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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: AI Movement isn't working
techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD Mapping
Posted: Friday, Oct. 30, 2009 08:46 pm
What's the problem with the AI now? Maybe post your scripts.
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Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Friday, Oct. 30, 2009 11:54 pm
I believe 3rd has it working, next time I'm on Xfire I'll ask.
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Sisti
General Member
Since: Aug 15, 2008
Posts: 57
Last: Nov 4, 2009
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Sunday, Nov. 1, 2009 03:15 pm
Alright I'll post my scripts. So what happened was Uzum worked some magic and some how made the BSP, LIN, POLY and all the other good stuff. But, when I tried to open the map, it says Trigger_Friendlychain must target a friendly chain node. I did link the Trigger to the first node though (so what the hell?).

GSC File
Quote:

main()
{
maps\_load::main();

level.player takeallweapons();
level.player giveWeapon("m1garand");
level.player giveWeapon("fraggrenade");
level.player switchToWeapon("m1garand");

}


And the thing where the compile doesn't make any other files happens all the time now.


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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD Mapping
Posted: Sunday, Nov. 1, 2009 06:26 pm
Can't remember too well but I think the friendly chain trigger must be targeted by or to the player (you'll have to experiment).. then the trigger targets the first node.
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Uzumakibro93
General Member
Since: Sep 6, 2009
Posts: 118
Last: Jul 5, 2011
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, Nov. 1, 2009 10:17 pm
As for the compiles, you may just have to save the .map as another name (DO NOT RENAME, OPEN IT IN RADIANT AND RESAVE!) And create a new bat for the map, then move all old files into a folder on your desktop called "old" or "fallback" (just in case, so you don't lose your hard work) and run the new bat for the map with the new mapname, and it should work. Sometimes, the names you choose will not work, for some reason...Just try that. MAKE SURE TO NOT RENAME ANY FILES, MAKE ALL NEW ONES!
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