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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: editting the grenade launcher
fetz
General Member
Since: Aug 16, 2006
Posts: 10
Last: Sep 15, 2009
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Level 0
Category: CoDWW Scripting
Posted: Sunday, Sep. 13, 2009 12:57 pm
does anyone have an idea how to edit the the loadtime for the launcher?
the rifle+gl weapon files are very similar to the rifle file with no gl. so far i have editted/tested these settings with no luck. these settings all seem to affect the gun action and not the gl action.
reloadTime\2\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.65\reloadStartAddTime\0\rechamberTime\0.87\rechamberBoltTime\0.35\
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Sunday, Sep. 13, 2009 01:07 pm
in gl_[weaponname]_mp (which is the AltWeapon file), edit firstRaiseTime.

Be Advised: if you make any edits to weapon files, you may find one or more of the following:

1. The hide tags might not work anymore, and you may get bayonets showing. Just add a tag_bayonet to the hideTags entry (you can have more than 1 listed in this entry just leave a space between each).

2. The reload and rechamber sounds might not work on the primary AltWeapon. I would explain how to fix this, but you need a file (occulsion_map.csv) which has not been provided in the tools to do that. Once I get my next release of my own mod (Demon) out, I will release my own decompiled csv for everyone.
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW Scripting
Posted: Sunday, Sep. 13, 2009 10:20 pm
DemonSeed writes...
Quote:

Be Advised: if you make any edits to weapon files, you may find one or more of the following:

1. The hide tags might not work anymore, and you may get bayonets showing.
2. The reload and rechamber sounds might not work on the primary AltWeapon.


I've been editing / adding weapon files like there's no tomorrow and never encountered any of these behaviours, looks more like broken local install to me [eek]

As for the OP, why not use the tools provided, Asset Manager in this case? We also have the Weaponsettings_mp.gdt to edit stock ones provided with modtools. Here are the State Timers, it all depends on what you mean by "loadtime":


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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Sunday, Sep. 13, 2009 10:28 pm
zeroy writes...
Quote:
DemonSeed writes...
Quote:

Be Advised: if you make any edits to weapon files, you may find one or more of the following:

1. The hide tags might not work anymore, and you may get bayonets showing.
2. The reload and rechamber sounds might not work on the primary AltWeapon.


I've been editing / adding weapon files like there's no tomorrow and never encountered any of these behaviours, looks more like broken local install to me [eek]


I didnt say it had happened to me. I said it "may" happen. I too have modded the weapons files till like there is no tommrow and had no trouble, but I have read a few posts that have said they have had problems. So, I noted it.

*Edit - POST EDITED AS PER FORUM RULES

edited on Sep. 13, 2009 06:50 pm by Welshy
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW Scripting
Posted: Sunday, Sep. 13, 2009 10:45 pm
Can a Mod/Admin remove that post up there ^^ ? Its off topic and a flame-bait.

edited on Sep. 13, 2009 06:49 pm by Welshy
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Welshy
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Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Level 8
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Im a HOST of MODSonair
Category: CoDWW Scripting
Posted: Sunday, Sep. 13, 2009 10:52 pm
Please Return to the topic at hand, That being how to edit the grenade launchers load time.
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fetz
General Member
Since: Aug 16, 2006
Posts: 10
Last: Sep 15, 2009
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Level 0
Category: CoDWW Scripting
Posted: Monday, Sep. 14, 2009 12:42 am
thx for the response :)

after changing firstRaiseTime to 4 ther was no change in the loading. any other ideas?

edited on Sep. 13, 2009 08:43 pm by fetz

with the bullets, the loading time is different for drawing gun, non empty clip, and empty clip. i wonder if the gl also has 2 settings for drawing the gl and reloading the 2nd nade. thanks again
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Monday, Sep. 14, 2009 01:00 am
fetz writes...
Quote:
thx for the response :)

after changing firstRaiseTime to 4 ther was no change in the loading. any other ideas?

edited on Sep. 13, 2009 08:43 pm by fetz

with the bullets, the loading time is different for drawing gun, non empty clip, and empty clip. i wonder if the gl also has 2 settings for drawing the gl and reloading the 2nd nade. thanks again


Is it the reload time you are trying to adjust? Or the first time you press the DPAD button to chamber the rifle grenade?

Either way, I think you will find you can speed things up with a weapon file edit, but not slow them down.
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fetz
General Member
Since: Aug 16, 2006
Posts: 10
Last: Sep 15, 2009
[view latest posts]
Level 0
Category: CoDWW Scripting
Posted: Monday, Sep. 14, 2009 03:54 pm
anything to slow down the rifle nade loading either call up or reload, both are much too fast.

i took a look at the tools and do not see a setting for the rifle nade reload :boggle:
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW Scripting
Posted: Monday, Sep. 14, 2009 05:02 pm
fetz writes...
Quote:
anything to slow down the rifle nade loading either call up or reload, both are much too fast.

i took a look at the tools and do not see a setting for the rifle nade reload :boggle:


The screenshot i posted was specifically a GL_ weapon file. It was for the G43 nade launcher so all the reload timer apply and work when altered.



If you chose to go straight in the file then look for reload and reload_add timers and double them. You might have an ugly anim, needs testing really.

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