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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: help with converting custom gametype to fastfile
zblimp
General Member
Since: Nov 10, 2006
Posts: 52
Last: Feb 20, 2011
[view latest posts]
Level 3
Category: CoDWW Scripting
Posted: Thursday, Aug. 27, 2009 11:34 pm
This is my first mod and I have a custom gametype that I have been fumbling my way through to complete and get it working. The custom gametype that functions when I launch from the launcher. It works fine and Im happy with most of it for the most part.

What I am having a problem with now is producing the mod in a fastfile (only because this is my first mod:p).

There is nothing extra in the mod right now such as models or images, its just a custom game type.

So from what I understand is that I just need the fastfile and I think I need to make a csv calling on that custom gametype in my raw/maps/mp/gametypes/.gsc

I am working on it and im sure I will eventually get there but could any1 who has experience help with how to properly get the custom gametype to the mod fastfile?

Thanks, any help much appreciated [thumbs_up].

edited on Aug. 27, 2009 07:38 pm by zblimp
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Friday, Aug. 28, 2009 12:48 am
Of course its better to have your gametype GSC file in a fast file, but it isnt absolutely necessary - you could keep it in an IWD file, and it would still work. This is what I do with custom gametypes while testing them. Its easier to make edits to an "open" file in an IWD file, than it is to one in a fastfile.

What is absolutely necessary to compile into fastfile is maps\mp\gametypes\_gametypes.txt. This .TXT file contains the short-hand version of all the gametypes the game will read. If your gametype short-hand (i.e. "dm" is the short-hand version of "deathmatch") is not in this file, and not compiled into your mod.ff file, the game wont recognise your gametype and it will default to DM.

When compiling to fastfile, you treat all files as rawfiles:

Quote:
rawfile,maps\mp\gametypes\_gametypes.txt
rawfile,maps\mp\gametypes\_yourgametype.gsc


You will also need a .TXT file for the string reference to your gametype. If you check out the stock gametype ones in the raw dump in the tools, you will see they call to MPUI for the string name for the gametype:

Example:

tdm.txt has "MPUI_TDM" and "MPUI_TDM_CAPS". If you then look those up in mpui.str, you get this:

Quote:
REFERENCE TDM
LANG_ENGLISH "Team Deathmatch"

REFERENCE TDM_CAPS
LANG_ENGLISH "TEAM DEATHMATCH"


The CAPS one is used in loading a map, the other is used on the teams menu.

Thats about all you need to know. Good luck!

edited on Aug. 27, 2009 08:48 pm by DemonSeed
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zblimp
General Member
Since: Nov 10, 2006
Posts: 52
Last: Feb 20, 2011
[view latest posts]
Level 3
Category: CoDWW Scripting
Posted: Friday, Aug. 28, 2009 01:22 am
thanks alot demonseed I think thats exactly what I needed to know [biggrin].

One last question on the custom gametype which I havnt been able to try out yet, is it possible to run a custom gametype on server side only with the mod without having to use redirect and people having to download to play it?

We run an extensive mod on our uo server part of which is server side only which Id like to do something like that if possible.

Thanks alot for the help.

By the way you made a brilliant mod for WAW [thumbs_up] which we look forwardto using, so many features on it we wanted to use and bring WAW closer to UO style, Great job you did on that.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Friday, Aug. 28, 2009 08:38 am
Thanks for the compliment.

You can keep the gametype server side as clients dont need gametype files.

While testing, what I do is name my gametype file as TDM. That way you dont have to make a fastfile until everything is perfect. Only then do I bother about renaming it properly and making a fastfile.
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