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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Last minute Compile Errors for BETA
IWRevolver
General Member
Since: Jul 11, 2007
Posts: 191
Last: Oct 1, 2012
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Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 06:23 am
ERROR: Could not open 'maps/mp/mp_ol_toujane_fx.gsc'
failed loading 'maps/mp/mp_ol_toujane_fx.gsc' of type 'rawfile' found in source file '../zone_source/mp_ol_toujane.csv'
ERROR: alias typewriter in common.csv had zero variants
ERROR: alias ui_pulse_text_type in common.csv had zero variants
ERROR: alias ui_pulse_text_delete in common.csv had zero variants
ERROR: alias player_pain_small in common.csv had zero variants
ERROR: alias sprint_gasp in common.csv had zero variants
ERROR: alias breathing_hurt in common.csv had zero variants
ERROR: alias breathing_heartbeat in common.csv had zero variants
ERROR: alias breathing_hurt_start in common.csv had zero variants
ERROR: alias player_hit_while_ads in common.csv had zero variants
ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
ERROR: Could not open '../zone_source/mptypes_pacific.csv.csv'

Can anyone help me out!
Thanks guys!
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 01:21 pm
Did you add the correct zonefiles?
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IWRevolver
General Member
Since: Jul 11, 2007
Posts: 191
Last: Oct 1, 2012
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 03:09 pm
sure did! Its weird because also setting up the dogs, and for some reason ill get a bad node- node in solid error, but i fixed it and even started over definietly making sure no node was in a solid and the same error with the same xy points comes up- almost as if its not updateding the map when it compiles- however when i test the map everything is there, just on the error list it still shows
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IWRevolver
General Member
Since: Jul 11, 2007
Posts: 191
Last: Oct 1, 2012
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 03:14 pm
ive never had a missingassets file for this map in my main- how do i fix that as well- i do have the gsc and cvs file all set
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cornrow_wallace
General Member
Since: Apr 16, 2005
Posts: 242
Last: Feb 27, 2011
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 03:38 pm
It looks like missing sound files. When you add ## to the end of a file name in the soundalies, it implies there are multiple versions of this sound. For example:

amb_crow,,SFX/amb/animals/raven_##,!wii,0.25,0.3,0.95,1.05,50,300,500,,,,,ambience,50,3d,,,looping,,,curve2,,,pitch,,,curve2,,,,,,,,,0.25,,,,,,

This line implies there is at least raven_00.wav and raven_01.wav, possibly more. When you see "zero variants" in the console log, it means your soundalias has such entries without the sounds it's looking for. So in short, you're missing sounds.
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IWRevolver
General Member
Since: Jul 11, 2007
Posts: 191
Last: Oct 1, 2012
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 06:33 pm
so how do i fix this how do i get the sounds
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW MP Mapping
Posted: Sunday, Oct. 4, 2009 07:02 pm
[OUTLAW]DrUmBuM writes...
Quote:
so how do i fix this how do i get the sounds


First you can manually unzip all the stock sounds by opening each of the .iwd in root/main/

Place the sound folder in /raw/

After this you can get more sounds HERE (>790MB!)
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