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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Script redone
S3NiC
General Member
Since: Aug 13, 2009
Posts: 71
Last: Feb 1, 2010
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Oct. 24, 2009 02:10 am
Hey guys i dont know all that much about scripting and i was wondering if this script that i got from http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Elevator_Brushes is to long.

Code:
main()
{
  level.elevDown=true;
  level.elevMove=false;
  switchTOP=getentarray("ups","targetname");
  for(i=0; i<switchTOP.size; i++)
   switchTOP[i] thread elev_think();
}

elev_think()
{
  IdoorLEFT=getent("leftindoor", "targetname");
  IdoorRIGHT=getent("rightindoor", "targetname");
  OdoorTL=getent("topleftdoor", "targetname");
  OdoorTR=getent("toprightdoor", "targetname");
  OdoorBL=getent("bottomleftdoor", "targetname");
  OdoorBR=getent("bottomrightdoor", "targetname");
  thread door_open(IdoorLEFT, IdoorRIGHT, OdoorBL, OdoorBR);
  while(1)
  {
   self waittill ("trigger");
   if(level.elevMove==false)
    {
     level.elevMove=true;
     thread elev_move();
    }
  }
}

elev_move()
{
  etime=5;
  zdirec="z";
  zdist1=440;
  zdist2=-440;
  IdoorLEFT=getent("leftindoor", "targetname");
  IdoorRIGHT=getent("rightindoor", "targetname");
  OdoorTL=getent("topleftdoor", "targetname");
  OdoorTR=getent("toprightdoor", "targetname");
  OdoorBL=getent("bottomleftdoor", "targetname");
  OdoorBR=getent("bottomrightdoor", "targetname");
  Elevator=getent("elevator", "targetname");
  if(level.elevDown==true)
   {
    door_close(IdoorLEFT, IdoorRIGHT, OdoorBL, OdoorBR);
    wait(.1);
    Elevator thread move_func(zdist1, etime, zdirec);
    IdoorLEFT thread move_func(zdist1, etime, zdirec);
    IdoorRIGHT thread move_func(zdist1, etime, zdirec);
    Elevator waittill ("movedone");
    door_open(IdoorLEFT, IdoorRIGHT, OdoorTL, OdoorTR);
    level.elevDown=false;
    level.elevMove=false;
   }
  else
  {
   door_close(IdoorLEFT, IdoorRIGHT, OdoorTL, OdoorTR);
   wait(.1);
   Elevator thread move_func(zdist2, etime, zdirec);
   IdoorLEFT thread move_func(zdist2, etime, zdirec);
   IdoorRIGHT thread move_func(zdist2, etime, zdirec);
   Elevator waittill ("movedone");
   door_open(IdoorLEFT, IdoorRIGHT, OdoorBL, OdoorBR);
   level.elevDown=true;
   level.elevMove=false;
  }
  wait(.1);
}

door_close(leftIN, rightIN, leftOUT, rightOUT)
{
  LDclose=41;
  RDclose=-41;	
  ydirec="x";
  dtime=1.1;
  leftIN thread move_func(LDclose,dtime, ydirec);
  rightIN thread move_func(RDclose,dtime, ydirec);
  wait(1);
  leftOUT thread move_func(LDclose,dtime, ydirec);
  rightOUT thread move_func(RDclose,dtime, ydirec);
  wait(1);
 }

door_open(leftyIN, rightyIN, leftyOUT, rightyOUT)
{
  LDopen=-41;
  RDopen=41;
  ydirec="x";
  dtime=1.1;
  leftyOUT thread move_func(LDopen,dtime, ydirec);
  rightyOUT thread move_func(RDopen,dtime, ydirec);
  wait(1);
  leftyIN thread move_func(LDopen,dtime, ydirec);
  rightyIN thread move_func(RDopen,dtime, ydirec);
 }

move_func(dist,time,direc)
{
  if(direc=="z")
  self movez (dist, time, (time/2), (time/2));
  if(direc=="x")
   self movex (dist, time, (time/2), (time/2));
   self waittill ("movedone");
}


If it is could someone please shorten it for me? Oh yeah and i got the simple elevator to work fine i just want the one with doors. to me the tutorial is badly writen. So if you could help me with that or point me in the right derection.

Thanks,

S3NiC

edited on Oct. 23, 2009 10:10 pm by S3NiC
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