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MODSCON 2010 L4D2 Contest
 
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Forum: All Forums : Valve's Source
Category: L4D Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, supersword
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Author Topic: L4D2 SDK
Rasta
General Member
Since: Apr 10, 2004
Posts: 5319
Last: Sep 5, 2010
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Level 10
Im a fan of MODSonair
Category: L4D Mapping
Posted: Monday, Dec. 7, 2009 08:48 pm
Quote:
addonContent_BackgroundMovie 0 //Provides a replacement for the background movie.
addonContent_Survivor 0 //Provides a new survivor model. 0=false, 1=true, String in quotes if replaces specific single character, i.e. "Francis"
addonContent_BossInfected 0 //Provides a new boss infected model. Break these out?
addonContent_CommonInfected 0 //Provides a new common infected model
addonContent_WeaponModel 0 //Provides a new appearance to existing weapons, but does not change their function
addonContent_weapon 0 //provides new weapons or new zombie killing functionality, i.e. guns, explosives, booby traps, hot tar,
addonContent_Skin 0 //0 if no new skin textures for existing models. 1 if multiple skin pack. String in quotes if specific single skin
addonContent_Spray 0 //Provides new sprays.
addonContent_Map 0 //Add-on provides a standalone map


By the looks off it, custom models are now supported and very much a reality now! And that includes survivors, special infected, common infected and weapons. Not only that, it seems the weapon functionality can also be edited. So what does this all mean? Well it means mappers can have custom survivors, special/common infected and entirely new weapons unique to just their campaigns (i.e map side modifications, NOT server side)! The L4D modding scene just got a little more interesting boys and girls. Keep your eyes peeled and just think of all the custom content to come in the near future.

To some degree, this news softens the blow to modders frustrated by the delay....although it still raises the question: Just where are the Authoring Tools that were to be available upon release?

Lets just hope its not a repeat of L4D1's Authoring Tools release. But if you ask us, we'll glady wait it out if this is whats to come.

SOURCE
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vT-Ownage
General Member
Since: May 28, 2007
Posts: 831
Last: Sep 5, 2010
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Level 7
Im a fan of MODSonair
Category: L4D Mapping
Posted: Monday, Dec. 7, 2009 09:02 pm
Time to learn how to use Hammer. [cool]
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zeroy
General Member
Since: Nov 26, 2007
Posts: 742
Last: Sep 5, 2010
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Level 6
Category: L4D Mapping
Posted: Tuesday, Dec. 8, 2009 07:03 am
A shame i dont like survivors games, this sounds very good for mappers indeed [cool]
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Rasta
General Member
Since: Apr 10, 2004
Posts: 5319
Last: Sep 5, 2010
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Level 10
Im a fan of MODSonair
Category: L4D Mapping
Posted: Wednesday, Dec. 9, 2009 06:46 am
I know this post means nothing but all posts i have read regarding emails sent to valve and there responses hint at release this week..

Like i said though 'valve time' could be any time before l4d3 :(
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Welshy
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Since: Feb 16, 2007
Posts: 1468
Last: Sep 5, 2010
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Level 8
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Category: L4D Mapping
Posted: Wednesday, Dec. 9, 2009 05:28 pm
Custom backgrounds, survivors, infected, weapons and special weapons. This is going to be awesome

I am really looking forward to the SDK release now. Already got some stuff in the works and I’ve just had a whole host of new ideas just from reading this.
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MODSonline.com Forums : Valve's Source : L4D Mapping