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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, supersword, playername, novemberdobby
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Author Topic: Flyover planes in CoD4?
miregrobar
General Member
Since: Mar 27, 2007
Posts: 28
Last: Mar 15, 2010
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Sep. 14, 2009 12:02 pm
Flying planes in CoD4?
Is there any tutorial how to do this with mig29 or other plane in CoD4

I try this one from waw to modify and i got error [banghead]undefined

http://www.codutility.com/index.php?file=Forum&page=viewtopic&forum_id=34&thread_id=58

Btw i am not so good in scripting.I have custom model of Boing 747 and i want to add flyovers on my map Airport
http://www.youtube.com/watch?v=qDHPdIB6rhc

And i want to add dvar to make this feature ON/OFF [rocking]undefined
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kals
General Member
Since: Oct 11, 2005
Posts: 281
Last: Aug 10, 2012
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Monday, Sep. 14, 2009 02:00 pm
Try this tut..
http://www.modsonline.com/Tutorials-read-200.html

Should work fine..
[drink]
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DeekCiti
General Member
Since: Mar 12, 2008
Posts: 1239
Last: May 12, 2013
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Monday, Sep. 14, 2009 03:13 pm
The map looks great... Nice work! [thumbs_up]

For your destructible walls though, you should really add an FX to play when the wall is deleted, otherwise it looks a little tacky.





The link kals posted should work great for your Flyovers..

To add it in Dvar just add the code to your "mp_mymap.gsc"

Something like this.

Code:
	if ( getdvar( "scr_aero_flyover" ) == "" )
	{
		setdvar( "scr_aero_flyover", "1" );
	}
	if ( getdvar( "scr_aero_flyover" ) == "1" )
	{
		maps\mp\mp_mymapname_flyover::main();
	}


if ( getdvar( "scr_aero_flyover" ) == "" ) If the dvar equals nothing, let's set it to something.
{
setdvar( "scr_aero_flyover", "1" ); Setting it to default Value of 1
}
if ( getdvar( "scr_aero_flyover" ) == "1" ) If it equals 1 then do the following.
{
maps\mp\mp_mymapname_flyover::main(); Let's run this script that makes the plane fly.
}


Make sure that in your Dvar here, is the only place the Flyover script is threaded. Important.

So if the Dvar equals anything other than 1, it doesn't do anything. The Flyover script never runs. Just tell your audience that (1=on and 0=off) Make it simple.

Also, edit "scr_aero_flyover" to whatever you want. Just remember that the more unique the better. Also remember that server Admins might have to type it in console manually during game, so make it simple and easy to spell.
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FattalError
General Member
Since: May 4, 2009
Posts: 26
Last: Feb 16, 2011
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Monday, Sep. 14, 2009 03:17 pm
I don't know, if is this error during running map. But you try convert asset of Mig (Run asset_manager -> Open vehicle setting -> select Mig29 -> PC Convert - > Current asset only; it maybe help you).
Flying Boeing is possible with move script_model. Use function "moveto" and in same time play sound of flying airplane, or create custem vehicle (harder way - you must create new vehicle in asset manager and edit, or create any .gsc files)
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1055
Last: Dec 7, 2012
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Tuesday, Sep. 15, 2009 04:49 am
FattalError writes...
Quote:
I don't know, if is this error during running map. But you try convert asset of Mig (Run asset_manager -> Open vehicle setting -> select Mig29 -> PC Convert - > Current asset only; it maybe help you).


This definetly wont help, its for SP and has nothing to do with what the mapper is tryin gto do. Problem is solved anyhow AFAIK.
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