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Topic: Server Script compile Error. Bad Syntax (see console for details) |
| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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| *UWS*ThisGuy |
General Member Since: Jul 31, 2008 Posts: 215 Last: Jan 8, 2012 [view latest posts] |
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| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Sunday, Sep. 27, 2009 02:57 pm |
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thanks for the reply. I did it, but its not working :( I didn't update the zone file, b/c i couldnt find the button to do that. (im using the launcher)
this is how my zone files looks like:
ignore,code_post_gfx_mp
ignore,common_mp
col_map_mp,maps/mp/mp_beuvron.d3dbsp
rawfile,maps/mp/mp_beuvron.gsc
rawfile,maps/mp/mp_beuvron_fx.gsc
sound,common,mp_beuvron,all_mp
sound,generic,mp_beuvron,all_mp
sound,voiceovers,mp_beuvron,all_mp
sound,multiplayer,mp_beuvron,all_mp
stringtable,mp/mapstable.csv
* Marines
char_usa_raider_player_rifle
char_usa_raider_player_cqb
char_usa_raider_player_assault
char_usa_raider_player_lmg
char_usa_raider_player_smg
* Japanese
char_jap_impinf_player_rifle
char_jap_impinf_player_cqb
char_jap_impinf_player_assault
char_jap_impinf_player_lmg
char_jap_impinf_player_smg
* Russians
rifle
cqb
assault
lmg
smg
* Germans
rifle
cqb
assault
lmg
smg
Im sure i didnt something wrong :(
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| *UWS*ThisGuy |
General Member Since: Jul 31, 2008 Posts: 215 Last: Jan 8, 2012 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Sunday, Sep. 27, 2009 03:01 pm |
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Take those out and add this to your zone file.
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
These are the files that launcher creates in your zone file when the create map button is used.
Hope this helps. |
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| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Sunday, Sep. 27, 2009 05:19 pm |
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MartinR writes...Quote: aaah thank you very very much!!!!
So how can I set up americans vs. germans? just change jap to ger??
For Marines vs Germans, first remove all other character files as you might duplicate them.
Then add these files to your zone source CSV file:
Quote: mptype,mptype_usa_raider_rifle
mptype,mptype_usa_raider_lmg
mptype,mptype_usa_raider_assault
mptype,mptype_usa_raider_cqb
mptype,mptype_usa_raider_smg
mptype,mptype_usa_raider_cqb
mptype,mptype_ger_hnrgrd_rifle
mptype,mptype_ger_hnrgrd_lmg
mptype,mptype_ger_hnrgrd_assault
mptype,mptype_ger_hnrgrd_cqb
mptype,mptype_ger_hnrgrd_smg
mptype,mptype_ger_hnrgrd_lmg
Then, in your level script GSC file, add the teams:
Quote: game["allies"] = "marines";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "german";
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| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Sunday, Sep. 27, 2009 07:30 pm |
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thanks alot for your reply!!!
I did what you said but its not realy working :(
1st. the gun sticks into the head again :(
2nd. When I join the game, I can choose between marines and japanese. when i click japanese i get the pic of the wehrmacht. when i push TAB it sais japanese :(
I'm sure i just made a stupid mistake, lol
here is my csv file:
Quote: ignore,code_post_gfx_mp
ignore,common_mp
col_map_mp,maps/mp/mp_beuvron.d3dbsp
rawfile,maps/mp/mp_beuvron.gsc
rawfile,maps/mp/mp_beuvron_fx.gsc
sound,common,mp_beuvron,all_mp
sound,generic,mp_beuvron,all_mp
sound,voiceovers,mp_beuvron,all_mp
sound,multiplayer,mp_beuvron,all_mp
stringtable,mp/mapstable.csv
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_ger_hnrgrd_player_smg
character,char_ger_hnrgrd_player_rifle
character,char_ger_hnrgrd_player_lmg
character,char_ger_hnrgrd_player_cqb
character,char_ger_hnrgrd_player_assault
and here is my gsc file:
Quote: main()
{
//maps\mp\mp_yourmapname_fx::main();
maps\mp\_load::main();
//maps\mp\_compass::setupMiniMap("compass_map_mp_yourmapname");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "german";
}
I hope you can help me. Thanks!
edited on Sep. 27, 2009 03:42 pm by MartinR
EDIT: But the marines dont have this gun in the head issue o.O |
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| Xylozi |
General Member Since: Jul 12, 2008 Posts: 218 Last: Mar 1, 2012 [view latest posts] |
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| mr_sly |
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General Member Since: Apr 10, 2007 Posts: 138 Last: May 29, 2015 [view latest posts] |
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| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Sep. 28, 2009 03:40 pm |
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thanks for you replies.!!
i think i got a wron mapstable file. it looks like that:
Quote: # Map Data Table,,,,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10
maxnum_map,1,,,,,,,,,
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#mapoverlay,#map size description,#vehicles,#splitscreen
mp_campdavid,german,german,CUSTOM_CAMPDAVID,loadscreen_mp_campdavid,0,CUSTOM_DESC_MAP_CAMPDAVID,compass_overlay_map_airfield,MEDIUM,NO,NO
jeez. imma noob :S |
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