We would like to ask if there are any Public Servers out there that would like to test this map for a week or two. We need to release this map quickly and instead of putting it out there on sites for a large Beta test, we are only going to put it here in hopes there are people who run Public servers and are willing to give it a go. We need an intense test, on gametypes, spawns, placement, likes or dislikes, anything we can get on all aspects. We appreciate your time.
The zip is Password Protected. You will get the link for the map download and zip password in PM.
Please don't share the link or Password with anyone.
Please only download the file once. The link is only valid for 10 downloads. If you have any problems with anything please PM me.
All serious Server Admins or testers please post or PM me if at all interested.
All Testers will be mentioned/praised in the Final ReadMe.
If there is a high demand for people who want to test it, we will UP the download limit.
Thank you in advance!
View the Dev_Readme in the zip for all information.
I've included Some Screenshots.
They may look dark, but the map is not that dark I promise, just my settings. Forgive me for the dark Screenshots.
One Know Bug: AC130 from Extreme mod, flies through skyscraper buildings. (what can I do, the height is pre-defined in the mod)
Map Notes:
- Map uses a custom Ambient track, so the IWD is necessary to play this file.
- The Club tracks are also located in the IWD. (Servers can Edit tracks)
- Tested on Extreme4 and Awe4.
- Map is NOT compatible with Linux Servers, it is over 50mb.
- Supported Gametypes: ( DM, WAR, DOM, SAB, SD, KOTH, CTF, CTFB, HTF )
- Supports Helicopter/Airstrikes
Map Dvars:
scr_apartment_rain 0,1 (turn on/off just the rain)
scr_apartment_ammo 0,1 (turn on/off the ammo pickups)
scr_apartment_club 0,1 (turn on/off club music)
scr_apartment_uniforms 0,1 (change the player models, 1 = Urban, 0 = Desert)
Map OverView:
This is a Downtown City Environment. It has two apartments, one with 4 floors and 8 apartments and the other modeled after the starting apartment in L4D, the Hospital Campaign. Complete with one destructible floor and to destructible walls. If you played the mission you'll know just where they are, there are no hints for them. All doors open, or return with a sound of "locked" or maybe even someone behind the door talking smack at you. The doors also do not have hints to keep the map clean.
You might also notice that a Subway will zoom passed every couple of minutes, one on each of the raised Subway tracks.
There are Many accessible rooftops and a couple hidden apartment rooms. There is also a Gun shop, which is Dvar controlled. In this Beta Version players are allowed to pick up ammo for all the different weapons. The final Version may have weapon pickups, depending on the demand.
There is a Club located on the far end of the Dead end street. Which is also Dvar controlled and is still in Beta Stages. This Pre-Beta allows players to play music from the DJ booth to all the players in the server. The music files are located in the IWD, and Servers can swap out the Default tracks, rename them to the same name and slap in their own favorite tracks to play while Gaming. When a player hits the trigger, it randomly selects 1 of the 4 tracks. Because each player runs the script separately, each song might be different for each player. The only foreseeable problem with this is the size of the IWD. Otherwise it works great.
There are only two other Map Dvars. One that controls the rain (drizzle) and the player models (skins). The map Defaults to Urban player models, but if your mod does not support these Models, then you can change it to Desert by using the Dvar.
You can find more information on all of this in the readme.
Quote:
All DeekCiti Environment Maps have been built for a special Private Server, but some have been released to the public to give back to the community.
Special thanks to Modsonline for all the Mapping and scripting support and all the good people who find their way to the site. We also thank all the sites hosting and distributing the Custom maps, without you, there is nothing.
This will probably be our final map for COD4. I hope it isn't, but you just never know.
The Environments Team:
Decon - Initial Map Layout, Scripting, Environment Building, Ideas and Process, Finalization.
Seko - Item and Gametype Placement, Decals, Loadscreen, Minimap.
Mani - Minor Scripting, Effects, Layout Ideas, Environment Building.
Shae - Scripting, Bug Testing, Minimap, Loadscreen, Minor Environment Building.
Public Released Map List/In order of Build: (Started Mapping in May of 08')
Decon:
Tolbert
Tolbert Winter
Decon/Shae:
Cypress Swamp
DeekCiti Environments:
Citi Suburbs
Cloud Citi
Citi Assault
Citi Farm
Citi Apartments
Please post all tested findings here in this Thread, again, thank you all in Advance!