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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: BSP Error - Plz Help
Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Thursday, Mar. 10, 2005 07:59 am
File Handles:
----------------------
53811 files in pk3 files
Loading map file c:\program files\call of duty\uo\maps\mp\BeachProject.map
Entity 0, Brush 132: duplicate plane
Entity 0, Brush 265: duplicate plane
Entity 0, Brush 468: duplicate plane
Entity 0, Brush 475: duplicate plane
Entity 0, Brush 724: duplicate plane
Entity 0, Brush 732: duplicate plane
Entity 0, Brush 782: duplicate plane
Entity 0, Brush 795: duplicate plane
WARNING: entity 0 brush 71: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 61: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 54: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 21: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 20: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 19: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 18: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 17: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 16: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 15: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 14: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 13: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 12: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 10: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 8: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 7: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 6: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 5: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 4: tris with 2+ major axes; bad lighting likely
WARNING: entity 0 brush 1: tris with 2+ major axes; bad lighting likely
**********************
******* leaked *******
**********************
19 unique shaders
20 actual shaders
finding triangle windings...
merging into concave windings...
added 170 points for thin polygons (0.1% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
2 self-tjunctions fixed
5 degenerate tris removed
simplifying triangles...
2354 tris simplified away (5.3%)
emitting triangles...
4263 vertices couldn't be merged because the textures point different ways
MAX_MAP_COLLISIONINDEXES

C:\Documents and Settings\Rick\Desktop>Pause
Press any key to continue . . .

C:\Documents and Settings\Rick\Desktop>move /Y "c:\program files\call of duty\uo
\maps\mp\BeachProject.bsp" "C:\Program Files\game\uo\maps\mp\BeachProject.bsp"
The system cannot find the file specified.

C:\Documents and Settings\Rick\Desktop>move /Y "c:\program files\call of duty\uo
\maps\mp\BeachProject.prt" "C:\Program Files\game\uo\maps\mp\BeachProject.prt"
The system cannot find the file specified.

C:\Documents and Settings\Rick\Desktop>"C:\Program Files\Call Of Duty\UOTools\bi
n\flare.exe" -game uo "C:\Program Files\game\uo\maps\mp\BeachProject"
----- FS_Startup -----
Current search path:
C:/Program Files/game/\uo\z_Viaduct_R2.pk3 (21 files)
C:/Program Files/game/\uo\Z_Nuenen.pk3 (9 files)
C:/Program Files/game/\uo\zz_mp_hollenberg.pk3 (18 files)
C:/Program Files/game/\uo\zzz_user_mp_Ranville.pk3 (11 files)
C:/Program Files/game/\uo\zzz_mp_thunderville.pk3 (11 files)
C:/Program Files/game/\uo\zzz_mp_saint-lo_v1.2.pk3 (39 files)
C:/Program Files/game/\uo\zzz_mp_offensive.pk3 (9 files)
C:/Program Files/game/\uo\zzz_GunAssault_v1.1.pk3 (17 files)
C:/Program Files/game/\uo\zzz_37_Dog_Green_Beach.pk3 (18 files)
C:/Program Files/game/\uo\zzzz_mp_mikecod2.pk3 (9 files)
C:/Program Files/game/\uo\ZzZz-MOH_Stalingrad.pk3 (38 files)
C:/Program Files/game/\uo\ZZ-Sealion-Para.pk3 (37 files)
C:/Program Files/game/\uo\W_E_Vierville_N.pk3 (9 files)
C:/Program Files/game/\uo\W_E_Vierville2.pk3 (11 files)
C:/Program Files/game/\uo\wolfsschanze.pk3 (17 files)
C:/Program Files/game/\uo\vikings_omaha_1.pk3 (24 files)
C:/Program Files/game/\uo\user_uo_dniprov.pk3 (17 files)
C:/Program Files/game/\uo\user_mp_v2.pk3 (50 files)
C:/Program Files/game/\uo\user_mp_Arnhem2.pk3 (135 files)
C:/Program Files/game/\uo\User-Vitebsknofog.pk3 (19 files)
C:/Program Files/game/\uo\User-Map_townville.pk3 (10 files)
C:/Program Files/game/\uo\UO_Amberville_2.pk3 (124 files)
C:/Program Files/game/\uo\uomappack00.pk3 (143 files)
C:/Program Files/game/\uo\townville_beta.pk3 (9 files)
C:/Program Files/game/\uo\townville.pk3 (10 files)
C:/Program Files/game/\uo\The_Keep.pk3 (17 files)
C:/Program Files/game/\uo\the_bridge.pk3 (15 files)
C:/Program Files/game/\uo\second_coming.pk3 (35 files)
C:/Program Files/game/\uo\SaintPeterburgSeaport.pk3 (8 files)
C:/Program Files/game/\uo\Remagen_v1.1.pk3 (10 files)
C:/Program Files/game/\uo\Remagen.pk3 (12 files)
C:/Program Files/game/\uo\pierrambo_hotel_2.pk3 (104 files)
C:/Program Files/game/\uo\PergamonMuseum_v1_1.pk3 (68 files)
C:/Program Files/game/\uo\pakuo07.pk3 (157 files)
C:/Program Files/game/\uo\pakuo06.pk3 (12 files)
C:/Program Files/game/\uo\pakuo05.pk3 (3 files)
C:/Program Files/game/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/game/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/game/\uo\pakuo02.pk3 (790 files)
C:/Program Files/game/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/game/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/game/\uo\ora_winterv2.pk3 (12 files)
C:/Program Files/game/\uo\oase.pk3 (47 files)
C:/Program Files/game/\uo\NewStart9.pk3 (12 files)
C:/Program Files/game/\uo\NewStart7.pk3 (9 files)
C:/Program Files/game/\uo\NewProject.pk3 (5 files)
C:/Program Files/game/\uo\mp_windmills.pk3 (7 files)
C:/Program Files/game/\uo\mp_uo_townassault_final.pk3 (128 files)
C:/Program Files/game/\uo\mp_uo_ouistreham.pk3 (71 files)
C:/Program Files/game/\uo\mp_uo_gunassault_beta2.pk3 (26 files)
C:/Program Files/game/\uo\mp_uo_benouville.pk3 (47 files)
C:/Program Files/game/\uo\mp_uo_adlerstein.pk3 (15 files)
C:/Program Files/game/\uo\mp_subharbor.pk3 (11 files)
C:/Program Files/game/\uo\mp_stanjel.pk3 (79 files)
C:/Program Files/game/\uo\mp_omahabeach_final.pk3 (19 files)
C:/Program Files/game/\uo\mp_maaloy.pk3 (16 files)
C:/Program Files/game/\uo\mp_hurtgen-autumn.pk3 (56 files)
C:/Program Files/game/\uo\mp_field.pk3 (11 files)
C:/Program Files/game/\uo\mp_feelingsmall.pk3 (17 files)
C:/Program Files/game/\uo\mp_bunkermayrv.pk3 (14 files)
C:/Program Files/game/\uo\mp_bellicourt_night.pk3 (26 files)
C:/Program Files/game/\uo\mp_bazolles_british.pk3 (11 files)
C:/Program Files/game/\uo\mp_abbey_beta.pk3 (11 files)
C:/Program Files/game/\uo\Insane.pk3 (5 files)
C:/Program Files/game/\uo\german_town.pk3 (31 files)
C:/Program Files/game/\uo\gaperon.pk3 (6 files)
C:/Program Files/game/\uo\dufresne_final.pk3 (31 files)
C:/Program Files/game/\uo\commando.pk3 (48 files)
C:/Program Files/game/\uo\ColdFront.pk3 (10 files)
C:/Program Files/game/\uo\Central_Market.pk3 (18 files)
C:/Program Files/game/\uo\carcasson_tri.pk3 (9 files)
C:/Program Files/game/\uo\carcasson_final.pk3 (41 files)
C:/Program Files/game/\uo\bellicourt_v1_1.pk3 (11 files)
C:/Program Files/game/\uo\alpestra.pk3 (52 files)
C:/Program Files/game//uo
C:/Program Files/game/\main\zzz_omaha.pk3 (11 files)
C:/Program Files/game/\main\zzz_mp_thunderville.pk3 (11 files)
C:/Program Files/game/\main\zzz_junobeach_final.pk3 (59 files)
C:/Program Files/game/\main\user_mp_v2_ver2.pk3 (40 files)
C:/Program Files/game/\main\user_mp_v2.pk3 (44 files)
C:/Program Files/game/\main\UserTextures.pk3 (13 files)
C:/Program Files/game/\main\rl_blaoaim.pk3 (10 files)
C:/Program Files/game/\main\pakb.pk3 (60 files)
C:/Program Files/game/\main\paka.pk3 (41 files)
C:/Program Files/game/\main\pak9.pk3 (149 files)
C:/Program Files/game/\main\pak8.pk3 (235 files)
C:/Program Files/game/\main\pak6.pk3 (3 files)
C:/Program Files/game/\main\pak5.pk3 (4858 files)
C:/Program Files/game/\main\pak4.pk3 (1668 files)
C:/Program Files/game/\main\pak3.pk3 (1992 files)
C:/Program Files/game/\main\pak2.pk3 (694 files)
C:/Program Files/game/\main\pak1.pk3 (2642 files)
C:/Program Files/game/\main\pak0.pk3 (12816 files)
C:/Program Files/game/\main\NewStart9.pk3 (12 files)
C:/Program Files/game/\main\NewStart10.pk3 (12 files)
C:/Program Files/game/\main\myhouse.pk3 (9 files)
C:/Program Files/game//main
C:/Program Files/game/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/game/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/game/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/game/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/game/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/game/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/game/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/game/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
53777 files in pk3 files
Could not load file 'C:\Program Files\game\uo\maps\mp\BeachProject.bsp'

C:\Documents and Settings\Rick\Desktop>move /Y "C:\Program Files\game\uo\maps\mp
\BeachProject.bsp" "c:\program files\call of duty\uo\maps\mp\BeachProject.bsp"
The system cannot find the file specified.

C:\Documents and Settings\Rick\Desktop>move /Y "C:\Program Files\game\uo\maps\mp
\BeachProject.prt" "c:\program files\call of duty\uo\maps\mp\BeachProject.prt"
The system cannot find the file specified.

C:\Documents and Settings\Rick\Desktop>pause
Press any key to continue . . .

Any1 know wot the problem is, i know its somthink do to with my terrain, but i dunno wot, plz help

Thanx

R|C$t@
Share |
slyk
General Member
Since: Nov 9, 2004
Posts: 54
Last: Feb 14, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Thursday, Mar. 10, 2005 12:22 pm
First, let's try getting you to type in proper English. Usually I wouldn't even consider responding to a thread written in the teen-crap-age.

Anyway.

1. You have either: A sky box leak, a hole/gap somewhere in your sky box; or a piece of terrain or model that is sticking out of the sky box into the void. Check for both.

2. You have a mess of brush errors. This need to be fixed. Use the find brush menu option to look up each of the Duplicate Plane errors by number. Fix them. I would guess that they are all non-square brush work where you altered their corner angles by using the 'V' key.

3. Fix the WARNINGings for bad lighting. Pretty much the same bug as in #2 ^.

4. Looking at the rest of the output, it appears that your terrain is sort of a disaster. Noting that you are calling this 'beach' something, I assume it's a ton of terrain with lots of craters, etc. I also assume you may have dragged terrain vertice points inside of other terrain pieces and not welded them together. Another assumption is that there may be multiple layers of terrain over one-another that don't line up. Places where you may have 'hid' them inside solid walls, models, etc.

You really need to do a lot of cleanup. Is there a prior saved version of the .map file? If so, go back and try to compile that one and check for the errors. If not, the best option is to go back, decide how much you added since the last compile, select it in groups/pieces, prefab it then delete it. Then try another compile. IF it works, add back in one piece of the prefab you deleted. Compile. If you are ok, add the next piece back and so on until you narrow down the area with the fatal error.

You've gotten into a real mess. The other suggestion is to compile fairly often LOOKING for errors. Don't put 10-20 hours of work in and then compile. Depends on the work you are doing, but with big stuff, it doesn't hurt to compile every so often just to 'see' it in-game and to check for errors.
Share |
sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Thursday, Mar. 10, 2005 08:51 pm
Follow Slyk's advice to take care of you problem, but also move any custom mods and maps out of you uo folder when you are compiling. I know it's a pain but it can also wreck havok with the compile process.



[devilishgrin]
Share |
Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Friday, Mar. 11, 2005 07:20 am
will do. but wot happen to my last post [ohwell]
Share |
sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Friday, Mar. 11, 2005 07:39 am
Not sure if I understand, do you mean that a post you made is missing?

[devilishgrin]
Share |
Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Friday, Mar. 11, 2005 09:06 am
ye, i made a post before ur first 1, oh well dont matter, as long as that moany git slyk see it [wink]
Share |
The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoDUO Mapping
Posted: Friday, Mar. 11, 2005 10:46 am
If Slyk is who I think he is (They make maps, we make battlefields?), he deserves a bit more respect. Also... He helped you, so quit complaining.
Share |
Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Friday, Mar. 11, 2005 10:51 am
ye i said thankyou and i really appreciate his help.

and i also said it has nothink to do with him how any1 speaks on these forums, and i was only asking for some help and i said please and thankyou so i dont see wot i done wrong
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Friday, Apr. 8, 2005 09:06 pm
slyk writes...
Quote:
First, let's try getting you to type in proper English. Usually I wouldn't even consider responding to a thread written in the teen-crap-age.



lmao which bit is teen-crap-age??

edited on Apr. 8, 2005 04:06 pm by Rasta
Share |
Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
[view latest posts]
Level 7
Category: CoDUO Mapping
Posted: Friday, Apr. 8, 2005 09:09 pm
l0l rasta

wow this is an old post, how u find it

i never got my question answered tho [cry]

i ending up quiting the map and starting a new map

[thumbs_up]

[quake]R|C$t@[quake]
Share |
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