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Topic: Server Script compile Error. Bad Syntax (see console for details) |
| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Sep. 28, 2009 04:10 pm |
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You have german for the allies models:
Quote: # Map Data Table,,,,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10
maxnum_map,1,,,,,,,,,
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#mapoverlay,#map size description,#vehicles,#splitscreen
mp_campdavid,pacific,german,CUSTOM_CAMPDAVID,loadscreen_mp_campdavid,0,CUSTOM_DESC_MAP_CAMPDAVID,compass_overlay_map_airfield,MEDIUM,NO,NO
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| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Sep. 29, 2009 02:32 pm |
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heya! sorry that i couldnt reply yesterday, but i had some trouble at work <.<
anyways I think I did it wrong again. its still not working >.< man thats kind of painfull now....
my map name is mp_beuvron
this is how my mapstable.csv looks like, after i tried to change it.
Quote: # Map Data Table,,,,,,,,,,
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10
maxnum_map,1,,,,,,,,,
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#mapoverlay,#map size description,#vehicles,#splitscreen
mp_beuvron,pacific,marines,german,german,CUSTOM_BEUVRON,loadscreen_mp_beuvron,0,CUSTOM_DESC_MAP_beuvron,compass_overlay_map_airfield,SMALL,NO,NO/quote] |
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| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Sep. 29, 2009 02:42 pm |
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You have 2 character sets:
Quote: mp_beuvron,pacific,marines,german,german
What you need is one set:
Quote: mp_beuvron,pacific,german, |
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| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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| Xylozi |
General Member Since: Jul 12, 2008 Posts: 218 Last: Mar 1, 2012 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Sep. 29, 2009 11:08 pm |
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This one should work:
Quote: # Map Data Table,,,,,,,,,, a0,b1,c2,d3,e4,f5,g6,h7,i8,j9,k10 maxnum_map,1,,,,,,,,,
#mapname,#allies characters,#axis characters,#mapname,#mapimage,#index,#description,#mapoverlay,#map size description,#vehicles,#splitscreen mp_beuvron,pacific,german,Beuvron,loadscreen_mp_beuvron,0,Beuvron,compass_overlay_map_airfield,MEDIUM,NO,NO
Copy and paste this into a text editor, then save it in this directory:
Yourdrive:\Program Files\Activision\Call of Duty - World at War\raw\mp\
File name should be mapstable.csv
Then, in your mp_beuvron.csv, add these lines:
Quote: stringtable,mp/mapstable.csv
material,compass_overlay_map_blank
include,mptypes_germanmarines
edited on Sep. 29, 2009 07:09 pm by Xylozi |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Wednesday, Sep. 30, 2009 03:48 pm |
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Xylozi writes...
Then, in your mp_beuvron.csv, add these lines:
Quote: stringtable,mp/mapstable.csv
material,compass_overlay_map_blank
include,mptypes_germanmarines
Careful you are going to confuse MartinR even more now, its not this line he should inlcude:
Quote:
include,mptypes_germanmarines
but this instead (as he was given this previously).
Quote:
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_ger_hnrgrd_player_smg
character,char_ger_hnrgrd_player_rifle
character,char_ger_hnrgrd_player_lmg
character,char_ger_hnrgrd_player_cqb
character,char_ger_hnrgrd_player_assault
![[thumbs_up]](images/BBCode/smilies/thumbs_up.gif) |
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| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Thursday, Oct. 1, 2009 05:14 pm |
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MartinR writes...Quote: I went a little bit throught the map now and had to notice, that i can walk through SOME objects. I can walk through the broken tractor, but i cant walk throught the regular tractor., i can walk through some trees, i can also walk throught the wood fence. I cant walk through the iron fence. there are some more objectives. what is it? can you please help me again?? thanks, Martin :]
Basically not all Models in the rawfiles are "clipped". The folder containing the "clipped" models is here: /raw/collmaps/
You can download more collmaps and learn how to make them yourself on this site |
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| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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| MartinR |
General Member Since: Sep 27, 2009 Posts: 22 Last: Oct 11, 2009 [view latest posts] |
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