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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: spawn problem
ushiomi5
General Member
Since: Sep 27, 2009
Posts: 15
Last: Jun 24, 2010
[view latest posts]
Level 1
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Oct. 18, 2009 04:53 am
im currently having "spawning problems" I can run the map but you cant spawn [ohwell] have the ff gsc (all required files i think) and i downloaded zombie example maps with the files changed everything to my map and still didn't work any help?

edited on Oct. 18, 2009 12:54 am by ushiomi5
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EyEControL
General Member
Since: Jun 6, 2008
Posts: 27
Last: Oct 25, 2009
[view latest posts]
Level 2
Category: CoDWW Zombie/Co-Op Mapping
Posted: Sunday, Oct. 18, 2009 11:01 am
whats your zone_source/yourmap.csv look like

That happens when you 4get to make 1 and it makes a generic 4 ya.
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ushiomi5
General Member
Since: Sep 27, 2009
Posts: 15
Last: Jun 24, 2010
[view latest posts]
Level 1
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, Oct. 20, 2009 03:14 am
Code:
ignore,code_post_gfx
ignore,common

// my strings
localize,zombie
localize,mylevel

// for zombie specific assets
// Moved to Mod.ff
//include,zombiemode

// for coop players
include,common_player_us

// for puddle effects,,,
include,water

// shock
material,zombie_electric_shock_overlay

rawfile,clientscripts/nazi_zombie_ver_ex.csc
rawfile,clientscripts/nazi_zombie_ver_ex_amb.csc
rawfile,clientscripts/nazi_zombie_ver_ex_fx.csc
rawfile,maps/nazi_zombie_ver_ex.gsc
rawfile,maps/nazi_zombie_ver_ex_fx.gsc
rawfile,maps/_destructible_opel_blitz.gsc
rawfile,maps/_mgturret.gsc
rawfile,vision/zombie_asylum.vision
rawfile,shock/electrocution.shock

material,watersheeting_color_distort_blur

col_map_sp,maps/nazi_zombie_ver_ex.d3dbsp

sound,common,nazi_zombie_ver_ex,all_sp
sound,generic,nazi_zombie_ver_ex,all_sp
sound,voiceovers,nazi_zombie_ver_ex,all_sp
sound,requests,nazi_zombie_ver_ex,all_sp
sound,character,nazi_zombie_ver_ex,all_sp
sound,projectiles,nazi_zombie_ver_ex,all_sp
sound,nazi_zombie_ver_ex,nazi_zombie_ver_ex,all_sp
sound,physics,nazi_zombie_ver_ex,all_sp
sound,destructibles,nazi_zombie_ver_ex,all_sp
// for all weapon sounds
sound,weapons,audio_test_tuey,all_sp
// SCRIPTED FX
fx,destructibles/fx_dest_fire_car_fade_40
fx,destructibles/fx_dest_fire_car_fade_25
fx,destructibles/fx_dest_fire_lg
fx,destructibles/fx_dest_fire_med
fx,destructibles/fx_dest_fire_sm
fx,env/smoke/fx_smoke_sm_blk_20_fade

fx,misc/fx_zombie_electric_trap
fx,env/electrical/fx_elec_sparking_oneshot
fx,misc/fx_zombie_elec_trail
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_zapper_powerbox_on
fx,misc/fx_zombie_zapper_wall_control_on
fx,misc/fx_zombie_zapper_light_green
fx,misc/fx_zombie_zapper_light_red
fx,misc/fx_zombie_elec_trail_oneshot
fx,env/electrical/fx_elec_wire_spark_dl_oneshot

fx,env/electrical/fx_elec_player_md
fx,env/electrical/fx_elec_player_sm
fx,env/electrical/fx_elec_player_torso
fx,explosions/fx_flamethrower_char_explosion
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
fx,env/electrical/fx_elec_wire_spark_burst

fx,misc/fx_zombie_elec_gen_on
fx,misc/fx_zombie_elec_gen_idle

fx,destructibles/fx_barrelexp
fx,destructibles/fx_barrel_ignite
fx,destructibles/fx_barrel_fire_top
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,misc/fx_zombie_couch_effect
fx,misc/fx_zombie_light_elec_room_on
fx,env/light/fx_glow_hanginglamp

fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud

xanim,ch_dazed_d_death
xanim,ch_dazed_c_death
xanim,ch_dazed_b_death
xanim,ch_dazed_a_death
xanim,ch_dazed_d
xanim,ch_dazed_c
xanim,ch_dazed_b
xanim,ch_dazed_a

xmodel,exploding_barrel_test
xmodel,exploding_barrel_test_d
xmodel,global_explosive_barrel_japanese
xmodel,zombie_teddybear
xmodel,zombie_vending_doubletap_on
xmodel,zombie_vending_jugg_on
xmodel,zombie_vending_revive_on
xmodel,zombie_vending_sleight_on
xmodel,zombie_zapper_power_box_on
xmodel,zombie_zapper_power_box
xmodel,zombie_zapper_cagelight_red
xmodel,zombie_zapper_cagelight_green

xmodel,lights_tinhatlamp_off
xmodel,lights_tinhatlamp_on
xmodel,lights_indlight_on
xmodel,lights_indlight

xmodel,skybox_zombie_asylum

xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player


// Fog and vision,
rawfile,maps/createart/nazi_zombie_ver_ex_art.gsc

// WEAPONS
// regular weapons
weapon,sp/colt
weapon,sp/colt_dirty_harry
weapon,sp/m1garand
weapon,sp/kar98k_scoped_zombie
weapon,sp/kar98k
weapon,sp/fraggrenade
weapon,sp/m2_flamethrower_zombie
weapon,sp/molotov
weapon,sp/napalmblob
weapon,sp/napalmbloblight
weapon,sp/doublebarrel
weapon,sp/m1carbine
weapon,sp/fg42_bipod
weapon,sp/doublebarrel_sawed_grip
weapon,sp/gewehr43
weapon,sp/ptrs41_zombie
weapon,sp/shotgun
weapon,sp/stg44
weapon,sp/thompson
weapon,sp/mp40
weapon,sp/mg42_bipod
weapon,sp/bar
weapon,sp/bar_bipod
weapon,sp/bar_bipod_stand
weapon,sp/bar_bipod_crouch
weapon,sp/bar_bipod_prone

weapon,sp/springfield
weapon,sp/m1garand_gl_zombie
weapon,sp/panzerschrek_zombie
weapon,sp/mk2_frag
weapon,sp/m7_launcher_zombie
weapon,sp/walther
weapon,sp/sw_357
weapon,sp/30cal_bipod
weapon,sp/zombie_colt
weapon,sp/stielhandgranate
weapon,sp/ray_gun

weapon,sp/fg42_bipod_crouch
weapon,sp/fg42_bipod_stand
weapon,sp/fg42_bipod_prone
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/ppsh

weapon,sp/mine_bouncing_betty
weapon,sp/zombie_perk_bottle_doubletap
weapon,sp/zombie_perk_bottle_jugg
weapon,sp/zombie_perk_bottle_revive
weapon,sp/zombie_perk_bottle_sleight

fx,env/electrical/fx_elec_wire_spark_burst_blue
  
weapon,sp/30cal_bipod_crouch
weapon,sp/30cal_bipod_stand
weapon,sp/30cal_bipod_prone
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