| Author |
Topic: The village fo THE PRISONER |
| ChrisZ |
General Member Since: Apr 20, 2005 Posts: 14 Last: Aug 27, 2006 [view latest posts] |
|
|
|
|
| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
|
|
|
Category: SoFI+II Map + Mod Releases Posted: Saturday, May. 21, 2005 12:24 am |
 |
I know the original goal was to be quality, and you've achieved that, since your done, consider working with ChrisZ to improve it, as your next goal, it would be a real shame if you did all this work, for some comments in this thread...
As a show of good faith, I'm willing to lend my help aswell...
Make it playable, what do you say?
edited on May. 20, 2005 07:25 pm by PleaseMYOB |
 |
|
|
| Comm. |
General Member Since: May 29, 2004 Posts: 26 Last: Aug 10, 2005 [view latest posts] |
|
|
|
|
| ChrisZ |
General Member Since: Apr 20, 2005 Posts: 14 Last: Aug 27, 2006 [view latest posts] |
|
|
|
|
| massimagnus |
General Member Since: Apr 2, 2004 Posts: 14 Last: May 5, 2006 [view latest posts] |
|
|
|
|
| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
|
|
|
Category: SoFI+II Map + Mod Releases Posted: Monday, May. 23, 2005 10:57 pm |
 |
For future referance only, by common standards, if you drop to 35 FPS or less, at any point, the map is unplayable ...
This is be entirely seperat from networking which is measured in "ping"...
Before you start your next project, I recommend reading some of these, they will shed alot of light on optimization... |
 |
|
|
| massimagnus |
General Member Since: Apr 2, 2004 Posts: 14 Last: May 5, 2006 [view latest posts] |
|
|
|
Category: SoFI+II Map + Mod Releases Posted: Tuesday, May. 24, 2005 06:14 am |
 |
Even JOR, SHOP & KAM5 go under 35 FPS in some cinrcumstances (lots of clients, open space, massive bombing).. so are these also to be tagged as UNPLAYABLE MAPS? I think no map ever made for SOF2 could be PLAYABLE if only this is the parameter that makes the difference between playable and unplayable :)
As I said, audio/visual has a price... I wouldn't trade off audio/visual for performance. But this doesn't mean I setup and built all without looking at performance.. all the caulkable was caulked, all alignable to grid was.. aligned to grid; all the non-solidable was tagged as non-solid and so on.
I spent the last 6 weeks optimizing, removing all the unnecessry, reducing entities. the problem is that Portmeirion is not based on a square grid of 128 gameunits and it is full of baroque stuff! That's why is it a so lovely place and not a suburbian deposit area (that perfectly fits the grid :D ).
Don't think I'm so stupid and unexperienced to have ignored what you suggest in your links. I'm a noob but.. an EXPERIENCED noob :D
How can you hint a so big openspace? And even if it could have sense hinting corners in the core of the village for gaining a bunch of FPS, what's the matter when the player is on the top of the bell-tower or far on the sea shore?
No hinting could be useful..
All is detail and most of the stuff is tagged non solid to set it apart form the BSP tree.
I can assure I've made all the possible to speed up things.
This map push the engine to its real limit: LARGE OUTDOOR AREAS.
So the mapper, starting a project, has only 3 choices if he doesn't want to make players sink down the 35 fps:
- to make a tiny map
- to make a large-but-watered and foggy map
- to make a big map full of caverns, rooms and passages
no one of the three option was interesting for me.
There are 1000s of those around and far better than max_pm to be played at 90 FPS online.
Everyway, thanks for the positive critisism, mates!
Your opinion, suggestions and notes are absoultely welcome.
edited on May. 24, 2005 01:20 am by massimagnus |
 |
|
|
| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
|
|
|
Category: SoFI+II Map + Mod Releases Posted: Tuesday, May. 24, 2005 03:04 pm |
 |
As I said before, you don't have to defend yourself or your motives here, all is welcome...
Nobody is right/wrong, and you definatly learned alot to have this as your first map, so stop calling yourself a noob, nobodies buying it anymore...
On the same token, I've never seen a stock map drop under 35 FPS, even on my old geforce2MX when the game first cam out... And ofcourse it's not the only parameter to worry about...
And your absoluty correct, hinting will not help much if at all on your map... limiting access to the bell-tower and the far sea shore would, those are examples of why 1000's of maps adhere to those styles... |
 |
|
|
| ChrisZ |
General Member Since: Apr 20, 2005 Posts: 14 Last: Aug 27, 2006 [view latest posts] |
|
|
|
|
| massimagnus |
General Member Since: Apr 2, 2004 Posts: 14 Last: May 5, 2006 [view latest posts] |
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|