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Topic: My future carreer as a game developer |
| progfromhell |
General Member Since: Mar 12, 2005 Posts: 1 Last: Mar 12, 2005 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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Category: General Gaming Posted: Saturday, Mar. 12, 2005 01:20 pm |
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You building on your education and that's a great thing, however it sounds like you don't have a specific goal as of yet. You don't know if you want to design, model, etc and this is an import decision you must make. Without this goal, you study concentration will be too general.
First, find out what it is you want to do. Join a mod, start a mod, or do something and see it all the way through. This will not just give you something to put in your resume, but it will help you to realize what it is that you want to do.
I suggested a mod and not just a map because a mod is a more involved project that better resembles work in the industry. Imagine working on the same project for 2-6 years straight... you better enjoy what you are doing.
Once you have narrowed down what it is you want to concentrate on, you need to get noticed doing it.
- Start a mod centered around your goal.
- find some contacts (more than one) of people already in the gaming industry. Perhaps someone that worked on the game you are modding.
- ask them questions and show off your progress.
By the time you are done with this mod you will have:
- something else in your portfolio to prove that you can do the job you want to do
- someone already in the industry who knows your name so that if a job comes up, they might mention your name
That second point I just made... that is how you get a job in the industry. You can try the intern route or sending in applications all of which will require a good education in the field. However, if you want to start working on your dream... get someone who's already working there on your side.
Good luck with your dreams. |
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| Wyatt_Earp |
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Preferred Member Since: Jan 20, 2004 Posts: 628 Last: Jun 6, 2008 [view latest posts] |
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| PleaseMYOB |
General Member Since: Dec 8, 2003 Posts: 1709 Last: Oct 1, 2009 [view latest posts] |
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| foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95762 Last: Apr 13, 2021 [view latest posts] |
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| Ricsta |
General Member Since: Jun 10, 2004 Posts: 933 Last: Nov 27, 2014 [view latest posts] |
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Category: General Gaming Posted: Saturday, Mar. 12, 2005 04:52 pm |
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I would love to work as a map designer, for a company like activision, at the moment im just learning as much as i can about mapping, and as i go on my maps will get better and better.
I am hoping to 1 day have a big name, like wyatt earp for his video tuts, but instead it will be Ricsta for his maps.
I also wondered about the map stanjel, it was a custom map for cod, so i gather the guy who made it got noticed by activision, and i take it he is working there now, as his map is in cod uo.
So remember my name is Ricsta, the cod mapper:p |
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| rholding2000 |
General Member Since: May 18, 2005 Posts: 9 Last: Jul 3, 2006 [view latest posts] |
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| Pyrojobs |
General Member Since: Jun 2, 2005 Posts: 1 Last: Jun 2, 2005 [view latest posts] |
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Category: General Gaming Posted: Thursday, Jun. 2, 2005 02:57 pm |
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My name is San Shepherd. I am a producer at Pyro Studios in Madrid ( www.pyrostudios.com). We are currently starting a next-gen console FPS (PS3 & Xbox 360) and are going to start recruiting soon. For those of you with proven experience in creating world class mods, you can get a head's start by sending your CV to jobs@pyrostudios.com.
Junior roles we will be hiring for include: level builders/designers & game mechanics designers.
If you are very passionate about FPSs and have a clear, consice and presentable CV package, don't hesitate to send it to us. |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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