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Forum: All Forums : Call of Duty: World at War
Category: CoDWW General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: CoD4 Xmodels to CoD:WaW
jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW General
Posted: Thursday, Oct. 29, 2009 12:13 am
Sevenz writes...
Quote:
i can think off two reasons for your problem:

1. the cod4 and cod5 files have different data structures
2. bug in the format, like with the physics presets (buggy compiler.exe)


Well I managed to fix it and that's what matters to me, it's still a lot of work if you're importing many models but it's better than having to manually import them one by one.
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Schis
General Member
Since: Apr 22, 2004
Posts: 149
Last: Nov 2, 2009
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Level 4
Category: CoDWW General
Posted: Monday, Nov. 2, 2009 12:09 pm
zeroy writes...
Quote:
Some Xmodel dont need the first letter remove, some do. In any case it simple to find out, create a dummy map using the Launcher, add the xmodel in the Zone File and compile. On compile .ff the Linker_pc will output whats missing or not with the filename it is looking for.


A quicker way of checking is just check the model in codww with XmodelExporter.

Just change the filepath to the raw directory in XmodelExporter to codwaw/raw choose your imported model and it will show you what it can and can't find together with the names it is looking for.

Schis
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW General
Posted: Friday, Nov. 6, 2009 09:57 am
I've been working with this for quite a while now and found out a few things:

- Models that also have a transparent texture (like a car with glass) will mess up your .BSP and all lighting in the game.

- Decals / transparant textures will not compile (problems with techniquesets) when you use the "copy/paste" method, the only way to solve this is to manually import the decal to WaW.
This is probably also the reason why glass textures/decals on models will completely mess up your lighting.

- Only one of the mymodel_lod files in /xmodelsurfs has to be renamed (first letter removed) - same story for the /xmodelparts

Zeroy mentioned bad specular maps on some models, I think this is what he means:



Not all models have bad specular maps though.

If you don't know what files you need to import a model to WaW using the copy/paste method do the following:

1. Copy/paste the CoD4 XMODEL file to the CoDWaW XMODEL folder
2. Make a new map and open Radiant
3. In Radiant browse to the CoDWaW XMODEL folder and open your model
4. It will show up as a red box, save the map and compile it (BSP/Fastfile)
5. At the bottom of the compiler log it will show what files are missing, copy these files from CoD4 to the proper CoDWaW folder (it will say what xmodelsurfs/xmodelparts are missing and what names they should have)
6. It will not display all missing files at once but only one file per compile, so you'll have to re-compile several times but considering the map only contains one model the compiling should not take longer than 3 seconds.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW General
Posted: Friday, Nov. 6, 2009 11:48 am
That's a slow way to find out what assets are missing from COD4. Its much quicker to use Regolith's Xmodel Exporter, which you can get from here:

http://www.diegologic.net/CoD/XmodelExporter.htm%23LatestUpdate

Then, all you do is open the xmodel you want, and the program will list every asset associated with that xmodel, right down to the materials needed for it.
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW General
Posted: Friday, Nov. 6, 2009 01:20 pm
DemonSeed writes...
Quote:
That's a slow way to find out what assets are missing from COD4. Its much quicker to use Regolith's Xmodel Exporter, which you can get from here:

http://www.diegologic.net/CoD/XmodelExporter.htm%23LatestUpdate

Then, all you do is open the xmodel you want, and the program will list every asset associated with that xmodel, right down to the materials needed for it.


That program keeps locking up on my PC and it doesn't matter anyway because there's a glitch mentioned before - some xmodelparts/surfs need to have their first letter removed, to find out which files you have to rename check my earlier post.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW General
Posted: Friday, Nov. 6, 2009 01:59 pm
jeannotvb writes...
Quote:
DemonSeed writes...
Quote:
That's a slow way to find out what assets are missing from COD4. Its much quicker to use Regolith's Xmodel Exporter, which you can get from here:

http://www.diegologic.net/CoD/XmodelExporter.htm%23LatestUpdate

Then, all you do is open the xmodel you want, and the program will list every asset associated with that xmodel, right down to the materials needed for it.


That program keeps locking up on my PC and it doesn't matter anyway because there's a glitch mentioned before - some xmodelparts/surfs need to have their first letter removed, to find out which files you have to rename check my earlier post.


Its not the Exporter program that causes the first letter to have to be removed. Try reading the thread again, then you will see its WaW itself that does this.
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
[view latest posts]
Level 6
Im a fan of MODSonair
Category: CoDWW General
Posted: Friday, Nov. 6, 2009 02:20 pm
DemonSeed writes...
Quote:
jeannotvb writes...
Quote:
DemonSeed writes...
Quote:
That's a slow way to find out what assets are missing from COD4. Its much quicker to use Regolith's Xmodel Exporter, which you can get from here:

http://www.diegologic.net/CoD/XmodelExporter.htm%23LatestUpdate

Then, all you do is open the xmodel you want, and the program will list every asset associated with that xmodel, right down to the materials needed for it.


That program keeps locking up on my PC and it doesn't matter anyway because there's a glitch mentioned before - some xmodelparts/surfs need to have their first letter removed, to find out which files you have to rename check my earlier post.


Its not the Exporter program that causes the first letter to have to be removed. Try reading the thread again, then you will see its WaW itself that does this.


I started the thread remember? I know it's not the program that's causing the problem I just explained it wrong in my previous post sorry for that.
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