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Topic: CoD:WaW BAS gametype |
| oleslie |
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General Member Since: Mar 15, 2005 Posts: 14 Last: Jan 5, 2010 [view latest posts] |
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Category: CoDWW Offsite Links Posted: Friday, Aug. 28, 2009 01:42 pm |
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DemonSeed writes...Quote: ... early in development....
ty ... early ... :D
approximately 1 month of his I started ... this already rather old ... not ? :D
i hope so will be who helps to test, to carry out product development. there are parts waiting for a correction in him yet.
for example : it would be necessary to draw the models in new one, but I cannot make it, I do not know it the maya (I do not have time currently to learn)
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I save this up for a short time while I receive some feedback now, what it is necessary to repair yet in him how. I started reshaping it till then it mp_foy, I hope for it inside 2-3 weeks I am ready with him. to this relatedly : I prepared it a short php script, what helps to convert the .map files from the radiant/graydiant format to the codwawradiant format. if there is a claim onto him, I can upload this. |
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| zblimp |
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General Member Since: Nov 10, 2006 Posts: 52 Last: Feb 20, 2011 [view latest posts] |
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Category: CoDWW Offsite Links Posted: Tuesday, Sep. 1, 2009 09:04 pm |
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Hey I applaud your wor work, Bas is the best gametype ever made.
I was testing your bas gametype, a couple of comments.
Everything works well in a small test map.
When I introduce the bases into larger maps it tends to go over the limit. Ive been getting the 2400 images error and Exceeded 2048 Materials alot.
My version of foy works great but as soon as i put the bases in it i get the error.
I have tested it on small maps and it seems to work great though on that.
Keep up the great work ![[thumbs_up]](images/BBCode/smilies/thumbs_up.gif) |
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| SniperUK |
General Member Since: Apr 5, 2007 Posts: 13 Last: Jul 21, 2011 [view latest posts] |
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Category: CoDWW Offsite Links Posted: Tuesday, Sep. 1, 2009 10:15 pm |
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| zblimp |
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General Member Since: Nov 10, 2006 Posts: 52 Last: Feb 20, 2011 [view latest posts] |
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| mr_sly |
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General Member Since: Apr 10, 2007 Posts: 138 Last: May 29, 2015 [view latest posts] |
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| Trikz |
General Member Since: Jun 22, 2009 Posts: 41 Last: Sep 19, 2010 [view latest posts] |
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| oleslie |
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General Member Since: Mar 15, 2005 Posts: 14 Last: Jan 5, 2010 [view latest posts] |
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Category: CoDWW Offsite Links Posted: Wednesday, Nov. 25, 2009 07:19 pm |
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Hello guys (and ladies ;) )
new version (RC1 ? :) ) of mp_bas available
- fixed many bugs :)
- new HUD icons
- modified _vehicles.gsc included in the mod, (for working vehicle respawn)
- minefield handling, _minefields.gsc included
- treefall (from UO), _treefall.gsc included, called automatically after loading the map
new (RC1) mod :)
and ....
mp_foy, for bas/dm/tdm gametype
"beta" version, spawn not working correctly (not yet :()
- fog ... many fog
- ambient sound
- destructible curch tower
- destructible bases
- 8 tank / team
can see some pictures here, although they have previously made
codhq.hu/mp_foy
so much time being. will soon finish the map ... I hope |
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| zblimp |
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General Member Since: Nov 10, 2006 Posts: 52 Last: Feb 20, 2011 [view latest posts] |
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Category: CoDWW Offsite Links Posted: Wednesday, Nov. 25, 2009 10:44 pm |
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olsie awesome ![[drink]](images/BBCode/smilies/drink.gif) you the man.
Hey is there a command to adjust the bas round length in the cfg
also is there a way to adjust the bas health in the cfg.
Thanks alot for the hard work on this ![[crazy]](images/BBCode/smilies/crazy.gif) |
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| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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| 355thSGTCLARK |
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General Member Since: Nov 15, 2006 Posts: 45 Last: Jan 1, 2010 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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