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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Anyone know how to make custom guis?
DarkCyder
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Since: Feb 13, 2007
Posts: 115
Last: Oct 15, 2014
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Category: DOOM III Mapping
Posted: Friday, Nov. 6, 2009 02:29 pm
yup yup, It's going to be in 3 main parts, with teleports all over. doors with nothing behind them, but you can go thru them into other areas, either other parts of the map, or a completely different map. not sure yet.
Can you change maps with a trigger?

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foyleman
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Category: DOOM III Mapping
Posted: Friday, Nov. 6, 2009 06:11 pm
I think one of the triggers is a map changing trigger. running from memory here, but there should be one.
Then you may also be able to use something like a trigger relay to use one trigger to trigger another... or a sequence of triggers.

I hope I'm remembering the right game. lol
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DarkCyder
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Since: Feb 13, 2007
Posts: 115
Last: Oct 15, 2014
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Category: DOOM III Mapping
Posted: Wednesday, Dec. 2, 2009 02:46 pm
attachment: image(405.3Kb) image(496.4Kb) image(250.2Kb)
I figured a way to make the doorknob gui work.
I made a texture of a doorknob, and made a gui
that used it. Made My door out of 2 brushes. The door,
and the knob plate & knob. and textured the ends of the
knob brush on the door with the gui texture. Made it into a func_mover.
(used the 2nd gui texture on one of the sides for 2 way door)

Then had the gui trigger a relay, that called the door script.
(used 2 different scripts)

Now I want to also trigger sounds for the door.
should I use the relay to trigger a spreaker(s),
or write it into the script? If so what commands
would you use?

also wanted to know what to put in My Doom3 shortcut
to make it load My Mod in. I have 2 different ones know.
one for Playing in fullscreen, and the other goes right to the editor in windowed mode. I want one to goto the editor In My mod, and one to right to My mod.

Thanks
Spyder


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