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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Search&destroy
Watcher
General Member
Since: Jul 16, 2004
Posts: 38
Last: Jul 11, 2005
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Monday, Mar. 21, 2005 08:05 am
hey guys. when you go to plant them bomb there is the veichle that youre supposed to blow up and theone that comes when its blown up there already. anyone know why this happens??
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HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
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Level 6
Category: CoD Mapping
Posted: Monday, Mar. 21, 2005 08:25 am
check your entries i think you've mixed up some key's/values

check if you have made the destroyed vehicle and the undestroyed one script_models.

and enter these for the destroyed one:

script_gameobjectname: bombzone
script_exploder: 1 or 2 (depends if its is the A=1 or B=2 bomb)
model: (here the xmodel you want)
targetname: exploder

the same for the undestroyed except :

targetname: exploder
you don't have to enter these in the undestroyed vehicle
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Watcher
General Member
Since: Jul 16, 2004
Posts: 38
Last: Jul 11, 2005
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Level 2
Category: CoD Mapping
Posted: Monday, Mar. 21, 2005 01:21 pm
ok thnx for that ill have a check and ill see whats the problem
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