
| Forum: |
All Forums : Call of Duty 4 |
| Category: |
CoD4 Scripting Scripting and coding with Call of Duty 4.
|
| Moderators: |
foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, batistablr, playername, NovemberDobby |
|
|
| Author |
Topic: gsc? file |
| *]SAS[*Foamy |
 |
General Member Since: Nov 22, 2009 Posts: 102 Last: Mar 10, 2010 [view latest posts] |
|
|
|
|
| Rasta |
General Member Since: Apr 10, 2004 Posts: 5050 Last: Mar 13, 2010 [view latest posts] |
|
|
 |
 |
|
Category: CoD4 Scripting Posted: Sunday, Nov. 22, 2009 07:39 pm |
 |
There are many posts about doors and a few tutorials, for example here.
Please use the search tool, a phrase such as 'rotating doors' or even 'doors' will bring up results. |
 |
|
|
| *]SAS[*Foamy |
 |
General Member Since: Nov 22, 2009 Posts: 102 Last: Mar 10, 2010 [view latest posts] |
|
|
|
|
| liltc64 |
 |
General Member Since: Feb 12, 2007 Posts: 268 Last: Mar 11, 2010 [view latest posts] |
|
|
 |
|
|
| *]SAS[*Foamy |
 |
General Member Since: Nov 22, 2009 Posts: 102 Last: Mar 10, 2010 [view latest posts] |
|
|
|
Category: CoD4 Scripting Posted: Monday, Nov. 23, 2009 01:02 am |
 |
liltc64 writes...Quote: if u have the code just save ur file as .gsc is that all i have to do and do i put it in the map_source? |
 |
|
|
| liltc64 |
 |
General Member Since: Feb 12, 2007 Posts: 268 Last: Mar 11, 2010 [view latest posts] |
|
|
 |
|
Category: CoD4 Scripting Posted: Monday, Nov. 23, 2009 01:05 am |
 |
im a cod2 mapper/modder but i think it still follows the same rules hear, u need to make a .iwd and make a couple folders, maps/mp then place ur .gsc in mp, ur also gona need an arena file and such u should read how to make an .iwd if u dont know how to make one already.
take a look hear
http://www.modsonline.com/Tutorials-read-590.html |
 |
|
|
| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 913 Last: Mar 13, 2010 [view latest posts] |
|
|
 |
|
Category: CoD4 Scripting Posted: Monday, Nov. 23, 2009 05:50 am |
 |
*]SAS[*Foamy writes...Quote: liltc64 writes...Quote: if u have the code just save ur file as .gsc is that all i have to do and do i put it in the map_source?
Yes, that is all you have to do. Or, rather than making a GSC file yourself, why not use an existing GSC file from the stock raw files (mp_backlot.gsc for example), re-name the file to your map name, and then edit all the details for your map.
BTW - a GSC file doesnt go in the map_source folder - it goes in raw/maps/mp. |
 |
|
|
| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 913 Last: Mar 13, 2010 [view latest posts] |
|
|
 |
|
Category: CoD4 Scripting Posted: Monday, Nov. 23, 2009 05:52 am |
 |
liltc64 writes...Quote: im a cod2 mapper/modder but i think it still follows the same rules hear, u need to make a .iwd and make a couple folders, maps/mp then place ur .gsc in mp, ur also gona need an arena file and such u should read how to make an .iwd if u dont know how to make one already.
take a look hear
http://www.modsonline.com/Tutorials-read-590.html
ARENA files dont work with custom maps for COD4. This is a well-known problem with map making for that game. |
 |
|
|
|
Members Online
| morgawr |
[Search] |
  |
1 Members and 8 Guests
|
|