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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: testing a map
M@DCROW @CHILLES
General Member
Since: Dec 3, 2004
Posts: 519
Last: Nov 21, 2007
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Level 6
Category: CoDUO Mapping
Posted: Friday, Apr. 1, 2005 03:10 pm
madcrow reporting in...

okay well im not even testing my map yet and already dont know what the hell is going on.. i only have a wall and window.. and just want to check if it is breakable before continuing.. now i have a skybox which is just sky/trainingsky.. and a dm spawn and dm intermission.. now i complied using codbuilder.. and in my call of duty/main/maps/mp folder i have placed all related files in it.. so it consists of: windowtest... .gmm .lms .map .pol ..prt .bsp

now when i went into the game and tried to test it it comes up with the following.... Re_load worldmap: maps/mp/windowtest.bsp not found.....

[confused] its there i am starring right at it...

[angryalien] madcrow signing off... [angryalien]
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KilLjoY
General Member
Since: Jul 13, 2004
Posts: 609
Last: Jan 24, 2009
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Level 6
MODSCON
Category: CoDUO Mapping
Posted: Friday, Apr. 1, 2005 03:45 pm
chek if your server is set to non-pure i think that may be a first problem and second do you have a GSC file and an Arena file ?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Friday, Apr. 1, 2005 04:10 pm
You could also try and putting it in a /uo/maps/mp folder, if it's a UO map.
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SneakyShot
General Member
Since: Nov 6, 2004
Posts: 114
Last: Jan 3, 2008
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Level 4
Category: CoDUO Mapping
Posted: Friday, Apr. 1, 2005 04:17 pm
Or another solution is make a pk3 I think... [biggrin] [biggrin]
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