Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 94 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: a few questions
sherlokpwnz
General Member
Since: May 1, 2009
Posts: 95
Last: Jan 13, 2010
[view latest posts]
Level 3
Category: HL2 Mapping
Posted: Wednesday, Nov. 4, 2009 03:06 am
Ok so I got source sdk and loaded up hammer editor. I'm trying to make a basic room for cs source. everything was good until I got into the map. it loaded but when trying to join a team it said both teams were full.
Share |
foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95766
Last: May 10, 2024
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: HL2 Mapping
Posted: Wednesday, Nov. 4, 2009 12:40 pm
Make sure you are using the info_player_terrorist and info_player_counterterrorist entities. Generally, at least 16 per side is sufficient, but to allow 64-player servers to run the map, you'll need at least 32 per side.

Make sure the spawn point entities in the editor are not touching any walls or each other. If they are too close they will be ignored.

While you don't need an info_player_start entity, it's a good idea to include one.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
sherlokpwnz
General Member
Since: May 1, 2009
Posts: 95
Last: Jan 13, 2010
[view latest posts]
Level 3
Category: HL2 Mapping
Posted: Wednesday, Nov. 4, 2009 05:35 pm
hmmmm Iw ill check over this and see the error I get in the console cuz I do believe I did that. The tutorial I used didn't say to press enter when placing the spawn and it said to place the player start entity 8 cubic above the floor so maybe i'm getting it stuck in the floor.
Share |
foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95766
Last: May 10, 2024
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: HL2 Mapping
Posted: Wednesday, Nov. 4, 2009 06:45 pm
try placing the spawn points much higher in the air. you can lower them later.

also get the SP spawn point in there.

You should see these spawn points in the map after placing them.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
sherlokpwnz
General Member
Since: May 1, 2009
Posts: 95
Last: Jan 13, 2010
[view latest posts]
Level 3
Category: HL2 Mapping
Posted: Thursday, Nov. 5, 2009 02:09 am
ok I am in the middle of trying this out now to see if it works. If you can I have xfire blade98277 if you can add me that'd be cool.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Valve's Source : HL2 Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»