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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername, novemberdobby
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Author Topic: Zombies 1.2 power
[TYA]CmE4paIn
General Member
Since: Aug 19, 2008
Posts: 47
Last: Jan 24, 2010
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Level 2
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, Oct. 28, 2009 10:10 pm
Working on my third zombie map but have never used any of the new versions until now. I an using the verrukt files. I have the powr switch and the perk machines. I flip the switch but the perk machines dont power up . When i go to the machine is says power still not activated. CHecked all my KVP for typos but still no luck. ANyone run into this?
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 13, 2010
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, Oct. 29, 2009 05:10 am
Try my Verruckt Page Here

And let me know how it goes, make sure you've installed all the 1.2 files recently.

If you need the zombie.str then let me know as I think thats not included in the tutorial or anywhere in the stock files.
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[TYA]CmE4paIn
General Member
Since: Aug 19, 2008
Posts: 47
Last: Jan 24, 2010
[view latest posts]
Level 2
Category: CoDWW Zombie/Co-Op Mapping
Posted: Thursday, Oct. 29, 2009 09:53 pm
Script works great. Only error I had was it was looking for a creatart file in the main GSC. It was not in the zone source.

Couple screwy things at this point that maybe you can direct me too.. For some weird reason I am missing alot of xmodels and materials. I am missing all the materials for the perks. They dont show in the left hand of the screen nor do the powerups in the center. Just get the textured checkerboard. Even the dentist chair shows up but just the script origin and the outlines no chair. Alot of your prefabs from your files dont show. Their in my prefabs just dont work. A good one is power switch I just have an arm..lol

Thanks in advance.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 13, 2010
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Friday, Oct. 30, 2009 03:46 am
That sounds very very weird indeed. I would suggest unpacking the tools again and then using the converter again to be safe, this shouldn't affect any of your maps but to be safe you can backup the map_source folder first.

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[TYA]CmE4paIn
General Member
Since: Aug 19, 2008
Posts: 47
Last: Jan 24, 2010
[view latest posts]
Level 2
Category: CoDWW Zombie/Co-Op Mapping
Posted: Friday, Oct. 30, 2009 02:16 pm
Yeh thats what I did last night and it worked. Just a few hiccups with the magic boxes missing materials at this point. Are you still working on the effects for the zappers?

edited on Oct. 30, 2009 05:16 pm by [TYA]CmE4paIn
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 13, 2010
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Friday, Oct. 30, 2009 03:37 pm
I completely forgot, if I have time I'll update that tutorial, it's on my TO DO list though and it's a pretty big list [crazy]
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[TYA]CmE4paIn
General Member
Since: Aug 19, 2008
Posts: 47
Last: Jan 24, 2010
[view latest posts]
Level 2
Category: CoDWW Zombie/Co-Op Mapping
Posted: Saturday, Oct. 31, 2009 11:57 am
Is anyone currently working on a tutorial for the new deriese mods? I tried to use the files for this particular map but gave up after a few days.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 13, 2010
[view latest posts]
Level 9
Category: CoDWW Zombie/Co-Op Mapping
Posted: Saturday, Oct. 31, 2009 04:40 pm
Der Reise

It's a WIP but will hopefully be complete soon.
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