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Topic: AI Movement isn't working |
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Category: CoD Mapping Posted: Sunday, Oct. 25, 2009 06:45 pm |
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Okay, so I've been trying to make my AI's move for about a year or so now but apparently God doesn't love me and it never works. It's either I start the map (Single Player if you haven't figured it out) and the AI's don't move, or it gives me crap about the "targetname" on my nodes. I used this Tutorial. I downloaded the tutorial map yesterday, and the AI's don't move there either! I've tried doing the pathnode chains and linking them together, and the way in the tutorial. Please help me out here, I've always really wanted to do this. |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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Category: CoD Mapping Posted: Monday, Oct. 26, 2009 04:31 pm |
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techno2sl writes...Quote:
Run the game with "+set g_connectpaths 1" in the target line of your startup icon.
Where's that? As in, where do I put +set g_connectpaths 1? |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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Category: CoD Mapping Posted: Monday, Oct. 26, 2009 07:20 pm |
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Quote: C:\Program Files (x86)\Call of Duty\main\maps>cd ..\..\tools\bin
C:\Program Files (x86)\Call of Duty\Tools\bin>q3map ../../main/maps/testmap
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Call of Duty/\main\UserTextures.pk3 (17 files)
C:/Program Files (x86)/Call of Duty/\main\unfin.pk3 (5 files)
C:/Program Files (x86)/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files (x86)/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files (x86)/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files (x86)/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files (x86)/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/Call of Duty//main
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak1.pk3 (3736 files
)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak0.pk3 (1204 files
)
File Handles:
----------------------
30182 files in pk3 files
Loading map file C:/Program Files (x86)/Call of Duty/Tools/bin/../../main/maps/t
estmap.map
WARNING: No collision map file for misc_model "xmodel/turret_30cal"
WARNING: No collision map file for misc_model "xmodel/vehicle_german_bmw"
WARNING: No collision map file for misc_model "xmodel/turret_flak88"
**********************
******* leaked *******
**********************
8 unique shaders
8 actual shaders
finding triangle windings...
merging into concave windings...
added 0 points for thin polygons (0.0% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
4 tris simplified away (0.8%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
Writing C:/Program Files (x86)/Call of Duty/Tools/bin/../../main/maps/testmap.bs
p
1 seconds elapsed
C:\Program Files (x86)\Call of Duty\Tools\bin>q3map -vis ../../main/maps/testmap
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Call of Duty/\main\UserTextures.pk3 (17 files)
C:/Program Files (x86)/Call of Duty/\main\unfin.pk3 (5 files)
C:/Program Files (x86)/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files (x86)/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files (x86)/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files (x86)/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files (x86)/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/Call of Duty//main
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak1.pk3 (3736 files
)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak0.pk3 (1204 files
)
File Handles:
----------------------
30182 files in pk3 files
reading C:/Program Files (x86)/Call of Duty/Tools/bin/../../main/maps/testmap.bs
p
reading C:/Program Files (x86)/Call of Duty/Tools/bin/../../main/maps/testmap.pr
t
LoadPortals: couldn't read C:/Program Files (x86)/Call of Duty/Tools/bin/../../m
ain/maps/testmap.prt
C:\Program Files (x86)\Call of Duty\Tools\bin>flare -extra -sundiffusesamples 10
-dumpoptions ../../main/maps/testmap
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Call of Duty/\main\UserTextures.pk3 (17 files)
C:/Program Files (x86)/Call of Duty/\main\unfin.pk3 (5 files)
C:/Program Files (x86)/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files (x86)/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files (x86)/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files (x86)/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files (x86)/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files (x86)/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files (x86)/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files (x86)/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files (x86)/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files (x86)/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files (x86)/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files (x86)/Call of Duty//main
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak1.pk3 (3736 files
)
C:/Program Files (x86)/Call of Duty/\main\localized_english_pak0.pk3 (1204 files
)
File Handles:
----------------------
30182 files in pk3 files
models in world bsp: enabled
model shadows: enabled
model alpha shadows: enabled
occluder merging: disabled
area light backsplash: enabled
smooth normals: enabled
visual debugging: disabled
keep visual only polys: disabled
verbose messages: disabled
debug lightmap areas: disabled
debug lightmap bleeding: disabled
poly in solid correction: enabled
diffuse sunlighting: enabled
point-sampled diffuse sun: enabled
single-sample diffuse sun: disabled
lightmap calculation: enabled
extra alpha check: enabled
max alpha pixels: 1024
find leafs for lights: enabled
max polys: 1048576
max vertices: 4194304
max brushes: 262144
max occluders: 0
bsp poly split cost: 8
axis-aligned bsp threshold: 500
point light scale: 7500
linear light scale: 0.000125
light grid scale: 1
overbright scale: 2
one over min intensity: 255
hemicube edge size: 10
surface light step world: 16
surface light step sky: 128
Q3Map_ReadPortalFile: could not open '../../main/maps/testmap.prt'
C:\Program Files (x86)\Call of Duty\Tools\bin>cd ..\..\
C:\Program Files (x86)\Call of Duty>pause
Press any key to continue . . .
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Category: CoD Mapping Posted: Monday, Oct. 26, 2009 09:25 pm |
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Quote: WARNING: No collision map file for misc_model "xmodel/turret_30cal"
WARNING: No collision map file for misc_model "xmodel/vehicle_german_bmw"
WARNING: No collision map file for misc_model "xmodel/turret_flak88"
These were the warnings. The weird part is, I don't have Flak 88s, 30 cals or BMWs in my map. |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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