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Author Topic: Call of Duty: Modern Warfare 2 Live Chat Session
foyleman
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Since: Nov 7, 2001
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Category: In The News
Posted: Wednesday, Nov. 4, 2009 12:10 pm

The BestBuy CoD:MW2 live chat took place last night. Those there to chat with us were Mackey McCandlish, Ryan Lastimosa and Vince Zampella. A transcript is available on their site, but for your convenience I will post it below in the comments.

It was obvious that several gamers at the chat wanted more from the game and are not happy with what's going on. Their questions actually brought some issues to light. For instance:

  • The max number of players will be 9v9.
  • IW thinks the petition is pretty much a joke.
  • They claim not to have thought at all about DLC as of yet.
  • You can't kick people from ranked servers. They think the mute button and anti-cheat will be enough.
  • They claim hey haven't thought about PC modding yet.

This game will not be delivered with PC gamers in mind so we still recommend that you DO NOT BUY THIS GAME.



[Original Article]
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
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foyleman
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Category: In The News
Posted: Wednesday, Nov. 4, 2009 12:12 pm
Some highlights:

Mackey-IW: To mon3ymak3r4812 Mon3ymak3r4812: After you use the 25 kill streak, the game ends.

Mackey-IW: PC has no common provider of matchmaking like on xbox360, so to have match making on the PC we had to create IW.Net, kind of similar to the match making networks created for RTS games on PC. This was not a trivial undertaking, although it's understandable that these days consumers may take match match making for granted.

Mackey-IW: The max number of players on all platforms are 1v1 through 9v9. This is the number of players we focused on when we were balancing map size, perks, classes, challenges, etc.

TheNinthAxis: If you charge for PC dlc will it be released at the same time as the consoles.
Vince-IW: We honestly haven't put much thought into DLC for any platform yet, we have been working on getting the game done

Mackey-IW: In response to the PC clan question: Private matches are a way for players to easily play with their friends and apply whatever House Rules they want. You can not kick players from Ranked matches. If language is a problem you can easily mute players.

Mackey-IW: We put a lot of work into making the game tolerant of latency. In my personal experience it is not obvious which player is host. The game plays well on broadband.

Vince-IW: We feel the PC game is great in it's current form. We put a lot of work into IWnet in an effort to make the PC experience better for our users. If there is a need for somthing more in the future we will address as needed.

GunnZero: i play on all gaming machines, if it allows me to game, im on it. But will PC have Mod tools?
Vince-IW: We haven't made any decisions regarding this yet.

Futurefighter: How do you plan to appeal to professional pc gaming leagues like CAL and CEVO with IW.net?
Vince-IW: I guess we'll have to talk to them and see what they would need. We would love to work something out

thajuggaloz: Is there a possiblity IW will release Dedicated Servers in a future patch? I am in a large international COD clan and IWnet/9vs9 will be impossible for us as a group to play together.
Vince-IW: We can't predict the future... yet.

DudezTY: Since we can not kick people in ranked matches, how will we stop hackers who get past VAC?
Mackey-IW: Our goal is to ban hackers from the game.

maniac1969: Vince, there are 178,000 voices that say you need dedicated servers for the PC. COD4 is the bigest online game in history! Why in the world would you take away dedicated servers and change the whole MP experience for us? And Mackey, the PC version with dedicated servers is already the best experience the way it is!
Vince-IW: All I can say is that we changed it to make it a better and easier experience. Also, not all of the names on that list are legit. :smileywink:
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
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Tune in every Sunday at 12pm EST to listen LIVE.
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DemonSeed
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Category: In The News
Posted: Wednesday, Nov. 4, 2009 12:15 pm
As many of you know, the Infinity Ward developers held a "live" chat session with interested fans of the game at Best Buy. Here are the PC-specific parts of that live session courtesy of RudeDog @ FPSAdmin.com.

Ive had to post it in 2 Parts, as the forum has a post length limit -

Part 1:

Quote:

01:09 Mackey-IW
Hi I'm Mackey McCandlish, I've been at IW since day 1 and have worked on CoD1, 2, 4, and MW2. I'm primarily responsible for single player scripting and design. Some of the missions I scripted were Burnville, Stalingrad, Demolition, One Shot One Kill (Ferris Wheel!) and more.

01:10 Ryan-IW
Hello everyone I'm Ryan Lastimosa. I'm an artist at Infinity Ward and I'm responsible for weapons.

01:13 mon3ymak3r4812
can u get support powers after 25 killstreak?

01:13 Mackey-IW: To mon3ymak3r4812
Mon3ymak3r4812: After you use the 25 kill streak, the game ends.

01:21 nkrull
Is the tactical nuke an immedeate win for your team as it is shown in one video?

01:22 Ryan-IW
Yes, the tactical nuke is a win. A BIG win! lol

01:24 xxTex
Can explain how IW.net works for the PC platform?

01:26 Mackey-IW
PC has no common provider of matchmaking like on xbox360, so to have match making on the PC we had to create IW.Net, kind of similar to the match making networks created for RTS games on PC. This was not a trivial undertaking, although it's understandable that these days consumers may take match match making for granted.

01:32 Josh111
PC Question... What will the max amount of players per map be for PC multiplayer on IW.net

01:32 Vince-IW
9v9

01:32 GeneralClean
With the new IW.net, how many players can it support at one time with each server set-up, 8 vs 8, 12 vs 12, 16 vs 16, and how much bandwidth are we talking about per player basis, Upload and Download?

01:33 Mackey-IW
The max number of players on all platforms are 1v1 through 9v9. This is the number of players we focused on when we were balancing map size, perks, classes, challenges, etc.

01:38 MW2Fan
If my computer can handle COD World at War, Can it handle MW2

01:38 Vince-IW
System Requirements
o OS: Microsoft Windows XP or Windows Vista (Windows 95/98/ME/2000 are unsupported)
o Processor: Intel Pentium 4 3.2 GHz or AMD Athlon 64 3200+ processor or better supported
o Memory: 1 GB RAM
o Graphics: 256 MB NVIDIA GeForce 6600GT or better or ATI Radeon 1600XT or better
o DirectX�: Microsoft DirectX(R) 9.0c
o Hard Drive: 12GB of free hard drive space
o Sound: 100% DirectX 9.0c compatible sound card
o Internet: Broadband connection and service required for Multiplayer Connectivity. Internet Connection required for activation.
o Co-op/Multiplayer Hosting: To host Co-op or MP matches, a 2Ghz dual-core or better processor is recommended.

01:38 pittboss
will the private multiplayer matches for the pc be run as a p2p connections or are they run via the IWnet?

01:39 Deaths_head
Is there any type of character customization in the multiplayer?

01:42 xxTex
What are the types of features that IW.net offers for PC players?

01:42 Mackey-IW
The ability to quickly and easily find a good multiplayer game. We're also able to host your rank and create-a-class online so any PC you log in with will be ready for you.

01:46 Laugh
Is there a console in the PC version of the game, so we can change our field of view from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each gun, removes perks, graphical debris, breathing sway, also thru console like we where able to before or is this all gone?

01:46 Vince-IW
We would like you to play the game the way we designed and balanced it.

01:49 TheNinthAxis
If you charge for PC dlc will it be released at the same time as the consoles.

01:49 Vince-IW
We honestly haven't put much thought into DLC for any platform yet, we have been working on getting the game done

01:51 zackattack300
Is iw.net laggy? Has it been tested in the sahara on dial-up while downloading 3gig files and running antivirus with less than 200 ping? Hope so, it'll need it.

01:51 Vince-IW
We did test it in the Sahara, but we were only downloading a 1GB file...

01:53 maniac1969
How are PC gaming clans going to uphold their clan rules in the IW-net system? Are you going to give admin rights to gaming rooms so that admins can Kick or Ban players who refuse to follow clan rules? For example, {MRoA} servers prohibit racial comments from guest and/or clan members...

01:53 Saucy
Will the DLC for PC version cost anything?

01:53 Vince-IW
No idea yet.

01:55 xxTex
Will IW.net require players to pay for downloadable content, updates or just to play the game?

01:55 Vince-IW
no

01:55 Mackey-IW
In response to the PC clan question: Private matches are a way for players to easily play with their friends and apply whatever House Rules they want. You can not kick players from Ranked matches. If language is a problem you can easily mute players.

01:56 ulukai
Will it be possible to use "lean" in the pc version, can we chat like in cod4 and is there any x-fire system to join friends allready playing ?

01:56 Vince-IW
Since we use steam for the PC version you have access to your Steam friends list.

01:59 The3rdNipple
Using steam (which I have been for years) if I were to reformat my computer and redownload the game will my online profile be stored with steam? For instance, if I was level 24 and had all my classes and perks set, would they be saved online and brought back once I redownloaded? -The3rdNipple

01:59 Vince-IW
Stored on Steam!

02:00 kaRMa
Regarding the PC version, will all games be hosted by players or just private matches? And will the host have a zero ping advantage?

02:01 Mackey-IW
We put a lot of work into making the game tolerant of latency. In my personal experience it is not obvious which player is host. The game plays well on broadband.

02:01 Stormbringer
If a game on IW.net is hosted by a player would that player not then have an unfair advantage in terms of network latency?

02:01 Mackey-IW
We put a lot of work into making the game tolerant of latency. In my personal experience is not obvious which player is host. The game plays well on broadband.

02:02 Josh111
For the PC.. You guys have said people will be matched by skill.. How is this skill determined? Is it by kill to death ratio or something else?

02:03 TheNinthAxis
Is there lean in PC multiplayer.

02:03 Vince-IW
No.

02:05 Trac_Vantro
Is Iw.net going to help keep clans together the way we are use to playing together as clans now.

02:06 Mackey-IW
You can use friendslists in steam to play together.

02:06 TRU-Jennifer
Are you considering dedicated servers for the PC gamer in the near future?

02:07 Mackey-IW
Our main focus right now is on making sure the game will work well when it is released (on all platforms).

02:09 Porschy
Will you guys ever rethink about making a possible dedicated server patch after the initial launch? BTW I LOVE U GUYS <3

02:09 Vince-IW
We feel the PC game is great in it's current form. We put a lot of work into IWnet in an effort to make the PC experience better for our users. If there is a need for somthing more in the future we will address as needed.

02:10 rnrmusic55
you said IWnet was created to help stop piracy, what do you say about the Xbox 360 version leaked and shared on torrent sites?

02:10 Vince-IW
IWnet was designed to make the MP experience on PC easier and more balanced.


02:13 Stringarray
Will IW ever consider developing games on the PC to support dedicated servers, be it MW2 patches or future endeavors? Just curious if dedicated servers are on the radar anymore.

02:13 Mackey-IW
Our goal is to provide the best experience for our users, so nothing is ever "off the table". We are always evaluating our options.


02:17 Freeman06
Hello, are you considering ever patching in mod tools for the pc to make custom maps and such?

02:17 Mackey-IW
Right now we're focused on launching our game.

02:19 JunkyNL
I like many others, have friends from all over the world and like to play games against each other. So with this new system we wont be able to play lag free against each other? And is there still a (Offline) LAN function?(there is no internet at that location) (the 402 site doesn't answers this question)

02:19 Vince-IW
You can party up with your friends and you will be placed in a game that works well for everyone.

02:19 gdogg
On the PC version is there going to be Hardcore Free for all?

02:20 Mackey-IW
Currently there are hardcore TDM and SD playlists, however as you witnessed with CoD4:MW, the playlists may change from time to time.

02:20 GunnZero
i play on all gaming machines, if it allows me to game, im on it. But will PC have Mod tools?

02:20 Vince-IW
We haven't made any decisions regarding this yet.

02:21 folf
Could the migration of hosting make my isp�s service agreement void since I am not supposed to host servers?

02:21 Vince-IW
No, this is not a permanent server that you are hosting.

02:21 Futurefighter
How do you plan to appeal to professional pc gaming leagues like CAL and CEVO with IW.net?

02:21 Vince-IW
I guess we'll have to talk to them and see what they would need. We would love to work something out.

02:22 Themouse
Hi,and sorry if it got asked ,or answered in the first 10mins, I had trouble connecting, I only actually want to know 1 thing, will you re-introduce dedicated server support, a yes or no will do? So I can enjoy the rest of the chat, or go off and do something more useful

02:22 thajuggaloz
Is there a possiblity IW will release Dedicated Servers in a future patch? I am in a large international COD clan and IWnet/9vs9 will be impossible for us as a group to play together.

02:22 Vince-IW
We can't predict the future... yet.

02:22 Mackey-IW: To sportfan91
We are currently focused on launching the game.

02:23 h4msandwich
Has IWnet been tested in European settings? My clan plays european leagues and we got ppl from Eastern europe, UK and Sweden meeting in the same match. How is this going to play out considering siginificant
differences in Bandwith and connection qualities between players. Will host player always have the ping advantage. Can a match be hosted by 'third' person, not taking part in the match?

02:23 Mackey-IW
Players do not control who hosts.

02:25 DudezTY
Since we can not kick people in ranked matches, how will we stop hackers who get past VAC?

02:25 Mackey-IW
Our goal is to ban hackers from the game.

02:25 GeneralClean
So how can you justify 9 vs 9 at the most on PC when we had 32 vs 32 in COD4?

02:26 Mackey-IW
The CoD4 maps were not balanced for 32vs32. In MW2 the entire experience is carefully balanced for a smaller range of players.

02:26 frzg
Was the decision to create IWNet for PC a profit based decision or a 'genuine improvement of the game'?

02:26 Vince-IW
To improve the game, it actually cost us money to develop it so the there isn't a profit motive.

02:26 krm2014
Will the IWNET multiplayer system compensate for the undoubtly low ping that the host computer will have for the other players, or will the host have an advantage over the other players? Also, going back to clans...Is there a way to have more than 18 people in a server, because my clan has at least 100 members and we like to get 20-30 on our servers at the same time.

02:26 Mackey-IW
Games cap out at 9v9. The software has great latency tolerance. See above!

02:27 Torinir
How does IWNet plan to address serious griefing, such as intentional teamkilling, voice/chat spamming, and other unwanted behaviours in public matchmade games? This includes organized griefing from groups like myg0t.

02:27 Sno-dog
Is there a final decision placed on any modtools that you may or may not come up with later on? Not necessarily for Multiplayer, but possibly Singleplayer or Spec Ops? Also, im sure the SP will be an awsome spectical. Sadly, im worried about the Multiplayer, how do you guys feel the multiplayer will play out?

02:27 Vince-IW
Multiplayer is incredible, you should not be worried!

02:27 Stormbringer
I can see how IW.net would be good for the individual; however, would you not agree that for clans with wide geographic dispersion this could cause severe problems in terms of ping?

02:27 Vince-IW
We have not found this to be a problem.

02:34 zach426
What was your guy's logic behind removing the lean feature for PC, a feature that was a mainstay from all of your previous call of duty titles?

02:34 Mackey-IW
The game is not balanced for lean.


02:36 maniac1969
Vince, there are 178,000 voices that say you need dedicated servers for the PC. COD4 is the bigest online game in history! Why in the world would you take away dedicated servers and change the whole MP experience for us? And Mackey, the PC version with dedicated servers is already the best experience the way it is!

02:36 Vince-IW
All I can say is that we changed it to make it a better and easier experience. Also, not all of the names on that list are legit.

02:37 kaRMa
Please give me a direct answer. On the PC version. Are all games hosted by players, and is there a 5 second delay when host migration is in effect?

02:37 Vince-IW
yes.

02:37 TRU-Jennifer
What are the current steps being taken in regard to active blocking measures that some major ISPs have taken regarding Peer 2 Peer connections, such as what Comcast does?

02:37 Mackey-IW
Only players capable of hosting will be host.

02:40 JunkyNL
You say the Multiplayer is going to be incredible and I want to try this new IW.net system to see, but if it doesn�t exceeds my expectation I lost 60 dollars cause it cannot trade PC games. Unless IW is going to offer a money back guarantied

02:40 Mackey-IW
When one of your friends buys it, you can ask him if it's good, and then make an educated decision.

02:40 Ryan-IW
We understand your concern for the PC version as it is a very important topic. We keep our loyalties to making good games. Fun games that people can play worldwide and on multiple platforms. We feel that most or all of your questions will be answered on November 10. We had a blast developing this game for the last two years.

02:40 Freeman06
Is IW.net going to be available for midnight release, even tho if you orderd on steam it comes out 2 days later?

02:40 Vince-IW
yes.

02:41 N2DEEP
I run lan parties for PC, how will you be able to lan without internet access and no dedicated servers as you could with cod4?

02:41 Mackey-IW
We can play at work on our lan by doing private match and there is no lag.

02:41 JD8
Several members of my clan are in other countries, If your new system doesn't consider them a good match to play with us they may feel like an outsider in our clan community. How are we supposed to keep our clan base if we don't get to choose who is a good match?

02:41 Vince-IW
Party up!

02:42 GeneralClean
Have you tested IW.net with connecting with overseas players? And if so what were the results?

02:42 Vince-IW
Yes, seemed good.

02:42 ulukai
I'm in a lan party association our last lan had 400 players, can we play lan with the pc version and is the game made for lan party competition and last question could you explain why there is no collector version on pc ?

02:43 Moriarte
Will there be a multiplayer PC demo shortly after release? The PC community is largely skeptical at best right now and with no ability to trade-in or rent, this is a real gamble for our wallets.

02:43 Vince-IW
No plans for a demo currently. We are still working on finishing the PC game right now (yes, I know... we need to get done!)

02:43 Mackey-IW
As long as you can connect to steam you can play the game fine.

02:43 ETPC
How come MW2 is delayed on Steam and when does the pre-load start (16gb is a bit big :P)? Also, will there be a DX10/10.1/11 renderer/option?

02:43 Vince-IW
We hate the delay as well, it is not up to IW.

02:44 Apex
Will there be a way to provide genuine feedback regarding IW.Net after the game is released? Seeing as the PC subforum at your site isn't very effective.

02:44 ViperVenom
What was the inspiration behind the AC-130, Throwing knives, 3rd person and such? Did looking at some of the Cod4 Mods influence any of these?

02:44 Mackey-IW
We wil be watching and listening of course.

02:44 Ryan-IW
The inspiration behind so many inclusions to MW2's MP was basically the fun factor. We'll look at something we did in the past and say "Wouldn't it be fun if we *insert blank here*". With MW2 we had the chance to do a lot of just that. We implemented things that at first were very experimental and unbalanced, but through time and hours and weeks of testing and balancing, we came out with something amazing.

02:45 gdogg
Are you aware of the petition to for dedicated servers and mods, have you taken this into acount?

02:45 Vince-IW
yes.


02:47 will0812
Do you honestly think you have improved the PC version with IW.Net, you cannot claim the gameplay is smoother, as dedicated servers are much more efficient.?

02:47 Mackey-IW
Yes, we believe MW2 is better than CoD4:MW. The reason iw.net exists is to improve the gameplay for our users.

02:47 TrastX
You guys have made it easier for PC players to hope in a random game, but you made it harder for Clans to stay together and play in a community fashion like were used to. How will we be able to play with the same people on a regular basis without having 100s of people on our friends list, is there ever a way to join the same match rooms?

02:47 Vince-IW
Yes, you can party up with people and play with them.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: In The News
Posted: Wednesday, Nov. 4, 2009 12:15 pm
Part 2:

Quote:

02:48 IW_has_failedus
Will PC Players be able to play online WITH xbox 360 players? Like in the game shadowrun? Because that would be totally badass. =D Maybe something we could see in the future of the franchise? Also has Future warfare ever come to mind?

02:49 Vince-IW
no, not something we think is a good idea currently

02:50 CrusaderCon
Since you guys have not made any decisions on MW2 mod tools. I suggest taking a long thought about the past games and how many great ideas and things that came from mod tools. 1. Fantastic Maps! 2. Amazing Gametypes like ZombieX, The Vietnam Mod, The Rising Mod, The Open Warfare Mod, and The Extreme Mod! 3. Great Player Skins! 4. New Modified Weapons! You may think this would be a hassle to have mods and etc. But, all you need to do is open a mod and mapping section of the IW website and have pe...

02:50 Vince-IW
Understood.
02:50 MasterShrive
Apologies I am late and if this has been asked before, but I am the co-leader of an Australian PC clan (Roll the Dice) and down under our Internet is rather poor with very limited upload capabilities. Our clan also has 25+ members all over the country and we regularly have trainings and scrims as a group. My question is, has IWnet catered for this kind of scenario and will be able to train together still given the P2P and rather poor ADSL connections in Australia? We are also charged or our uplo...

02:51 Ryan-IW
Yes.

02:51 Mackey-IW
Your ping gets taken into account for match making

02:51 Mackey-IW
And you can play with your friends using friends lists or private matches.



02:54 lucifeR
If there is no console, how can you expect people with low-end PC's to play the game with sufficent FPS? As in COD4, you could remove things such as decals in order to gain much needed frames per second.

02:54 Mackey-IW
You can turn stuff down in the menus.

02:54 Moriarte
Ignoring IW.net, is the PC version a direct port of the console version?

02:55 Mackey-IW
No, PC has custom stuff like mouse control, text chat in game, and graphics settings.


02:56 LaGgY_42o
What kinds of pings did you get during your IWNet testing and what do you say is an acceptable ping?

02:56 Mackey-IW
I've been playing mainly with around 100ms ping and it was great.


02:56 Axen
Why the high price tag? I understand taking money from the console players, but as an avid PC gamer, my wallet is not so giving for a game that lacks so many features.

02:56 Mackey-IW
We don't set the price.


02:57 pclov3r
Will thereb e a mp beta


02:57 Ryan-IW: To benslancer
No, the game comes out on the PC, Xbox 360, and the PS3 on November 10th.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: In The News
Posted: Wednesday, Nov. 4, 2009 12:16 pm
To save you time, here are the "bad news" bits highlighted for you:

9v9 max players

No record mode for demos

Only TDM and SD hardcore playlists on launch - yes, you read that correctly: only TDM and SD will support Hardcore.

No lean - yes, you read that correctly as well, they took out the ability to lean round corners.

No console - again, you read that correctly: they also took out console.

The most disturbing quote of all has to be this:

Quote:
Vince IW: We are still working on finishing the PC game right now (yes, I know... we need to get done!)


A week to go and they still havent finished it? Sounds like this is going to be a great game. Not!!
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Messiah_Complex
General Member
Since: Jul 1, 2009
Posts: 17
Last: Mar 6, 2010
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Level 1
Category: In The News
Posted: Wednesday, Nov. 4, 2009 01:17 pm
I can't think of another developer that shows such obvious contempt for its players.
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: In The News
Posted: Wednesday, Nov. 4, 2009 01:26 pm
i think this is a HUGE point we need to look at

Quote:
02:56 Mackey-IW I've been playing mainly with around 100ms ping and it was great


He thinks 100ms is normal? omfg, 100 ms is a 0.614 second delay of the bullet fire on cod4, thats a HUGE HUGE problem, I see IWNET failing, and I'm going to love it.

This actually feels like a nightmare.. I was planning on using MW2 stuff as a huge part of my Level Design portfolio, looks ima have to spend another year learning a new game.. FML.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: In The News
Posted: Wednesday, Nov. 4, 2009 02:36 pm
saluden writes...
Quote:


---------- snip -----------

I was planning on using MW2 stuff as a huge part of my Level Design portfolio, looks ima have to spend another year learning a new game.. FML.


Level design in MW2? What rock have you been hiding under? Havent you been keeping up with things? NO MOD TOOLS/NO MODDING in MW2. They only want people to play the game the way they designed it.
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Chris_P
General Member
Since: May 31, 2004
Posts: 20
Last: Nov 4, 2009
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Category: In The News
Posted: Wednesday, Nov. 4, 2009 02:58 pm
Quote:
saluden writes...

---------- snip -----------

I was planning on using MW2 stuff as a huge part of my Level Design portfolio, looks ima have to spend another year learning a new game.. FML.


World at War has great mod support!
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: In The News
Posted: Wednesday, Nov. 4, 2009 02:58 pm
DemonSeed writes...
Quote:
saluden writes...
Quote:


---------- snip -----------

I was planning on using MW2 stuff as a huge part of my Level Design portfolio, looks ima have to spend another year learning a new game.. FML.


Level design in MW2? What rock have you been hiding under? Havent you been keeping up with things? NO MOD TOOLS/NO MODDING in MW2. They only want people to play the game the way they designed it.


Sorry demon, but I think you misunderstood me. I know there are no mod tools for MW2.. Hence why I said im going to have to learn a new game.
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