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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, playername, NovemberDobby
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Author Topic: [WIP] mp_powcamp_n
FAFFER
General Member
Since: May 1, 2005
Posts: 609
Last: Sep 6, 2010
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Monday, Nov. 23, 2009 04:21 am
don't get me wrong, the fps is fine...its much more than the stock maps at the same settings.

its average 160fps all over the map.....but before it was more like 190!

i think my middle portal is where the problem lies, when i look into the middle of the map from the corners is when it dips most...

i don't mind sacrificing a few fps now if it stabilises fps when its full of players, if thats how it works [confused]

if players are shooting etc in those portals, they won't be drawn...so overall fps should be better? is that right?


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FAFFER
General Member
Since: May 1, 2005
Posts: 609
Last: Sep 6, 2010
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Monday, Nov. 23, 2009 02:00 pm
no one got any comments on the portal pic?

does it look like too many?

are they somewhat right?

normal?

attractive? [biggrin]
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Rasta
General Member
Since: Apr 10, 2004
Posts: 5335
Last: Sep 9, 2010
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Monday, Nov. 23, 2009 02:18 pm
It's hard to see exactly how you have portalled it from that picture but it looks like the way you enclosed the outside areas a lot of them can be seen at the same time.

Remember for portals to be effective you want each cell to be able to see as fewer other cells as possible and have as anything in that cell made detail that isn't structural or sealing the portal.
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Ray
General Member
Since: Apr 24, 2006
Posts: 950
Last: Sep 5, 2010
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Level 7
Category: CoDWW Map + Mod Releases
Posted: Monday, Nov. 23, 2009 03:01 pm
Attractive yes,

Too many, I think so.

Have you considered portalling some of the buildings, especially the ones that are closer together? You may be able to eliminate some of the bigger outside portal cells by closing up some of the buildings with the portal.
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FAFFER
General Member
Since: May 1, 2005
Posts: 609
Last: Sep 6, 2010
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Monday, Nov. 23, 2009 03:11 pm
LPRay writes...
Quote:
Attractive yes,


heh [biggrin]

thanks guys, looks like i'm on the right lines then...

gonna narrow the two outer right ones, and portal the middle house and barns since they contain models, i m thinkin these are the most important parts.

@rasta...one of the errors i had whilst doing these was "cell can see two other cells", or something along those lines...i didn't realise there was a limit tbh...

thanks for the advice all. [wink]
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FAFFER
General Member
Since: May 1, 2005
Posts: 609
Last: Sep 6, 2010
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Nov. 24, 2009 05:06 am
after reducing the size of a few portals in regard to them "seeing" other portals, and portalling all the open buildings, fps is much more like it...

averages 190+ in most areas, and 150ish looking from the outside corners into the middle, considering the middles the most detailed part i'm happy with that. [biggrin]

still alot to do yet..

finish terrain height and blend.
add lots of fx.
gametypes/spawns.
dogs.
various little bugs.
more models/detail.
loadscreen/minimap.

[wave]
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FAFFER
General Member
Since: May 1, 2005
Posts: 609
Last: Sep 6, 2010
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Sunday, Nov. 29, 2009 02:42 pm
FAFFER writes...
Quote:
still to do yet..

gametypes/spawns.
dogs.
various little bugs.
more detail.
loadscreen/minimap.





http://img31.imageshack.us/img31/4413/shot0042u.jpg



http://img697.imageshack.us/img697/1374/shot0041k.jpg

terrain/blending and fx 99% complete! [biggrin]
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FAFFER
General Member
Since: May 1, 2005
Posts: 609
Last: Sep 6, 2010
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Dec. 1, 2009 11:39 am
can anyone remember how the original played in S&D?

the bomb placements are in the two barns and i m very tempted to shift them a bit....

also the germans are defenders..[confused]
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zeroy
General Member
Since: Nov 26, 2007
Posts: 746
Last: Sep 7, 2010
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Dec. 1, 2009 11:47 am
FAFFER writes...
Quote:
can anyone remember how the original played in S&D?

the bomb placements are in the two barns and i m very tempted to shift them a bit....

also the germans are defenders..[confused]


Improvement are always a plus even in remakes [rocking]

I must say your map looks brilliant!
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FAFFER
General Member
Since: May 1, 2005
Posts: 609
Last: Sep 6, 2010
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Level 6
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Dec. 1, 2009 11:55 am
thanks mate [cool]


the barns have only one way in and out....that screams hard to defuse to me..

i m not plannin on moving them far....just into the open to allow for better defence/attacking.

don't wanna upset any purists tho! [lol]

*cough* techno *cough*

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MODSonline.com Forums : Call of Duty: World at War : CoDWW Map + Mod Releases