader conversion?
Livin_Target
General Member
Since: Mar 9, 2005
Posts: 13
Last: Sep 29, 2007
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Monday, Apr. 4, 2005 12:13 pm
Am just wondering .. I have a real shortage of textures that I can't seem to get to the other side of. And unfortunatly I am NO kind of artist. [banghead]
Now I have the ultimate answer...Q3 engine .. Q3 tools... [casanova] why not Q3 textures as an alternative...[jumping] ... uh ohhhh ...umm..[cry] can I use these?? and if so how ta convert the shaders?

Apreciate any input
thanx
Share |
AcE
General Member
Since: Nov 19, 2003
Posts: 459
Last: Feb 28, 2008
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Monday, Apr. 4, 2005 12:49 pm
What exactly is your question it doesn't make any sense..........
Share |
PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Monday, Apr. 4, 2005 01:07 pm
Yoiu COULD use Q3 textures in SOF2, but they are 128x128, not 1024x1024, so the quality factor would be killed...
Share |
Livin_Target
General Member
Since: Mar 9, 2005
Posts: 13
Last: Sep 29, 2007
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Tuesday, Apr. 5, 2005 03:25 am
So if I resize them to 512x512 most should be usable.. but, what about the shaders? I have had no luck with them at all. Are they usable as is or do I need to learn alot more about them?

edited on Apr. 4, 2005 10:27 pm by Livin_Target
Share |
AcE
General Member
Since: Nov 19, 2003
Posts: 459
Last: Feb 28, 2008
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Tuesday, Apr. 5, 2005 12:07 pm
Texture sizes are if i rember correctly,

128, 256, 512, 768, 1024

For the shader just open note pad paste the below into it and edit to your likeing.

textures/yourmapname/yourtexture
{
q3map_material Concrete < {
map $lightmap
}
{
map textures/yourmapname/yourtexture
blendFunc GL_DST_COLOR GL_ZERO
}
}

close the file and save as "all files" giving it the name of yourmap.shader put that shader in sof2\base\shaders and add the shder name to the shaders.txt also in base\shaders. [wave]
Share |
AcE
General Member
Since: Nov 19, 2003
Posts: 459
Last: Feb 28, 2008
[view latest posts]
Level 5
Category: SoFII Mapping
Posted: Tuesday, Apr. 5, 2005 12:13 pm
Friggin html i hate it so screw with the editing, Where it says

q3map_material Concrete < that arrow isn't meant to be there delete it and you can also change the material to what you want your texture to be.,
Share |
PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Tuesday, Apr. 5, 2005 01:51 pm
that's what the CODE tags are for...

Code:
textures/yourmapname/yourtexture
{
	q3map_material	Concrete
   {
        map $lightmap
    }
    {
        map textures/yourmapname/yourtexture
        blendFunc GL_DST_COLOR GL_ZERO
    }
}



By the way, 128 to 512, is still pretty sad... that's 4 times the size in both X and Y axis, so your streching the image 16 times its original size... I hope you plan to do more than just resample them...

edited on Apr. 5, 2005 08:53 am by PleaseMYOB
Share |
Livin_Target
General Member
Since: Mar 9, 2005
Posts: 13
Last: Sep 29, 2007
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Wednesday, Apr. 6, 2005 12:59 am
kewl, I'll play with it a lil.. [idea] just am trying to do a more futuristic type map and seems like SoF2 textures are nowhere to be found like Q3 is. [banghead] did google searchs and everything. And yessir, [devilishgrin] I am hoping that I can get photoshop to do the resizing for me without losing the detail. Just have to rem to keep the edges true so they'll mesh right. Don't want to use this idea if I can't make it work correctly. Just starting to feel cornered.
You would think that as long as this game has been mapped and been around there would be more available. But, somehow it'll work. [crazy]
thanx for the guidance,
Target
Share |
PleaseMYOB
General Member
Since: Dec 8, 2003
Posts: 1709
Last: Oct 1, 2009
[view latest posts]
Level 8
Category: SoFII Mapping
Posted: Wednesday, Apr. 6, 2005 01:26 am
You can keep the edges nice, look here
Share |
Livin_Target
General Member
Since: Mar 9, 2005
Posts: 13
Last: Sep 29, 2007
[view latest posts]
Level 1
Category: SoFII Mapping
Posted: Wednesday, Apr. 6, 2005 01:43 am
[jumping] Kewl.. I can do that, thank you. I also, since I left the last post have been looking closer @ the textures I d/l so far and guess I've been lucky. most are 512x512 already. So my bigger ones (sky, ground, & wall textures ) I can get away with doubling. and are coming out clear the more detailed ones .. if I sharpen them 2wice after the resize they clear right up.. my be putting up a texture pack for SoF2 if anyone wants it but, have to make sure I contact origional artists first ..

Thinking this may work after all..[rocking]

Thanx guys,
Target
Share |
Restricted Access Topic is Locked
Page
Next Page
subscribe
MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»