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Forum: All Forums : Call of Duty 4
Category: CoD4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Where are all these sounds?
pinedsman
General Member
Since: Feb 27, 2007
Posts: 85
Last: Nov 28, 2012
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Level 3
Category: CoD4 Scripting
Posted: Monday, Sep. 14, 2009 01:57 am
Does anyone know why there are a bunch of soundaliases defined in common.csv that point to sounds that are missing? It's really bugging me because I want to use all these sounds from the game.

Some examples are:
Code:

killhouse_buzzer,,cobra/weap_hellfire_lock.wav,0.68,0.68,na,,,360,6000,auto,,,,,training_level,,,,,,,,,,,,,
rappel_liftrope_clipin_plr,,foley/scn_rappel_liftrope_clickin1.wav,0.92,0.97,na,1,1,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
rappel_pushoff_initial_plr,1,foley/scn_rappel_pushoff1.wav,0.92,0.97,na,0.95,1.05,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
rappel_pushoff_initial_plr,2,foley/scn_rappel_pushoff2.wav,0.92,0.97,na,0.95,1.05,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
rappel_pushoff_repeat_plr,1,foley/scn_rappel_pushoff1.wav,0.92,0.97,na,0.95,1.05,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
rappel_pushoff_repeat_plr,2,foley/scn_rappel_pushoff2.wav,0.92,0.97,na,0.95,1.05,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,
rappel_clipout_plr,,foley/scn_rappel_clipout1.wav,0.92,0.97,na,1,1,50,5000,local,,,,,launchfacility_a blackout sniperescape,,,,


Where _are_ these sound files???
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18Rabbit
General Member
Since: Apr 12, 2009
Posts: 196
Last: Jul 11, 2010
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Level 4
Category: CoD4 Scripting
Posted: Monday, Sep. 14, 2009 08:54 am
Best guess is in an .iwd or on the disk since they are singleplayer sounds.

18 Rabbit
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoD4 Scripting
Posted: Monday, Sep. 14, 2009 09:41 am
Not all the sound files are in IWD files. Many of these are compiled into the game's stock fastfiles which are in the zone folder. They can be decompiled but it is very tricky to do it.
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoD4 Scripting
Posted: Monday, Sep. 14, 2009 10:33 am
pinedsman writes...
Quote:
Does anyone know why there are a bunch of soundaliases defined in common.csv that point to sounds that are missing? It's really bugging me because I want to use all these sounds from the game.


As these are SP sounds i believe you could try to compile them and see if it works as they could already be in one of the stock .ff files.

A Fastfile decompiler exist for COD5 Sounds, not sure if it would work for COD4, check HERE
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD4 Scripting
Posted: Monday, Sep. 14, 2009 11:04 am
no, it doesn't work for CoD4 'cause both games have different sound engines and varry in the fastfile structure. the major problem is that the soundfile headers are missing cod4 fastfiles and it's hard to recover them.
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pinedsman
General Member
Since: Feb 27, 2007
Posts: 85
Last: Nov 28, 2012
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Level 3
Category: CoD4 Scripting
Posted: Monday, Sep. 14, 2009 06:34 pm
If the sound files are compiled into the fastfiles, does that mean there's no way to access them? They are definitely not in the .iwd files, because I've looked there. Also, if the sounds are compiled into the fastfiles, is there a way for modders to compile sounds into fastfiles? That way, we don't have to create .iwd files and go through the hassle of v1.7 not reading them.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoD4 Scripting
Posted: Monday, Sep. 14, 2009 06:46 pm
pinedsman writes...
Quote:
If the sound files are compiled into the fastfiles, does that mean there's no way to access them? They are definitely not in the .iwd files, because I've looked there. Also, if the sounds are compiled into the fastfiles, is there a way for modders to compile sounds into fastfiles? That way, we don't have to create .iwd files and go through the hassle of v1.7 not reading them.


I think you will find that if you take the time to read the 3 replies you've had, we say the sound files can be decompiled but its tricky.

You can compile sounds into fastfile. Make sure they are 16bit .WAV files, and create a soundalias for them. Then, include the soundalias in your zone CSV file:

Quote:
sound,yoursoundaliasname,,all_mp


As for doing away with an IWD file completely, you couldnt do that - both the minimap and loadscreens require it.
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pinedsman
General Member
Since: Feb 27, 2007
Posts: 85
Last: Nov 28, 2012
[view latest posts]
Level 3
Category: CoD4 Scripting
Posted: Monday, Sep. 14, 2009 10:08 pm
I meant a way to access them that does not involve decompiling, as i would assume that's illegal and/or frowned upon.
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