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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: clientscript compile error...
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 7, 2009 06:24 am
Trying to run my map but I got this error;

Code:
Could not find script 'clientscripts/mp/_panzeriv'


This is gonna be my first map.
Any help will be appreciated it. Thanks !
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 7, 2009 03:15 pm
rawfile/maps/mp/yourmapname.gsc
rawfile/maps/mp/yourmapname_fx.gsc

rawfile/maps/mp/createfx/mp_yourmapname_fx.gsc
rawfile/clientscripts/mp/createfx/mp_yourmapname_fx.csc

rawfile/clientscripts/mp/mp_yourmapname.csc
rawfile/clientscripts/mp/mp_yourmapname_fx.csc


this is wot your zonefile should say..

all files should be in corresponding folders and named the same way.

use this tut...

http://www.modsonwiki.com/index.php/World_at_War:_MP_Effects

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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 7, 2009 05:25 pm
FAFFER writes...
Quote:
rawfile/maps/mp/yourmapname.gsc
rawfile/maps/mp/yourmapname_fx.gsc

rawfile/maps/mp/createfx/mp_yourmapname_fx.gsc
rawfile/clientscripts/mp/createfx/mp_yourmapname_fx.csc

rawfile/clientscripts/mp/mp_yourmapname.csc
rawfile/clientscripts/mp/mp_yourmapname_fx.csc


this is wot your zonefile should say..

all files should be in corresponding folders and named the same way.

use this tut...

http://www.modsonwiki.com/index.php/World_at_War:_MP_Effects


I just dont get it,[banghead].
I did follow the tut as it say in the link you place but still having the same crap error.
Could not find script 'clientscripts/mp/_panzeriv'

I think its time for me to give-up. Theres toomany folders and files to create and everytime that I post a question, everybody rspond in diferent ways so I get confussed. I'm very nooby with this and I think thats why is so dificult to me to understand[duh], But I want to learn.
My .gsc file:
Code:
main()
{
	//maps\mp\mp_omaha_beach1_fx::main();
	//maps\mp\mp_last_stand_amb::main();
		
	maps\mp\_load::main();
	
	maps\mp\_compass::setupMiniMap("compass_map_mp_omaha_beach1");
	
	//setVolFog(<startDist>, <halfwayDist>, <halfwayHeight>, <baseHeight>, <red>, <green>, <blue>, <transition time>)
	//setVolFog(200, 400, 300, 600, 0, 0, 0, 0.5);
	//VisionSetNaked( "mp_cargoship" );
	//ambientPlay("ambient_cargoshipmp_ext");

	// If the team nationalites change in this file,
	// you must update the team nationality in the level's csc file as well!
	game["allies"] = "marines";
	game["axis"] = "japanese";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "pacific";
	game["axis_soldiertype"] = "pacific";

	setdvar( "r_specularcolorscale", "1" );

	setdvar("compassmaxrange","2100");

	// enable new player spawning system
	maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}


my .csv file:
Code:
ignore,code_post_gfx_mp
ignore,common_mp

include,vehicles_drivable_mp
rawfile,clientscripts/mp/mp_omaha_beach1_amb.csc
rawfile,clientscripts/mp/mp_omaha_beach1.csc
rawfile,clientscripts/mp/mp_panzeriv_fx.csc
rawfile,clientscripts/mp/createfx/mp_panzeriv_fx.csc
rawfile,clientscripts/mp/mp_panzeriv_amb.csc
rawfile,clientscripts/mp/panzeriv_n.csc

sound,mp_airfield,mp_airfield,all_mp
sound,mp_omaha_beach1,mp_omaha_beach1,all_mp
sound,vehicles,veh_mp,all_mp

col_map_mp,maps/mp/mp_omaha_beach1.d3dbsp

rawfile,maps/mp/mp_omaha_beach1.gsc
rawfile,maps/mp/mp_omaha_beach1_fx.gsc
fx,maps/mp_maps/fx_mp_fire_medium

sound,common,mp_omaha_beach1,all_mp
sound,generic,mp_omaha_beach1,all_mp
sound,voiceovers,mp_omaha_beach1,all_mp
sound,multiplayer,mp_omaha_beach1,all_mp

include,mptypes_pacific

weapon,mp/mg42_bipod_crouch_mp
weapon,mp/mg42_bipod_stand_mp
weapon,mp/mg42_bipod_prone_mp
weapon,mp/mg42_bipod_mp
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg_mg42


The map it just wont load.
Any help welcome.
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 7, 2009 06:06 pm
your .csv is looking for this file

rawfile,clientscripts/mp/panzeriv_n.csc

and it can't find it....hence the error...

that line in your csv should be..

rawfile,clientscripts/mp/mp_panzeriv.csc

the name of the scriptfile in that folder should be

"mp_panzeriv.csc"

i m not sure why u have "_n" in the filename...


edited on Nov. 7, 2009 01:08 pm by FAFFER

u also need to decide wot your maps called!

is it "mp_omaha_beach1" or "mp_panzeriv" [confused]

u can't have both!

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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 7, 2009 07:51 pm
FAFFER writes...
Quote:
your .csv is looking for this file

rawfile,clientscripts/mp/panzeriv_n.csc

and it can't find it....hence the error...

that line in your csv should be..

rawfile,clientscripts/mp/mp_panzeriv.csc

the name of the scriptfile in that folder should be

"mp_panzeriv.csc"

i m not sure why u have "_n" in the filename...


edited on Nov. 7, 2009 01:08 pm by FAFFER

u also need to decide wot your maps called!

is it "mp_omaha_beach1" or "mp_panzeriv" [confused]

u can't have both!



I dont know whats going on.[banghead]
I just change everything to my map name and still same.
Maybe is my clientscript csc file.
I have place a couple of tanks in the map and I follow a tut for that, so I added some stuff in my csc file.
This my .csc file in raw/clientscripts/mp folder:
Code:
#include clientscripts\mp\_utility;


main() 

{ 

clientscripts\mp\_panzeriv::main( "vehicle_ger_tracked_panzer4_mp" ); 

clientscripts\mp\_t34::main( "vehicle_rus_tracked_t34_mp" ); 

clientscripts\mp\_load::main(); 

  

clientscripts\mp\mp_omaha_beach1_fx::main(); 

  

thread clientscripts\mp\_fx::fx_init(0); 

  

thread clientscripts\mp\_audio::audio_init(0); 

thread clientscripts\mp\mp_omaha_beach1_amb::main(); 

println("*** Client : mp_omaha_beach1 running..."); 

} 


So maybe thats why the game its calling the _panzeriv, I guess.

This is how my csv file looks now.:
Code:
ignore,code_post_gfx_mp
ignore,common_mp

include,vehicles_drivable_mp
rawfile,maps/mp/mp_omaha_beach1.gsc
rawfile,maps/mp/mp_omaha_beach1_fx.gsc
rawfile,maps/mp/createFX/mp_omaha_beach1_fx.gsc
rawfile,clientscripts/mp/createFX/mp_omaha_beach1_fx.csc
rawfile,clientscripts/mp/mp_omaha_beach1_fx.csc
rawfile,clientscripts/mp/mp_omaha_beach1.csc

sound,mp_airfield,mp_airfield,all_mp
sound,mp_omaha_beach1,mp_omaha_beach1,all_mp
sound,vehicles,veh_mp,all_mp

col_map_mp,maps/mp/mp_omaha_beach1.d3dbsp

fx,maps/mp_maps/fx_mp_fire_medium

sound,common,mp_omaha_beach1,all_mp
sound,generic,mp_omaha_beach1,all_mp
sound,voiceovers,mp_omaha_beach1,all_mp
sound,multiplayer,mp_omaha_beach1,all_mp

include,mptypes_pacific

weapon,mp/mg42_bipod_crouch_mp
weapon,mp/mg42_bipod_stand_mp
weapon,mp/mg42_bipod_prone_mp
weapon,mp/mg42_bipod_mp
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg_mg42


I hope this help.
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 7, 2009 08:13 pm
ahhhhh sorry i thought this was for fx....

put it all back as it was in your second post in this topic...

then in your .csv change

"rawfile,clientscripts/mp/panzeriv_n.csc"

to "rawfile,clientscripts/mp/_panzeriv.csc"

Share |
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Saturday, Nov. 7, 2009 09:24 pm
FAFFER writes...
Quote:
ahhhhh sorry i thought this was for fx....

put it all back as it was in your second post in this topic...

then in your .csv change

"rawfile,clientscripts/mp/panzeriv_n.csc"

to "rawfile,clientscripts/mp/_panzeriv.csc"



Still the same crap![sad]
Do I have to create a folder (mp_panzeriv) to make this work?, same as the map?, beacuse all this error start when I add those tanks and try to add adbient sound to my map.
I made the script_struc in the map, compile it and try to run but it just dont work.
The model I'm using in the map for tank is:
_prefabs/mp/veh_sherman.map
What I have to do to make this freaking map works.?
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 8, 2009 12:52 am
hmmm...

if you've changed that line, and the file "_panzeriv.csc" exists in "clientscripts/mp/"

then it should find it!

i would start by concerntrating on your ambient sounds...

this post will help http://www.modsonline.com/Forums-top-93724-30.html

start at page one.

then go through your tanks again :)
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SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 295
Last: Feb 5, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 8, 2009 04:34 am
FAFFER writes...
Quote:
hmmm...

if you've changed that line, and the file "_panzeriv.csc" exists in "clientscripts/mp/"

then it should find it!

i would start by concerntrating on your ambient sounds...

this post will help http://www.modsonline.com/Forums-top-93724-30.html

start at page one.

then go through your tanks again :)


I've checked that topic, but I have had all that already. All that is about the amb sounds, but i didnt see nothing realted to panzeriv, which is my problem, or vehicle sound.
I cant even check if my amb. sound is working because I cant run my map, I think I need to pullout the sound from somewhere and add it to my csv file or soundalias. Not so sure.
What do you think?
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Nov. 8, 2009 12:16 pm
having only quickly browsed through this, I can see that there are 2 map names being used:

mp_omaha_beach1

mp_panzeriv

When you try and load the map, it doesnt know which one to use, so it defaults to one, and hence you get errors on the second because you are still trying to thread to a map file with a different name.

You must pick ONE MAP NAME, and dump all reference to the other. Make all the files consistent, and this will eliminate the problem.
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