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Category: CoDWW Offsite Links
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Author Topic: CoD:WaW BAS gametype
oleslie
General Member
Since: Mar 14, 2005
Posts: 14
Last: Jan 5, 2010
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Level 1
Category: CoDWW Offsite Links
Posted: Friday, Nov. 27, 2009 03:16 pm
355thSGTCLARK writes...
Quote:
haven't found a way to change round times ...


open the console SHIFT+~ (tilde)
type : scr_bas_
press (tab) ... twice ...

HF
zblimp
General Member
Since: Nov 9, 2006
Posts: 50
Last: Mar 2, 2010
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Level 2
Im a fan of MODSonair
Category: CoDWW Offsite Links
Posted: Friday, Nov. 27, 2009 06:04 pm
ya or in the cfg you can drop this

set scr_bas_timelimit 60
zblimp
General Member
Since: Nov 9, 2006
Posts: 50
Last: Mar 2, 2010
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Level 2
Im a fan of MODSonair
Category: CoDWW Offsite Links
Posted: Saturday, Nov. 28, 2009 10:14 pm
Oleslie, I dont have trouble running the mp_foy on a dedicated server but your old test2 map and maps I have made with your previously released raw files and base prefabs get stuck loading.

Does the new mp_bas you released require different prefabs or raw files to work like your mp_foy?
355thSGTCLARK
General Member
Since: Nov 15, 2006
Posts: 45
Last: Dec 31, 2009
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Level 2
Category: CoDWW Offsite Links
Posted: Saturday, Nov. 28, 2009 10:24 pm
have you tried compiling the maps with the mp_bas mod with the mod specific map tab checked that might help
zblimp
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Since: Nov 9, 2006
Posts: 50
Last: Mar 2, 2010
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Category: CoDWW Offsite Links
Posted: Saturday, Nov. 28, 2009 10:36 pm
Ill try that sgtclark, I dont have alot of experience using that feature but I will give it a go thanks.
DemonSeed
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Since: Apr 30, 2009
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Last: Mar 19, 2010
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Category: CoDWW Offsite Links
Posted: Sunday, Nov. 29, 2009 06:28 am
The prefabs are exactly the same for mp_foy and test2 but there was a script problem with the spawnlogic in the test2 release. That is why it crashes.
zblimp
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Since: Nov 9, 2006
Posts: 50
Last: Mar 2, 2010
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Level 2
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Category: CoDWW Offsite Links
Posted: Sunday, Nov. 29, 2009 03:17 pm
DemonSeed writes...
Quote:
The prefabs are exactly the same for mp_foy and test2 but there was a script problem with the spawnlogic in the test2 release. That is why it crashes.


O ok cool, nice to know. So for now do we have to use something like deathmatch spawns? I say that cause thats what it seemed like were used in the mp_foy that olsie made.
oleslie
General Member
Since: Mar 14, 2005
Posts: 14
Last: Jan 5, 2010
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Category: CoDWW Offsite Links
Posted: Thursday, Dec. 3, 2009 02:52 pm
zblimp writes...
Quote:
I dont have trouble running the mp_foy on a dedicated server but your old test2 map and maps I have made with your previously released raw files and base prefabs get stuck loading.

Does the new mp_bas you released require different prefabs or raw files to work like your mp_foy?

indeed, they forgot. sorry

zblimp writes...
Quote:
O ok cool, nice to know. So for now do we have to use something like deathmatch spawns? I say that cause thats what it seemed like were used in the mp_foy that olsie made

is not necessary:)

new (RC2) version mod+foy+teszt map + source (prefabs,collmaps,etc) uploaded.

a lot of errors have been corrected :
- spawnbug
- vehicle respawn
- weapon respawn
- weapon select
- bomb plant / defuse
- etc ... :(

codhq.hu/downloads

edited on Dec. 3, 2009 02:53 pm by oleslie
oleslie
General Member
Since: Mar 14, 2005
Posts: 14
Last: Jan 5, 2010
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Level 1
Category: CoDWW Offsite Links
Posted: Saturday, Dec. 5, 2009 01:01 pm
mp_bas RC2.1
- Missing sound replacement, tank 'coaxial_gun' weapon
- If spawnpoints linked to a base, after blowing up the base removes the linked spawnpoints


Bonus Question
is that possible that the firing of small arms into conflict with the base wall, but the grenades and tank shots (and players!) pass through the wall (does not interfere with the script_modell)

download this and understand what I mean: mp_seelow_bas.cfg, unzip, copy the .cfg file to game main (or mods/mp_bas) dir, start the game, launch mod
console:
/exec mp_seelow_bas.cfg
/g_gametype bas
/map mp_seelow

Heeelp ... I'm starting to be very frustrated about it. I can not find any useful information on how to solve this [banghead]
zblimp
General Member
Since: Nov 9, 2006
Posts: 50
Last: Mar 2, 2010
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Level 2
Im a fan of MODSonair
Category: CoDWW Offsite Links
Posted: Tuesday, Dec. 8, 2009 02:06 pm
Oleslie I havnt had time to look at the bonus question, but have been working with the mod. Great work man! looks like you fixed alot[casanova]
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