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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: My compile log...
Bubba-E
General Member
Since: Oct 24, 2004
Posts: 96
Last: Apr 19, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Friday, Mar. 18, 2005 08:55 pm
Okay, so I looks to me like I have a lot of problems. Can someone point them all out to me and how to fix them please?

This is the normal thing.

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps\mp\CoDmap"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51560 files in pk3 files
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.map
WARNING: Couldn't find image for shader textures/notexture
WARNING: Couldn't find image for shader textures/sky/mp_carentan
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: No collision map file for script_vehicle "vehicle_panzeriv" file: "coll
maps/vehicle_panzeriv.map"
WARNING: entity 0 brush 4526: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4524: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4523: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4506: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4495: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4493: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4492: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4491: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4484: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4480: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4477: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4476: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4466: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4465: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4460: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4458: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4457: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4456: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4452: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4447: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4442: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4440: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4438: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4435: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4424: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4423: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4415: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4414: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4408: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4407: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4400: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4397: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4392: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4387: tris with 2+ major axes; bad lighting likely
WARNING: node without a volume
node has 2 tiny portals
node reference point 2206.31 613.32 8.00
WARNING: node without a volume
node has 2 tiny portals
node reference point 2206.31 613.32 8.00
writing C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.prt
39 unique shaders
100 actual shaders
finding triangle windings...
merging into concave windings...
added 2306 points for thin polygons (2.4% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
4 self-tjunctions fixed
109 degenerate tris removed
simplifying triangles...
2675 tris simplified away (3.8%)
emitting triangles...
698 vertices couldn't be merged because the textures point different ways
Writing C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.bsp
156 seconds elapsed

C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\CoDmap"

Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51560 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.bsp
reading C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.prt
9423 portalclusters
33388 numportals
35322 numfaces
66776 active portals
0 hint portals
visdatasize:11156840
MAX_MAP_VISIBILITY (3145728) exceeded


C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .


-------------------------------------------------------------------


And here is the Flare thing.


C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -game uo "C:\Program Files\Call of Duty\uo\maps\mp\CoDmap"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51560 files in pk3 files
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.map
WARNING: Couldn't find image for shader textures/notexture
WARNING: Couldn't find image for shader textures/sky/mp_carentan
WARNING: Couldn't find image for shader textures/common/clip_nosight_rock
WARNING: No collision map file for script_vehicle "vehicle_panzeriv" file: "coll
maps/vehicle_panzeriv.map"
WARNING: entity 0 brush 4526: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4524: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4523: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4506: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4495: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4493: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4492: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4491: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4484: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4480: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4477: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4476: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4466: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4465: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4460: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4458: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4457: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4456: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4452: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4447: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4442: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4440: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4438: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4435: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4424: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4423: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4415: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4414: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4408: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4407: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4400: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4397: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4392: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4387: tris with 2+ major axes; bad lighting likely
WARNING: node without a volume
node has 2 tiny portals
node reference point 2206.31 613.32 8.00
WARNING: node without a volume
node has 2 tiny portals
node reference point 2206.31 613.32 8.00
writing C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.prt
39 unique shaders
100 actual shaders
finding triangle windings...
merging into concave windings...
added 2306 points for thin polygons (2.4% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
4 self-tjunctions fixed
109 degenerate tris removed
simplifying triangles...
2675 tris simplified away (3.8%)
emitting triangles...
698 vertices couldn't be merged because the textures point different ways
Writing C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.bsp
156 seconds elapsed

C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\CoDmap"

Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51560 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.bsp
reading C:\Program Files\Call of Duty\uo\maps\mp\CoDmap.prt
9423 portalclusters
33388 numportals
35322 numfaces
66776 active portals
0 hint portals
visdatasize:11156840
MAX_MAP_VISIBILITY (3145728) exceeded


C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .
Share |
={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Friday, Mar. 18, 2005 09:27 pm
MAX_MAP_VISIBILITY_EXCEEDED = Use more detail brushes. Most of these errors are found in the Common Mapping Errors section of the site.
Share |
Bubba-E
General Member
Since: Oct 24, 2004
Posts: 96
Last: Apr 19, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Friday, Mar. 18, 2005 10:50 pm
In the common mapping errors thing...

"You can normally correct this problem by making some, or a lot of you’re brushes detail (but don’t make any brushes that form any part of you’re outer hull detail)"

What is the "outer hull"?
Share |
sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Friday, Mar. 18, 2005 11:10 pm
Don't make your skybox, or and brushes that you are using in conjuction w/ portals, detail.

[devilishgrin]
Share |
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