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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Help With Menu Mod
S3NiC
General Member
Since: Aug 13, 2009
Posts: 71
Last: Feb 1, 2010
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Oct. 10, 2009 08:45 pm
Ok guys I almost have my menu mod done but i cant figure out why this is happning so vist
This Site For the video

P.S. how do i fix this?

S3NiC
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD4 MP Mapping
Posted: Sunday, Oct. 11, 2009 04:21 pm
fix what?
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S3NiC
General Member
Since: Aug 13, 2009
Posts: 71
Last: Feb 1, 2010
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Oct. 11, 2009 09:10 pm
You didnt see how the words started over? Well I want to know how to make it run all of the words through and then start agian. Also how to make it scroll faster.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Monday, Oct. 12, 2009 02:05 am
i guess there is a width or time limit for the scrolling image

but you could try to change the scrolling formula in ui\bg.inc to fix it
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S3NiC
General Member
Since: Aug 13, 2009
Posts: 71
Last: Feb 1, 2010
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Oct. 12, 2009 08:37 am
Where would you find the folder ui at?
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S3NiC
General Member
Since: Aug 13, 2009
Posts: 71
Last: Feb 1, 2010
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Monday, Oct. 12, 2009 09:37 am
Ok Found the folder :) But what would i change in the script to make it run longer

Code:
#undef FOG_SCROLL_TIME

#define FOG_SCROLL_TIME 60000 //30000

itemDef
{
	style			WINDOW_STYLE_SHADER
	rect			FULLSCREEN_WIDE
	background		"animbg_blur_back"
	visible			when( dvarString( fs_game ) == "" );
	decoration
}

itemDef
{
	style			WINDOW_STYLE_SHADER
	rect			-107 0 1708 480
	exp				rect X((-107) - ((float(milliseconds() % FOG_SCROLL_TIME) / FOG_SCROLL_TIME) * (854)))
	background		"animbg_blur_fogscroll"
	visible			when( dvarString( fs_game ) == "" );
	decoration
}

itemDef
{
	style			WINDOW_STYLE_SHADER
	rect			FULLSCREEN_WIDE
	background		"animbg_blur_front"
	visible			when( dvarString( fs_game ) == "" );
	decoration
}


itemDef
{
	style			WINDOW_STYLE_SHADER
	rect			FULLSCREEN_WIDE
	background		"animbg_blur_back"
	forecolor		0.8 0.8 1 1
	visible			when( dvarString( fs_game ) != "" );
	decoration
}

itemDef
{
	style			WINDOW_STYLE_SHADER
	rect			-107 0 1708 480
	exp				rect X((-107) - ((float(milliseconds() % FOG_SCROLL_TIME) / FOG_SCROLL_TIME) * (854)))
	background		"animbg_blur_fogscroll"
	forecolor		0.8 0.8 1 1
	visible			when( dvarString( fs_game ) != "" );
	decoration
}

itemDef
{
	style			WINDOW_STYLE_SHADER
	rect			FULLSCREEN_WIDE
	background		"animbg_blur_front"
	forecolor		0.8 0.8 1 1
	visible			when( dvarString( fs_game ) != "" );
	decoration
}
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