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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Office Lights
itwillblowyourmind
General Member
Since: Feb 2, 2005
Posts: 15
Last: Mar 13, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Friday, Mar. 11, 2005 01:53 am
Hi,

I have mapped my place of work, but I'm having "issues" with the lights.

What I am after is a light on the celing, One thats not overly bright, but is diffused, just like the lights in the office. medium light, but made to spread out over a certain area.

Can anyone help me on this. I have been experimenting with Linier, angles, and the intensity but so far all I have done is made the light that bright you can't even see the texture on the walls, or that dark you can't see a damn thing. Can any one tell me how to get a happy medium.

Ta much.
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
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Level 8
Category: CoD Mapping
Posted: Friday, Mar. 11, 2005 02:13 am
key: overBrightshift
value: 0.5 - 1.0

that will make the light diffuse over a greater range. It will also decrease the amount of overexposur eon your walls (if you set it to 1, there is NO over exposure...or medium exposure).
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itwillblowyourmind
General Member
Since: Feb 2, 2005
Posts: 15
Last: Mar 13, 2005
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Friday, Mar. 11, 2005 02:26 am
Just what I was looking for, Just tested it and it's Perfect.

I have set it to 1.

Thankyou ={W}=DEVIL{LtCol}

If i'm ever in the same map as you I will remember to miss, I'm good at doing that anyway.
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoD Mapping
Posted: Friday, Mar. 11, 2005 02:26 am
lol no problem [pimp]
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