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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [Release]Demon Mod Beta 3.5
DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Monday, Aug. 31, 2009 10:06 pm


*************************
DEMON MOD
*************************

Mod Details
===========
Version: 3.5
Author: DemonSeed
Email: demonseed2009@hotmail.co.uk
Support Site: http://www.demon-mod.com

This Release
============

The mod has now reached its 7th release, and I am very pleased to see it getting such a great reception.

This release sees the addition of a couple of great new features:

1. Dynamic attachments for classic and rifle only game modes. With this new feature you can use the quick message menu to dynamically attach either a bayonet, a rifle grenade, a silencer, a aperture sight, or a bipod onto a base weapon which supports such an attachment. You can even do it to weapons you pick up.

Here are 2 sets of screenshots, showing first the dynamic attachment of a bayonet, and the second the attachment of a rifle grenade:

Dynamic Bayonet Attachment:

The start weapon (kar98k):



The quickmessage menu - note item 4:



Pressing 4 brings up the dynamic attachment menu:



Pressing 1 on the keyboard attaches the bayonet:





Dynamic Rifle Grenade Attachment:

The start weapon (springfield):



The quickmessages menu - note item 4:



Pressing 4 brings up the dynamic attachment menu:



Pressing 2 attaches the rifle grenade holder - note the ALT weapon icon (highlighted):



Pressing 5 loads the rifle grenade:



2. New game mode – Force Weapons. Basically, you can force players to take a pre-defined class loadout. This can be done for all players, or give different teams different loadouts.

3. 2 new gametypes – Retrieval, and Team Assault:

Retrieval is a re-make of the vCOD classic – the attackers have to take back the Spy List and radio from enemy hands; defenders have to prevent the attackers achieving their objective. Works on any map which supports SAB and CTF gametypes (SAB is used for the objective spawns, and CTF for the actual player spawns;

Team Assault is like a cross between Domination and War. Attackers have to capture flags from the defenders in strict sequence, starting with flag 1, and then moving onto flag 2. Defenders have to stop the attackers from doing so. If the attackers capture all defenders flags, they win; if not, then the team with the most flags owned at round end wins the game. Works on any map which supports DOM gametype.

4. Binoculars – these have been ported over from COD2 by the Openwarfare team. They are permanently available from the DPAD menu, and are set to actionslot 2 (see your personal bind for that actionslot – default is key 7). They are great for big maps if you don’t use a scoped weapon. Makes it easier to spot those pesky campers!

Binoculars:





5. A new look to the hud. Demon mod replaces all the national images to better grudgy looking ones. NB: there are special german images supplied which removes the illegal swastika.

Please see both “New Features” further down this file, and change log at foot of this file for more details of additions/fixes.

Introduction
============

This is a mod I made based on AWE4 for COD4, and ported over to COD:WaW, with many extensive changes. It was created for my clan "Demon", who have been playing COD for many years. We wanted a mod that went back to the golden days of COD gameplay, but with the benefit of the new graphics. So, we made a mod with weapon loadouts according to team/nationality, and which had the option to remove perks and ranks is we so wished. This would make the emphasis of the game be about the player's skill with his weapon, rather than about little insignificant bonuses like rank or unlock.

However, being aware that not every COD game group shares our clan's dislike of perks and ranks, the Demon Mod has the option to have perks and ranking switched on.

Demon Mod now has 4 mod "modes":

1. Force Weapons Mode

This is a new feature with this release. With this mod mode, players cant choose their classes/weapons – the server admin decides that for them. Loadout can be done either on a per-team basis, or universally, so that both teams get the same loadout. Perks and inventory weapons such as satchel charges or bouncing betties can also be predetermined. So also for the perks.

2. "Classic" COD Mode

This is the mode with weapon loadouts by nationality. It has a fully configurable weapons limiter, so that certain weapons can be allowed, yet limited.

In this mode, you have the option to have no perks, or you can force perks on all players (see classic.cfg for dvars). Also, you can decide whether to have ranks or not (see demon.cfg for dvars).


3. "Rifle Only" Mode

This mode has only the bolt-action rifles, scoped and unscoped. It also has a fully configurable weapons limiter.

In this mode, you have the option to have no perks, or you can force perks on all players (see riflesonly.cfg for dvars). Also, you can decide whether to have ranks or not (see demon.cfg for dvars).


4. "Customslots" Mode

This is what was called "PowerRank" in AWE4, but I changed the name for this mod. It unlocks all weapons and attachments in under 20 seconds, to allow for building a player's customslots. But it also has the power for a server admin to disallow certain items (weapons, perks, attachments, etc), and for these items to remain "locked".

Each mode has its own .CFG file, so please see those seperate config files for the dvars which control each mode.

The modes and execution of each config file are handled at the ver top of demon.cfg, Only one mode dvar should be set to 1 at any time. Also, just below the mode dvar is where the config file for that mode is executed - just remove (if it isnt already) the double comment lines (double forward slash //) from in front
of the execution command.

Example --

Before:

set scr_demon_classicloadout 0
//exec classic.cfg

After:

set scr_demon_classicloadout 1
exec classic.cfg

=============================================================================

NB:
===
Most "stock" dvars can now be set differently for a specific map or gametype. This is because I made code changes to _tweakables.gsc, and made it compatable with what is commonly refered to in the modding world as the "dvardef" method of defining dvars. This has been a standard feature of AWE since its inception back in good ol' COD1 days, and all the big mods use it. I have included a copy of _tweakables.gsc in the .zip file, so you can check if a stock dvar is defined
in this way.

All demon dvars can be set differently for specific gametypes, maps or both together.

=============================================================================

Features and Fixes
==============

New Features this release:

1. Dynamic attachments for classic and rifle only game modes. With this new feature you can use the quick message menu to dynamically attach either a bayonet, a rifle grenade, a silencer, a aperture sight, or a bipod onto a base weapon which supports such an attachment. You can even do it to weapons you pick up.

2. New game mode – Force Weapons. Basically, you can force players to take a pre-defined class loadout. This can be done for all players, or give different teams different loadouts.

3. 2 new gametypes – Retrieval, and Team Assault:

Retrieval is a re-make of the vCOD classic – the attackers have to take back the Spy List and radio from enemy hands; defenders have to prevent the attackers achieving their objective. Works on any map which supports SAB and CTF gametypes (SAB is used for the objective spawns, and CTF for the actual player spawns;

Team Assault is like a cross between Domination and War. Attackers have to capture flags from the defenders in strict sequence, starting with flag 1, and then moving onto flag 2. Defenders have to stop the attackers from doing so. If the attackers capture all defenders flags, they win; if not, then the team with the most flags owned at round end wins the game. Works on any map which supports DOM gametype.

4. Binoculars – these have been ported over from COD2 by the Openwarfare team. They are permanently available from the DPAD menu, and are set to actionslot 2 (see your personal bind for that actionslot – default is key 7). They are great for big maps if you don’t use a scoped weapon. Makes it easier to spot those pesky campers!

5. A new look to the hud. Demon mod replaces all the national images to better grudgy looking ones. NB: there are special german images supplied which removes the illegal swastika.

Change Log 3.5
============
1. Added gametype team assault
2. Added gametype retrieval
3. Added dynamic attachments
4. Added force weapons mod mode
5. Added binoculars
6. Added a dvar whereby you can disable green friendly overhead rank names
7. Added a dvar which allows deathicons to be switched off
8. Added a dvar which allows dead corpses to be deleted after a certain time
9. Fixed a bug whereby inventory items picked up with weapon pools on weren’t able to be disarmed if disarm explosives was enabled
10. Fixed black screen on death
11. Fixed a bug when airstrike is called and ranking is on, which returns a script runtime error in _missions.gsc
12. Fixed a bug for KOTH gametype when weapon pools is enabled


Here is a full list of features:


  1. Binoculars
  2. Dynamic Attachments – use the quick message menu to make attachments on the fly
  3. Team Assault Gametype – cross between DOM and WAR gametypes
  4. Retrieval Gametype – remake of the vCOD classic
  5. Force Weapons – see above for details
  6. Weapon Pools – set up weapons to spawn around the map (similar to COD4 Oldschool mode)
  7. Ambient Anti-Aircraft tracers
  8. Glass bullet hit screen when shot (bullet holes appear on screen when shot)
  9. Realism settings – drop weapon on hit, view shift, body fly on explosions
  10. Airstrike Hardpoint
  11. Quickmessage sounds taken from COD2, and added to mod
  12. Welcome Screen (see demon.cfg for server rules dvars)
  13. 4 mod modes - see above for details
  14. Turn Ranking on or off
  15. Force Perks on all players (all modes)
  16. Drop Weapons, Grenades & Off-hand Weapons for all modes (fully configurable)
  17. Regeneration Handling (see healthcentre.cfg for details)
  18. Spawn Protection (see healthcentre.cfg for details)
  19. Bloody Screen (see healthcentre.cfg for details)
  20. First Aid (see healthcentre.cfg for details)
  21. Drop Glowing Health Packs (see healthcentre.cfg for details)
  22. Health Bar (see healthcentre.cfg for details)
  23. Hardpoint Limiter (see hardpoints.cfg for details)
  24. Message Centre (see demon.cfg for dvars)
  25. Map Rotation Handling (see demon.cfg for dvars)
  26. End of Map Vote System (see mapvote.cfg for dvars)
  27. Ready-Up Period (see demon.cfg for dvars)
  28. Force AutoAssign (see demon.cfg for dvars)
  29. Laser Dot (see demon.cfg for dvars)
  30. Crosshairs & Red Crosshairs Handling (see demon.cfg for dvars)
  31. Red Enemy Compass Pings (Red hit blips) - this is controlled by dvar (see demon.cfg for details)
  32. Low Ammo Hint (see demon.cfg for dvars)
  33. Waypoint Handling - can be turned off for map or compass, or both (see demon.cfg for dvars)
  34. Hardcore Persistent Minimap (see demon.cfg for dvars)
  35. SP-to-MP Grenades/Grenades by Nationality
  36. Turret Control - removes all static turrets from maps (see demon.cfg for dvars)
  37. Black Screen on death (prevents player seeing position of enemy) (see demon.cfg for dvars)
  38. Disarm explosives like Bouncing Betties or Satchel charges (see demon.cfg for dvars)
  39. Ambient Mortars (see demon.cfg for dvars)
  40. 22 second fuse Smoke Grenades (these really do give you cover, unlike the stock 11 second ones)
  41. Smaller headicons - the stock ones are massive. These are nice and discreet (includes reduced size spawnpro headicon)
  42. Anticamper handling, with 7 means of punishment (see demon.cfg for dvars)
  43. Ambient planes (see demon.cfg for dvars)


More Screenshots:
==========














Use
====

1. Upload the whole of mp_demon folder inside the .ZIP file to your server's mod directory.
2. Take the config files out of the 'configs' folder and put them next to the IWD and .FF files, or keep the configs inside the 'config'
folder and alter the execution commands at the foot of server.cfg file.
3. Upload the .FF and IWD file to your redirect space for client download, and edit the redirect dvars in server.cfg.
4. Edit all the config files how you want them.
5. Make sure that server.cfg is executed from your server start-up command line

Change Log 3.0
============
1. Updated all relevant files altered in the recent 1.5 patch
2. Added ambient tracers
3. Added weapon pools
4. Added a dvar to be able to turn off welcome screen

Change Log 2.5.1
================
1. Fixed a bug whereby some gametypes wouldnt load due to code for playable area not setup for those gametypes.
2. Fixed a bug in perks specialty_fraggrenade and speciality_specialgrenade in customslots mode where no grenades were given, or incorrect number.
3. Added quickmessage sounds from COD2. This has increased the size of the mod.ff file. No Japanese sounds. Sorry.
4. Added Browning 30cal to Marines menu in classic mode.
5. Added a dvar which allows COD5 sound occlusion to be turned off. This allows you to pinpoint the direction of enmy firing much better.
6. Added a dvar which allows spinning baseeffects to be turned off in CTF (will add other gametypes next release).
7. Added bayonets for all bolt action rifles in classic mode.

Change Log 2.5
==============
1. Fixed a bug in the spawnpro timer, which was out by several server frames.
2. Fixed a bug for server message not loading when graceperiod had been set.
3. Fixed a bug whereby the server logo text duplicated itself.
4. Fixed ambient plane sounds, as the reverb caused distortion on many players machines
5. Fixed the ambient plane fly-zone. As it was previously map-based, it often meant the planes couldnt be seen, as CODWaW maps often have large
expanses of unplayable areas. Take mp_shrine for example - the planes were out at sea as the centre of the map is out there. Now, the planes follow a
playable area fly-zone.
6. Added Airstrike Hardpoint
7. Added bullet impact screen
8. Added body fly on explosives impact
9. Added damage view shift, whereby the player view angles get distorted when shot. Its like getting slapped hard in the face!
10. Added realism dvars: drop weapon on hand hit, drop weapon on arm hit, forced to crouch on foot hits. Percentage based dvars

Change Log 2.0
==============
1. Classic mode: The different grenades for each team has now been properly implimented into the mod, so now you get the proper grenade
icons on screen when choosing weapons.
2. Classic mode: shotguns can now be limited differently for each team (i.e. different shotguns for germans, marines, russian and japanese)
3. Ambient planes have been added.
4. Anticamper has been added.
5. Fixed a bug in the pitch-to-velocity of the ambient mortars. Now, they arch down from above instead of falling in a straight line.

Change Log 1.5
==============

1. Force perks were not working properly, now they are for all mod modes
2. Fixed a bug in weapon limiter
3. Added disarm explosives (please see demon.cfg for dvars)
4. Added Ambient Mortars (please see demon.cfg for dvars)
5. Added Black Screen on death (please see demon.cfg for dvars)

Credits
=======

Marc aka (Wildcard) - for the basic body-fly code from ACE mod (but I beefed it up as the player didnt fly high enough in my opinion).

DemonSpongeBob - my clan mate for his help making these damn mods!

DemonEvilElf - for his help testing the mods well into the wee small hours of the night

Tally - for unstinting friendship and help over the last 3 years, and particular help understanding the new COD4 engine.

AWE Team (RGN) - for AWE4 and permission to use the AWE4 source code. All rights to AWE source code is reserved by RGN. Their website is http://www.raidersmerciless.com/index.php

ModWarfare Team – for Binoculars xanim model and shaders, for ReadyUp Period code, health pack models, and other minor utility code snippets and ideas. All rights to their source code is covered by Modder Ethical Public License version 1.0. There website is http://openwarfaremod.com/owforum/portal.php

Download
=======

Please download from the following link:

DOWNLOAD
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Map + Mod Releases
Posted: Monday, Aug. 31, 2009 10:30 pm
any servers running ""Classic" COD Mode"? with custom maps?

would love to try it out! not a fan of perks and all that jazz!

looks great! [cool]
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW Map + Mod Releases
Posted: Monday, Aug. 31, 2009 10:50 pm
"Team Assault", good one T. you could have kept the original name Conquest TDM [lol]
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Monday, Aug. 31, 2009 10:59 pm
zeroy writes...
Quote:
"Team Assault", good one T. you could have kept the original name Conquest TDM [lol]


It isnt Conquest TDM. You've made a mistake.

edited on Aug. 31, 2009 07:00 pm by DemonSeed
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoDWW Map + Mod Releases
Posted: Monday, Aug. 31, 2009 11:28 pm
DemonSeed writes...
Quote:
It isnt Conquest TDM. You've made a mistake.


Did I, oh my humble apologies then Sir [wave]
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