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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Compile bsp disappears
Slayer2746
General Member
Since: Oct 12, 2006
Posts: 70
Last: Oct 27, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 22, 2009 03:03 pm
Hey I'm kinda new to mapping, I compiled the bsp file but the command prompt disappears after it is done. I finally took a print screen at the end it said "\Activision\Call was unexpected at this time."

I was wondering what might this be? I tried looking around for answers, but couldn't find any.

thanks
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 22, 2009 03:44 pm
You could edit the .bat which compiles you map and add some pauses where you want it to stop.

To do this open the .bat in notepad, start a new line where you want it to stop and type '-pause'
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Slayer2746
General Member
Since: Oct 12, 2006
Posts: 70
Last: Oct 27, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Oct. 22, 2009 04:15 pm
where could I find this .bat file? Also would fix this, or merely avoid it?
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sudswu
General Member
Since: Mar 19, 2008
Posts: 104
Last: Sep 5, 2010
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Sunday, Oct. 25, 2009 02:28 am
\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools/cod4compiletools_compilebsp.bat

make a backup cop of the file first then. add a pause in either/both of these spots as shown in red


@ECHO OFF

:: ###########################################
:: SET UP VARIABLES
:: ###########################################

set bsppath=%~1
set mapsourcepath=%~2
set treepath=%~3
set mapname=%4
set parmBSPOptions=%~5
set parmLightOptions=%~6
set compileBSP=%7
set compileLight=%8
set compilePaths=%9
shift
set compileVIS=%9
shift
set mpmap=%9

if "%parmBSPoptions%" == "-" (
set parmBSPoptions=
)

if "%parmLightOptions%" == "-" (
set parmLightOptions=
)

mkdir "%bsppath%

if "%compileBSP%" == "1" (

echo .
echo .
echo ###########################################
echo COMPILE BSP
echo ###########################################
echo .
echo .

copy "%mapsourcepath%%mapname%.map" "%bsppath%%mapname%.map"
"%treepath%bin\cod4map" -platform pc -loadFrom "%mapsourcepath%%mapname%.map" %parmBSPOptions% "%bsppath%%mapname%"
)
pause
if "%compileLight%" == "1" (

echo .
echo .
echo ###########################################
echo COMPILE LIGHT
echo ###########################################
echo .
echo .

IF EXIST "%mapsourcepath%%mapname%.grid" copy "%mapsourcepath%%mapname%.grid" "%bsppath%%mapname%.grid"
"%treepath%bin\cod4rad" -platform pc %parmLightOptions% "%bsppath%%mapname%"
)

IF EXIST "%bsppath%%mapname%.map" del "%bsppath%%mapname%.map"
IF EXIST "%bsppath%%mapname%.d3dprt" del "%bsppath%%mapname%.d3dprt"
IF EXIST "%bsppath%%mapname%.d3dpoly" del "%bsppath%%mapname%.d3dpoly"
IF EXIST "%bsppath%%mapname%.vclog" del "%bsppath%%mapname%.vclog"
IF EXIST "%bsppath%%mapname%.grid" del "%bsppath%%mapname%.grid"

IF EXIST "%bsppath%%mapname%.lin" move "%bsppath%%mapname%.lin" "%mapsourcepath%%mapname%.lin"
pause
if "%compilePaths%" == "1" (

echo .
echo .
echo ###########################################
echo CONNECTING PATHS
echo ###########################################
echo .
echo .

cd %treepath%
sp_tool.exe +set r_fullscreen 0 +set logfile 2 +set monkeytoy 0 +set com_introplayed 1 +set usefastfile 0 +set g_connectpaths 2 +devmap %mapname%

)

echo .
echo .
echo ###########################################
echo DONE
echo ###########################################
echo .
echo .
pause
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Slayer2746
General Member
Since: Oct 12, 2006
Posts: 70
Last: Oct 27, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Oct. 27, 2009 06:34 pm
Ok thank you, now at the end now it says: cod4 folder -> raw -> maps -> mp -> mp_testmap.d3dpoly
access is denied.

It repeats that 3 times.
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