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Forum: All Forums : Call of Duty
Category: CoD+UO Map + Mod Releases
Release announcements of custom maps and other content related to Call of Duty and Call of Duty United Offensive.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Are you good at finding bugs?
sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
[view latest posts]
Level 5
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Mar. 10, 2005 08:37 pm
Hello everybody....

I released my first map Dniprov just over a month ago and overall the response has been positive. However, eventhough it was beta tested over and over it obviously wasn't enough :(

Now that the map has gone through the public server ringer I've gotten feedback about:
-two places players can get under the map
-getting stuck beside a pipe in the tall building basement
-one brush w/ a mixing texture under the sidewalk in the dug out
-no coll-maps for the sandbags around the axis flag in CTF
-and finally a SD spawn bottleneck in the narrow alley
B/c of these issues I plan on re-releasing the map.
In the interest of trying to get it right I would really appreciate it if anyone who is willing could take a look and let me know if they find any other bugs (esp. places where you can get stuck or out of the map).

I already plan on adding trigger hurt brushes under the map to take care of landsharking, but the fact that players can get out of the playing area really bugs me regardless of whether they can then get cheap kills or not.

I hope to have the fixed version done by the beginning of April. It will be named differently to ensure no problems with people who have older versions.

You can get the map at:
www.modsonline.com/Downloads-full-2486.html

Screens:




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Shameless
General Member
Since: Jul 23, 2004
Posts: 30
Last: Sep 21, 2005
[view latest posts]
Level 2
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Mar. 10, 2005 09:12 pm
We play mostly s/d so we would only use serton parts of the map where players that play dm and tdm would us more of the hole map.Ware as ctf peaple would probley use a diffent part of the map.So what im trying to get at but going the long way around is you might need diffent server to beta test the differnt game types. The LX will be more than willing to beta test an s/d maps and game play. Ask Sandman at Iron fist server Im sure thay would do the tdm and dm for you.
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sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
[view latest posts]
Level 5
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Mar. 10, 2005 09:39 pm
Cool dude thanks, I understand what your saying. Any suggestions on improving game flow in any game type is appreciated.

But primarily I am looking for people to cruise through the map just looking for bugs. Especially:
-untextured brushes
-places where players can get out of the map
-any other exploits
-any places where players get hung up

If anybody is able to do this on a server or w/ their clan thats' great but individual testing for bugs (especially people who are good at jumping and like the challenge of finding exploits) is my primary request.

Thanks again all...
SEARious sear
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoD+UO Map + Mod Releases
Posted: Friday, Mar. 11, 2005 09:27 am
dunno if u already know this 1, but heres a screeny for ya

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sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
[view latest posts]
Level 5
Category: CoD+UO Map + Mod Releases
Posted: Friday, Mar. 11, 2005 08:50 pm
Thanks Ricsta.

Ya I know about this one and one other.
Thanks for taking a look though, and describing the problem w/ a screen shot really helps.

Sear

[devilishgrin]
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoD+UO Map + Mod Releases
Posted: Monday, Mar. 14, 2005 12:04 am
we have this map on our clan server, and so far we haven't found anything wrong with it lol. There are a few points where you can get stuck on the rubble at the ground base of the big destroyed building. I also think that rubble slope going from the end of the bridge down to under the building is a little too steep (i died many a time jumping into it).
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