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Topic: CoD4 Xmodels to CoD:WaW |
| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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| Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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Category: CoDWW General Posted: Wednesday, Oct. 28, 2009 12:43 pm |
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http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_COD4_model_import
doesn't make any sense to me to drop the first letter, but well, sounds like a strange bug.
you could try to add a letter at the beginning of the KVP value in the entity editor while leaving the xmodel names shortened, strange idea but it seems to be a weird bug right? |
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| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoDWW General Posted: Wednesday, Oct. 28, 2009 01:32 pm |
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Sevenz writes...Quote: http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_COD4_model_import
doesn't make any sense to me to drop the first letter, but well, sounds like a strange bug.
you could try to add a letter at the beginning of the KVP value in the entity editor while leaving the xmodel names shortened, strange idea but it seems to be a weird bug right?
Quote: doesn't make any sense to me to drop the first letter, but well, sounds like a strange bug.
From the very source you linked to:
Quote: but rename the last 2 above Xmodelparts and Xmodelsurfs by removing the first letter in the filename. |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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| Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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Category: CoDWW General Posted: Wednesday, Oct. 28, 2009 03:52 pm |
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Quote: Some Xmodel dont need the first letter remove, some do
now that's odd. could it have to do with the messed compiler.exe? or is it the name length? |
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| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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| jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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Category: CoDWW General Posted: Wednesday, Oct. 28, 2009 09:35 pm |
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I followed the tutorial but it didn't work on the M1A1 - so I looked at the compiler and it said these two surfs were missing:
ERROR: xmodelsurf 'm1a1_abrams_lod_10' not found
ERROR: Cannot find 'xmodelsurfs 'm1a1_abrams_lod_10'
I had the first letter removed from these, but I gave them back their original name.
After doing that it still wouldn't work so I compiled again and it said:
ERROR: xmodelsurf 'm1a1_abrams_lod_20' not found
ERROR: Cannot find 'xmodelsurfs 'm1a1_abrams_lod_20'
So I renamed those to their original names as shown above but still it wouldn't work - the compiler continued giving me these errors untill I had renamed about 4 files.
I can't see the structure behind all this, it is obvious though that some of the LOD files must not have their first letter removed.
For the "vehicle_m1a1_abrams_static" model you must NOT rename the following files (Xmodelsurfs):
- m1a1_abrams_lod_10
- m1a1_abrams_lod_20
- m1a1_abrams_lod_31
I'll run a test in-game and post updates.
Editor:
edit:
And there you have it, fully functional M1A1 Abrams model in CoD:WaW - the specular map seems to work apart from the red on the tank but I didn't compile reflections.
edit:
Yeah just compile the reflections to get rid of the red stuff.
edit:
The other LOD files must not be renamed if you want the other m1a1 models like the destroyed one. |
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| Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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