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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Hay Piles?????
SneakyShot
General Member
Since: Nov 6, 2004
Posts: 114
Last: Jan 3, 2008
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Level 4
Category: CoD Mapping
Posted: Tuesday, Mar. 29, 2005 05:56 am
I made some and I walked through it so I went back and while having it selected I went to the selection menu and tried making it No-colliding and that didn't work. So then I try maikng it weapon clip and that didn't work. Can anyone help me fix this problem so that you cannot shoot through or walk through may hay piles????????? [confused] [confused]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD Mapping
Posted: Tuesday, Mar. 29, 2005 12:47 pm
i assume that your haypiles are the xmodels?

if so, ensure that your editor is set up properly, and the collmaps will be added during compile

if you cant get it, or this isnt the problem...please post your compile log, as well as your construction technique for making your haypiles [angryalien]
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SneakyShot
General Member
Since: Nov 6, 2004
Posts: 114
Last: Jan 3, 2008
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Level 4
Category: CoD Mapping
Posted: Tuesday, Mar. 29, 2005 07:02 pm
I'm pretty sure that I have it set up correctly but anyway here is what I think is the problem:

File Handles:
----------------------
31041 files in pk3 files
Loading map file C:/Program Files/Call of Duty/Tools/bin/....mainmapsBombedH
ouse[Num2].map
WARNING: No collision map file for misc_model "xmodel/haystack"
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
WARNING: No collision map file for misc_model "xmodel/shadow_tree_winter_pine"
WARNING: No collision map file for misc_model "xmodel/shadow_tree_winter_pine"
WARNING: No collision map file for misc_model "xmodel/haystack"
**********************
******* leaked *******
**********************
29 unique shaders
28 actual shaders
finding triangle windings...
merging into concave windings...
added 50 points for thin polygons (0.2% more points)

I don't know why they have this on most of my xmodels but my trees I can't walk through and everything else except my haystacks.[confused] [confused]
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
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Level 10
Admin
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Im a HOST of MODSonair
Category: CoD Mapping
Posted: Wednesday, Mar. 30, 2005 12:54 am
as i suspected, there are some collmaps not available to the compiler

ensure that you have extracted the collmaps folder to main/textures and try your compile again

you probably want to fix that leak while you are at it [angryalien]
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