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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Strange texture coordinates for Xmodel import
COD4GRC
General Member
Since: Aug 12, 2007
Posts: 44
Last: Jan 30, 2010
[view latest posts]
Level 2
Category: CoD2 SP Mapping
Posted: Tuesday, Sep. 29, 2009 08:43 pm
Hi everyone,

For the upcoming SP mod "Confidential" I tried to import a Douglas C47 plane into COD2.

After importing the C47 into 3ds Max, I changed the model a bit and textured it with a temporary rainbow skin;


The skin contains the UVW mapping wireframe, which makes a render look like this:


I exported it to OBJ with the following settings:


According to the instructions on this website:
http://wiki.modsrepository.com/index.php/Call_of_Duty_4:_Models_imports

I converted the OBJ to a xmodel_export and created the material and xmodel in the Asset Manager;



Despite the error "10 degenerate tris discarded", the export works well and the xmodel can be used in Radiant & game.

The only problem is that the texture coordinates don't seem to be right. only a part of the rainbow texture (blue) is used + some wires of the rendered wireframe.


Does anyone recognize this texture problem (or the degenerate planes error) and knows how to solve it?

PS: Video of the plane will be available here

PS2: I also tried to export the model with Maya, but the program wasn't able to load the COD2 plugins

PS3: Played a bit with the Blender import/export, but I'm not very familiar with the program. Going to figure that out now. :)
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MODSonline.com Forums : Call of Duty 2 : CoD2 SP Mapping

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