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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: clip_nosight_nothing.
itwillblowyourmind
General Member
Since: Feb 2, 2005
Posts: 15
Last: Mar 13, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Sunday, Mar. 13, 2005 02:01 am
Can someone please tell me WTF clip_nosight_nothing is all about in the compiler. It does give me a .bsp file, but when I try and play/test it, the whole game crashes and creates the xml data file to be sent off to god knows where.

This is what it actually looks like in the compiler.

File Handles:
----------------------
30404 files in pk3 files
Loading map file D:/Games/Call of Duty/Tools/bin/..\..\Main\maps\ccm.map
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
writing D:/Games/Call of Duty/Tools/bin/..\..\Main\maps\ccm.prt
16 unique shaders
15 actual shaders
finding triangle windings...
merging into concave windings...
added 24 points for thin polygons (0.3% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
74 tris simplified away (1.4%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
Writing D:/Games/Call of Duty/Tools/bin/..\..\Main\maps\ccm.bsp
4 seconds elapsed

D:\Games\Call of Duty\Tools\bin>pause
Press any key to continue . . .

I though that this was a texture, but I can't see it any where in my map. I have removed all 2 customer textures but it still does it. I have also had a problem with the lighting, so I removed that as well, but I have still got it.

What does it all mean........???????
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Filbert
General Member
Since: Jan 24, 2005
Posts: 869
Last: Oct 21, 2009
[view latest posts]
Level 7
MODSCON
Category: CoD Mapping
Posted: Sunday, Mar. 13, 2005 02:27 am
Well, I can't tell you what it is. But I can tell you that I've gotten the same error on my compile logs with no adverse affects whatsoever. So it's probably not your problem.
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itwillblowyourmind
General Member
Since: Feb 2, 2005
Posts: 15
Last: Mar 13, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Sunday, Mar. 13, 2005 03:15 am
Found out what clip_nosight_nothing is all about.

It's the 3 level bunkbed model.

I have deleted everything 1 by one, until the warning stopped appearing in the compiler.

It was the bunkbed that was causing it.

bit of a bummer that the game crashes out, just after it's loaded the map.

Guess I will have to start the whole map again, unless someone knows why it does this and has the fix.
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drofder2004
General Member
Since: Apr 11, 2004
Posts: 207
Last: Mar 12, 2007
[view latest posts]
Level 4
Category: CoD Mapping
Posted: Sunday, Mar. 13, 2005 03:20 am
itwillblowyourmind writes...
Quote:
Found out what clip_nosight_nothing is all about.

It's the 3 level bunkbed model.

I have deleted everything 1 by one, until the warning stopped appearing in the compiler.

It was the bunkbed that was causing it.

bit of a bummer that the game crashes out, just after it's loaded the map.

Guess I will have to start the whole map again, unless someone knows why it does this and has the fix.

That clip is to do with lots of models. If the model contains the clip_nosight_nothing, it will not load that model (check the bottom of Radiant after loading a model to see if it worked or failed). I have the same problem, but have not got around to looking for a solution.
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