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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Artillery Hitting Skybox
morphius_z
General Member
Since: Feb 8, 2005
Posts: 7
Last: Mar 25, 2005
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Friday, Mar. 25, 2005 02:12 am
Hi all...
First attempt at a map is almost complete.. I just have a problem with the artillery. You can see the explosions hitting the top of the sky. I have tried the following:

1) Setting the top of the sky box higher - failed
2) Making the skybox non-colliding - worked, but the lighting fails (no more shadows, etc)...

Any thoughts?? Am I going about this wrong perhaps?? Thanks!
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sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Friday, Mar. 25, 2005 02:22 am
lol

Set the height of the skybox above 2048 and it WILL work. Or, if the skybox is non-colliding then make sure you have the -fulldetail switch in the firstline of your batch file, like:

"C:Program FilesCall of DutyuoToolsbinq3map" -v -fulldetail -game uo "C:Program FilesCall of Dutyuomapsmpnodm"


"C:Program FilesCall of DutyuoToolsbinq3map" -vis -v -game uo "C:Program FilesCall of Dutyuomapsmpnodm"


"C:Program FilesCall of DutyuoToolsbinflare" -sundiffusesamples 2 -modelshadow -dumpoptions -game uo "C:Program Filesgameuomapsmpnodm"

pause
That will ensure your flare works w/ non-colliding, why that is I'm not sure... but it does work.

Sear

[devilishgrin]
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morphius_z
General Member
Since: Feb 8, 2005
Posts: 7
Last: Mar 25, 2005
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Friday, Mar. 25, 2005 04:22 am
[evil] Damn non-colliding bastards... :devilishgrin:

I'll try that and let you know.. Thanks again for the help Sear!
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