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DEMON MOD
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Mod Details
===========
Version: 4.0
Author: DemonSeed
Email:
demonseed2009@hotmail.co.uk
Support Site:
http://www.demon-mod.com
This Release
============
The mod has now reached version 4.0, and its 8th release, and I am very pleased to see it getting such a great reception. Please see both “Features and Fixes This Release” further down this file, and “change log 4.0” at foot of this file for more details of additions/fixes this release.
Introduction
============
This is a mod I made based on AWE4 for COD4, and ported over to COD:WaW, with many extensive changes. It was created for my clan "Demon", who have been playing COD for many years. We wanted a mod that went back to the golden days of COD gameplay, but with the benefit of the new graphics. So, we made a mod with weapon loadouts according to team/nationality, and which had the option to remove perks and ranks is we so wished. This would make the emphasis of the game be about the player's skill with his weapon, rather than about little insignificant bonuses like rank or unlock.
However, being aware that not every COD game group shares our clan's dislike of perks and ranks, the Demon Mod has the option to have perks and ranking switched on, and now even has dynamic perks selectable from the quickmessage menu.
Demon Mod now has
5 mod "modes":
1. Oldschool Mode
This is ported straight over from COD4, and is basically a Quake 3 Rocket Arena style gameplay. There are weapon and perk pickups dotted all around the map. Players start with a basic loadout, no perks, and play for the pickups as they fight against their opponents. This is not a gametype – it runs alongside any of the standard or custom gametypes. So, you can still play Capture the Flag, for example, but turn it into a Quake style gametype with this fun game mode.
See oldschool.cfg for all the dvars you need to turn your server into a Quake-style server.
2. Force Weapons Mode
This is a new feature with this release. With this mod mode, players cant choose their classes/weapons – the server admin decides that for them. Loadout can be done either on a per-team basis, or universally, so that both teams get the same loadout. Perks and inventory weapons such as satchel charges or bouncing betties can also be predetermined. So also for the perks.
3. "Classic" COD Mode
This is the mode with weapon loadouts by nationality. It has a fully configurable weapons limiter, so that certain weapons can be allowed, yet limited.
In this mode, you have the option to have no perks, or you can force perks on all players (see classic.cfg for dvars). Also, you can decide whether to have ranks or not (see demon.cfg for dvars).
4. "Rifle Only" Mode
This mode has only the bolt-action rifles, scoped and unscoped. It also has a fully configurable weapons limiter.
In this mode, you have the option to have no perks, or you can force perks on all players (see riflesonly.cfg for dvars). Also, you can decide whether to have ranks or not (see demon.cfg for dvars).
5. "Customslots" Mode
This is what was called "PowerRank" in AWE4, but I changed the name for this mod. It unlocks all weapons and attachments in under 20 seconds, to allow for building a player's customslots. But it also has the power for a server admin to disallow certain items (weapons, perks, attachments, etc), and for these items to remain "locked".
Each mode has its own .CFG file, so please see those seperate config files for the dvars which control each mode.
The modes and execution of each config file are handled at the ver top of demon.cfg, Only one mode dvar should be set to 1 at any time. Also, just below the mode dvar is where the config file for that mode is executed - just remove (if it isnt already) the double comment lines (double forward slash //) from in front
of the execution command.
Example --
Before:
set scr_demon_classicloadout 0
//exec classic.cfg
After:
set scr_demon_classicloadout 1
exec classic.cfg
=============================================================================
NB:
===
Most "stock" dvars can now be set differently for a specific map or gametype. This is because I made code changes to _tweakables.gsc, and made it compatable with what is commonly refered to in the modding world as the "dvardef" method of defining dvars. This has been a standard feature of AWE since its inception back in good ol' COD1 days, and all the big mods use it. I have included a copy of _tweakables.gsc in the .zip file, so you can check if a stock dvar is defined
in this way.
All demon dvars can be set differently for specific gametypes, maps or both together.
=============================================================================
Features and Fixes This Release
=============================
These are the great new features this release:
1. Dynamic Perks
In the latest release of Demon mod I have implemented dynamic perks, which can be changed "on the fly" while ingame from the quickmessage menu.
I introduced this method because, for me, perks are an unfair advantage if you personally don’t have a particular perk, and whereas all the perks can be supposedly "balanced" by one of the others, if you also don’t have that perk, the game can be pretty annoying to the point of frustrating. So, with this method, if your opponent has a perk you can now "balance" it with the flick of a key stroke. Example, suppose your opponent has Martyrdom, if he catches you with the ass nade, if you're quick enough on the key stroke, you can instantly switch to Flak Jacket and save yourself a whole bunch of grief.
For me, this is the perfect solution to the use of perks: it allows them to be used, yet allows you to quickly balance out any so-called "grief" perks such as Marty or Last Stand. In fact, since we've been playing with this feature enabled, I’ve discovered that perks can be quite fun to have, and there is a whole new skill set to be learnt with this dynamic way of accessing them.
Every perk can be individually disabled by the Admins, but if its available, then you can switch back and forth between any of the available perks. The only perks which aren’t applied to you straight away are those that can be "abused" - so for example, the grenade perks or ammo perk (Bandolier) wont be applied until you die and respawn.
For those who choose still not to have any perks, dynamic perks or all perks can be switched off completely.
Some screenshots -
Perk Group 1:
Perk Group 2:
Perk Group 3:
2. OldSchool Mod Mode
This is ported straight over from COD4, and is basically a Quake 3 Rocket Arena style gameplay. There are weapon and perk pickups dotted all around the map. Players start with a basic loadout, no perks, and play for the pickups as they fight against their opponents. This is not a gametype – it runs alongside any of the standard or custom gametypes. So, you can still play Capture the Flag, for example, but turn it into a Quake style gametype with this fun game mode.
See oldschool.cfg for all the dvars you need to turn your server into a Quake-style server. Oldschool works on any map which supports DM or TDM spawns.
Some screenshots of the Perk Pickups:
3. Double Attachments to Scoped Weapons
With the introduction last release of dynamic attachments, the scoped weapons weren’t compatible with this feature, so I enabled both grenade launcher and bayonet attachments for the sniper rifles.
Some screenshots -
Scoped Weapon with Bayonet:
Scoped Weapon with Grenade Launcher:
4. PanzerShrek
As classic Demon mode is loadout by nationality, I thought it odd that the Germans and Japanese both got the US Bazooka, so I fixed that by putting in the Panzershrek for the Axis teams. If a player has the specialty_weapon_bazooka perk (now accessible anytime from the dynamic Perks Group 1 menu), it will be automatically converted into the Panzershrek.
Screenshot:
5. Ferry’s “Realistic” Sniper Shader overlays
The stock shader overlay when iron sighting is pretty average. Ferry has been making quality images since COD2, and the ones he produced for COD:WaW are just superb. If, like me, you’re a sniper guy, you will love this. With very realistic glass effect on the lens of the scope, it even has the added realism of finger prints on the lens.
Sreenshot:
6. Improved Anti-Aircraft tracers
This wasnt quite right in the last release, so I took FX files from COD4 mp_bog map, and now they work perfect.
Screenshot:
7. Server Image Logo (customizable)
Demon mod now has a clan or gaming group image server logo for you to show off to your server's visitors. Just see the enclosed custom_logo_readme.txt file for details of how to change this from the demon logo the mod comes with, to your own custom one.
Screenshot:
Change Log 4.0
============
1. Added dynamic Perks
2. Added Oldschool mod mode
3. Added double attachments to scoped weapons – grenade launcher and bayonets can now be attached
4. Added Panzershrek to weapons
5. Added a server image logo which can be switched to a custom one
6. Added Japanese voiceovers for the quickmessages
6. Added improved anti-aircraft tracer FX
8. Added Ferry’s realistic sniper scope shader overlay
9. Added a dvar whereby binoculars can be disabled
10. Added improved anti-aircraft tracers
11. Added a dvar whereby 3rd Person spectating players can be disabled
12. Added dvar fall damage modifiers
13. Fixed a bug in Weapon Pools whereby inventory items such as the Bazooka or Flamethrower couldn’t be accessed from the DPad keyboard
14. Fixed a bug with the binoculars which meant they could be fired, or where they were disabled after hardpoints
15. Fixed a bug in Forceweapons mode which meant a player could access the class menu
Here is a full list of features:
- Now 5 mod modes - see above for details
- Dynamic Perks – use the quick message menu to change perks on the fly
- Oldschool mod mode – this great COD4 Quake 3 style game mode is now in COD5
- Panzershrek - for Axis team when player has Bazooka perk
- Double attachments of grenade launcher and bayonet for scoped weapons
- Ferry’s realistic sniper shader overlay
- Binoculars - can now be disabled via dvar (see demon.cfg for details)
- Dynamic Attachments – use the quick message menu to make attachments on the fly
- Team Assault Gametype – cross between DOM and WAR gametypes
- Retrieval Gametype – remake of the vCOD classic
- Force Weapons – see above for details
- Weapon Pools – set up weapons to spawn around the map (similar to COD4 Oldschool mode)
- Ambient Anti-Aircraft tracers
- Glass bullet hit screen when shot (bullet holes appear on screen when shot)
- Realism settings – drop weapon on hit, view shift, body fly on explosions
- Airstrike Hardpoint
- Quickmessage sounds taken from COD2, and added to mod
- Welcome Screen (see demon.cfg for server rules dvars)
- Turn Ranking on or off
- Force Perks on all players (all modes)
- Drop Weapons, Grenades & Off-hand Weapons for all modes (fully configurable)
- Regeneration Handling (see healthcentre.cfg for details)
- Spawn Protection (see healthcentre.cfg for details)
- Bloody Screen (see healthcentre.cfg for details)
- First Aid (see healthcentre.cfg for details)
- Drop Glowing Health Packs (see healthcentre.cfg for details)
- Health Bar (see healthcentre.cfg for details)
- Hardpoint Limiter (see hardpoints.cfg for details)
- Message Centre (see demon.cfg for dvars)
- Map Rotation Handling (see demon.cfg for dvars)
- End of Map Vote System (see mapvote.cfg for dvars)
- Ready-Up Period (see demon.cfg for dvars)
- Force AutoAssign (see demon.cfg for dvars)
- Laser Dot (see demon.cfg for dvars)
- Crosshairs & Red Crosshairs Handling (see demon.cfg for dvars)
- Red Enemy Compass Pings (Red hit blips) - this is controlled by dvar (see demon.cfg for details)
- Low Ammo Hint dvar (see demon.cfg for dvars)
- Waypoint Handling - can be turned off for map or compass, or both (see demon.cfg for dvars)
- Hardcore Persistent Minimap (see demon.cfg for dvars)
- SP-to-MP Grenades/Grenades by Nationality
- Turret Control - removes all static turrets from maps (see demon.cfg for dvars)
- Black Screen on death (prevents player seeing position of enemy) (see demon.cfg for dvars)
- Disarm explosives like Bouncing Betties or Satchel charges (see demon.cfg for dvars)
- Ambient Mortars (see demon.cfg for dvars)
- 22 second fuse Smoke Grenades (these really do give you cover, unlike the stock 11 second ones)
- Smaller headicons - the stock ones are massive. These are nice and discreet (includes reduced size spawnpro headicon)
- Anticamper handling, with 7 means of punishment (see demon.cfg for dvars)
- Ambient planes (see demon.cfg for dvars)
Use
====
1. Upload the whole of mp_demon folder inside the .ZIP file to your server's mod directory.
2. Take the config files out of the 'configs' folder and put them next to the IWD and .FF files, or keep the configs inside the 'config' folder and alter the execution commands at the foot of server.cfg file.
3. Upload the .FF and IWD file to your redirect space for client download, and edit the redirect dvars in server.cfg.
4. Edit all the config files how you want them.
5. Make sure that server.cfg is executed from your server start-up command line
Change Log 3.0
============
1. Updated all relevant files altered in the recent 1.5 patch
2. Added ambient tracers
3. Added weapon pools
4. Added a dvar to be able to turn off welcome screen
Change Log 2.5.1
================
1. Fixed a bug whereby some gametypes wouldnt load due to code for playable area not setup for those gametypes.
2. Fixed a bug in perks specialty_fraggrenade and speciality_specialgrenade in customslots mode where no grenades were given, or incorrect number.
3. Added quickmessage sounds from COD2. This has increased the size of the mod.ff file. No Japanese sounds. Sorry.
4. Added Browning 30cal to Marines menu in classic mode.
5. Added a dvar which allows COD5 sound occlusion to be turned off. This allows you to pinpoint the direction of enmy firing much better.
6. Added a dvar which allows spinning baseeffects to be turned off in CTF (will add other gametypes next release).
7. Added bayonets for all bolt action rifles in classic mode.
Change Log 2.5
==============
1. Fixed a bug in the spawnpro timer, which was out by several server frames.
2. Fixed a bug for server message not loading when graceperiod had been set.
3. Fixed a bug whereby the server logo text duplicated itself.
4. Fixed ambient plane sounds, as the reverb caused distortion on many players machines
5. Fixed the ambient plane fly-zone. As it was previously map-based, it often meant the planes couldnt be seen, as CODWaW maps often have large
expanses of unplayable areas. Take mp_shrine for example - the planes were out at sea as the centre of the map is out there. Now, the planes follow a
playable area fly-zone.
6. Added Airstrike Hardpoint
7. Added bullet impact screen
8. Added body fly on explosives impact
9. Added damage view shift, whereby the player view angles get distorted when shot. Its like getting slapped hard in the face!
10. Added realism dvars: drop weapon on hand hit, drop weapon on arm hit, forced to crouch on foot hits. Percentage based dvars
Change Log 2.0
==============
1. Classic mode: The different grenades for each team has now been properly implimented into the mod, so now you get the proper grenade
icons on screen when choosing weapons.
2. Classic mode: shotguns can now be limited differently for each team (i.e. different shotguns for germans, marines, russian and japanese)
3. Ambient planes have been added.
4. Anticamper has been added.
5. Fixed a bug in the pitch-to-velocity of the ambient mortars. Now, they arch down from above instead of falling in a straight line.
Change Log 1.5
==============
1. Force perks were not working properly, now they are for all mod modes
2. Fixed a bug in weapon limiter
3. Added disarm explosives (please see demon.cfg for dvars)
4. Added Ambient Mortars (please see demon.cfg for dvars)
5. Added Black Screen on death (please see demon.cfg for dvars)
Credits
=======
Ferry – for his realistic sniper shader overlays.
Marc aka (Wildcard) - for the basic body-fly code from ACE mod (but I beefed it up as the player didnt fly high enough in my opinion).
DemonSpongeBob - my clan mate for his help making these damn mods!
DemonEvilElf - for his help testing the mods well into the wee small hours of the night
Tally - for unstinting friendship and help over the last 3 years, and particular help understanding the new COD4 engine.
AWE Team (RGN) - for AWE4 and permission to use the AWE4 source code. All rights to AWE source code is reserved by RGN. Their website is
http://www.raidersmerciless.com/index.php
ModWarfare Team – for Binoculars xanim model and shaders, for ReadyUp Period code, health pack models, and other minor utility code snippets and ideas. All rights to their source code is covered by Modder Ethical Public License version 1.0. There website is
http://openwarfaremod.com/owforum/portal.php
Download
=======
Please download from the following link:
DOWNLOAD