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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Speed up Tank Spawn time?
zblimp
General Member
Since: Nov 10, 2006
Posts: 52
Last: Feb 20, 2011
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Level 3
Category: CoDWW MP Mapping
Posted: Monday, Sep. 7, 2009 05:07 pm
Hey any 1 know of a way to adjust and speed up the tank respawn on a map?
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Monday, Sep. 7, 2009 05:12 pm
These are the settings I use on my server:

set scr_veh_respawntimemax "30"
set scr_veh_respawntimemin "10"

The time to spawn is a radom float between the 2 dvars, so if you set the max time low and the min time even lower, the tank spawns quicker.
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zblimp
General Member
Since: Nov 10, 2006
Posts: 52
Last: Feb 20, 2011
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Level 3
Category: CoDWW MP Mapping
Posted: Monday, Sep. 7, 2009 06:26 pm
Awesome thanks, I had forgoten all about that about that I think I saw that on 1 of the server cfgs I think.

Hey is there anyway to make weapons respawn like that such as in uo. I think the way it used to work was you would place the weapon model and make the appropriate flagspawn setting and check off respawn.

Or is the only way to do it is through our mods?
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW MP Mapping
Posted: Tuesday, Sep. 8, 2009 05:09 pm
zblimp writes...
Quote:
Awesome thanks, I had forgoten all about that about that I think I saw that on 1 of the server cfgs I think.

Hey is there anyway to make weapons respawn like that such as in uo. I think the way it used to work was you would place the weapon model and make the appropriate flagspawn setting and check off respawn.

Or is the only way to do it is through our mods?


You can create weapon respawns in Radiant when building a map, outside a mod. Just Right-click on 2D view > weapon > select the weapon. If you bring the properties (n) you can then set a number of things, one of them being the Respawn option.

Its totally feasible in a mod also, AWE4 and AWE5 both have a Weapon pool function which "spawns" weapon based on Gametype spawnpoints.
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